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Types of Crowd Control/Summary

< Types of Crowd Control

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Crowd Control Movement Attacking Abilities Interrupt Spells Reduction Removal
Airborne Blocked


Blocked


Blocked


Yes


Blocked


Partial


Cleanse.pngUnitMikael&#039;s Crucible item.pngRagnarok.pngRemove Scurvy.pngUnbreakable Will.png with dash/blink
Blind Allowed


Miss


Allowed


No


Allowed


Yes


Cleanse.pngUnitRagnarok.pngRemove Scurvy.pngUnbreakable Will.png
Disarm Allowed


Blocked


Allowed


The Culling.png Allowed


Yes


Cleanse.pngUnitMikael&#039;s Crucible item.pngRagnarok.pngRemove Scurvy.pngUnbreakable Will.png
Forced Action Blocked


Blocked


Blocked


Yes


Flash.pngTeleport.png Yes


Cleanse.pngUnitMikael&#039;s Crucible item.pngRagnarok.pngRemove Scurvy.pngUnbreakable Will.png
Ground Partial


Allowed


Partial


See notes Flash.pngTeleport.png No


N/A
Nearsight Allowed


Allowed


Partial


See notes Teleport.png No


Unit
Root Blocked


Allowed


Allowed


See notes Flash.pngTeleport.png Yes


Cleanse.pngUnitMikael&#039;s Crucible item.pngRagnarok.pngRemove Scurvy.pngUnbreakable Will.png
Silence Allowed


Allowed


Blocked


Yes


Flash.pngTeleport.png Yes


Cleanse.pngUnitMikael&#039;s Crucible item.pngRagnarok.pngRemove Scurvy.pngUnbreakable Will.png
Slow Reduced


Allowed


Allowed


No


Allowed


Yes


Cleanse.pngUnitMikael&#039;s Crucible item.pngDark Frenzy.pngDecisive Strike.pngHighlander.pngRagnarok.pngRemove Scurvy.pngUnbreakable Will.png
Stasis Blocked


Blocked


Blocked


Yes


Blocked


No


None


Stun Blocked


Blocked


Blocked


Yes


Flash.pngTeleport.png Yes


Cleanse.pngUnitMikael&#039;s Crucible item.pngRagnarok.pngRemove Scurvy.pngUnbreakable Will.png
Suppression Blocked


Blocked


Blocked


Yes


Blocked


No


UnitRagnarok.pngRemove Scurvy.pngUnbreakable Will.png

Notes

  • Movement includes mobility abilities (i.e. dashes and blinks, such as Ezreal Ezreal's Arcane Shift.png Arcane Shift).
    • Ground does not impede basic movement.
  • Attack refers to a champion's basic attacks (by default right-click).
  • Ability refers to a champion's castable spells (by default Q, W, E, and R).
  • Spells refers to the Summoner Spells.
  • Interrupt refers to whether or not the effect will cancel channeled abilities.
    • Roots and Entangles will not interrupt channeling, with the exception of Teleport.png Teleport and Shen Shen's Stand United.png Stand United.
    • Roots and Entangles will interrupt Vault Breaker.png Vault Breaker and Elastic Slingshot.png Elastic Slingshot by virtue of disabling their second casts.
    • Nearsight prevents the activation of "long ranged" abilities, which seems to include any ability that can input targets via the minimap. By virtue of disabling the second cast, Nearsight will interrupt Elastic Slingshot.png Elastic Slingshot. This may be a bug, although it is thematically appropriate for an effect that removes the target's ability to see.
    • Knockdown and Ground only interrupt dash and blink abilities.
  • Crowd control applied by one's self or an ally cannot be countered in any way (neither reduced, resisted, nor removed), with the exception of self-slows.

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