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Crowd Control | Movement | Attacking | Abilities | Interrupts Channels | Disabled Summoner Spells | Modified by Tenacity | Removal |
---|---|---|---|---|---|---|---|
Airborne (status) | Disabled | Disabled | Disabled | Yes | No | ||
Blind | Allowed | Parried | Allowed | No | None | Yes | |
Cripple | Allowed | Reduced | Allowed | No | None | Yes | |
Disarm | Allowed | Disabled | Allowed | No | None | Yes | |
Forced Action - Berserk, Charm, Flee, Taunt | Uncontrollable | Disabled / Uncontrollable | Disabled | Yes | Yes | ||
Ground | Partial | Allowed | Partial | See notes | Yes | ||
Kinematics | Partial | Allowed | Allowed | No | None | No | None |
Nearsight | Allowed | Partial | Partial | No | None | No | |
Root | Disabled | Allowed | Partial | See notes | Yes | ||
Silence | Allowed | Allowed | Disabled | Yes | Yes | ||
Polymorph | Allowed | Disabled | Disabled | Yes | Yes | ||
Drowsy | Reduced | Allowed | Allowed | No | None | No | |
Sleep | Disabled | Disabled | Disabled | Yes | Yes | ||
Slow | Reduced | Allowed | Allowed | No | None | Yes | |
Stasis | Disabled | Disabled | Disabled | Yes | All | No | None |
Stun and Suspension | Disabled | Disabled | Disabled | Yes | Yes | ||
Suppression | Disabled | Disabled | Disabled | Yes | All | No |
Notes
- Movement includes basic movement and mobility abilities (i.e. dashes and blinks, e.g. or ).
- Attacking refers to a champion's basic attacks (by default right-click).
- Abilities refers to a champion's castable spells (by default , , , and ).
- Removal refers to cleansing effects that can remove the crowd control debuff.
- Root and Ground will only interrupt channeled movement abilities.
- Impaired movement refers to crowd control effects that inhibit the unit's movement, which includes all immobilizing effects as well as Drowsy, Ground, and Slow.
- Immobilizing effects refer to crowd control effects that render the unit unable to control their movement, which includes Airborne, Forced Action ( Berserk, Charm, Flee, Taunt), Root, Sleep, Stasis, Stun ( Suspension), and Suppression.
- Airborne, Knockdown, and Stasis are the only crowd control effects that interrupt dashes and displacements (airborne status while knocked up is not changed by stasis however).
- Crowd control applied by one's self or an ally cannot be countered in any way (neither reduced, resisted, nor removed) unless otherwise stated.
- Self- slows (e.g. , , and ) will be reduced by slow resist.
- Brittle is a debuff that reduces a unit's effective Tenacity by 30%. It ends prematurely when the affected unit is immobilized.
- Forced action crowd control effects (excluding Berserk) end prematurely if the Source dies.
- Berserk, Charm, Flee, and Taunt all individually apply the same debuff even from different ability sources.
- Forced action effects override each other when they're applied on the same target; an ongoing forced action will end prematurely when another one is applied.
- All crowd control effects that inhibit attacking also interrupt attack windups. In terms of crowd control, basic attacks with uncancellable windups are interrupted by polymorph only.
- All crowd control effects that inhibit casting will also disable abilities that can be recast, unless otherwise stated by the ability.
- Spell shield blocks all components of an ability, including crowd control, unless the ability itself cannot be blocked.
- channels. and are special cased to be deactivated by all forms of crowd control that interrupt all
- Crowd control applications trigger a stack for and .
- Taunt is the only crowd control that could theoretically break stealth (due to it being interrupted by declaring an attack).
Interactions with Crowd Control
The following mobility spells are interrupted / prevented by immobilizations, ground, polymorph and/or silence:
- and
The following interact with immobilizations and/or slows:
- *
- *
- *
- *
- Brittle
Airborne
Template:Crowd control info To expand upon the countering of airborne effects, consider that the effects are made up of two components: a movement modifier (called a "move block" by Riot, referring to a chunk of code) and a stun (which is responsible for the disabling attacking and casting). As a general rule, the most recent move block will over-rule any previous move blocks, which is how and combo functions. This rule also extends to all beneficial movement modifiers, such as dashes and blinks, which is why will interrupt (although beneficial effects are not usually combined with a disabling effect, allowing to still activate abilities during but not during ).
- Through the use of cleansing effects or tenacity, players can remove the stun and subsequently activate abilities such as or champion-specific dashes to break the airborne's move block.
- In some instances, the stun duration is longer than the move block (e.g. ), but in most cases they are the same duration. There have been cases in the past where the stun duration was shorter, but this usually lead to bug-like interactions and was later "fixed" (e.g. did not apply any stun at all in the initial charge on the ability, which allowed his enemies to use Flash/dash to supersede the charge's knockback and get over the wall).
Knockback
- The target is made Template:Cctip in a direction directly away from the point of cast.
- Champions with Knockback: , , , , , , , , , , , , , , , , , , , , , , , , , , .
Knock Aside
- The target is made Template:Cctip in a direction perpendicular from the source.
- Champions with Knock Aside: , , .
Knockup
- The target is made Template:Cctip on the spot.
- Champions with Knockup: , , , , , , , , , , , , , , , , , , , , , , , , , .
Pull
- The target is made airborne in a direction toward the point of cast, and in some cases over the point of cast.
- Champions with Pull: , , , , , , , (against minions and monsters), , and .
Blind
Template:Crowd control info
- Champions with Blind:
- 's passive returns 30% of all physical damage back to the attacker as magic damage before the damage is reduced by any effect, including blind. So it still applies if the target is blinded.
- Blinded enemies will only miss if they attack while blinded; ranged units still hit if the projectile fires before the blind.
Disarm
Template:Crowd control info
- Champions with Disarm:
- Reloading is mechanically similar to being disarmed, which is featured on and .
(non-champions only).
The following crowd control types combine Disarm with another crowd control type:
- Template:Cctip
- Champions with Entangle:
- Template:Cctip (aka Pacify)
- Champions with Polymorph: .
Forced Action
Charm
Template:Crowd control info
- Champions with Charm: .
Fear / Flee
Template:Crowd control info
- Champions with Flee:
- Uniquely to Volibear, Fear causes the target to wonder around aimlessly instead of away from the source.
(non-champions only), , , , , and (non-champion enemies only).
Taunt
Template:Crowd control info
- Champions with Taunt: , , .
Ground
Template:Crowd control info
- Champions with Ground: .
Nearsight
- An argument can be made that Nearsight is a debuff, rather than a form of crowd control, due to it not being affected by crowd control reduction nor immunity, as well as being resistant to cleanse effects. However, as the effect disables the use of some abilities and all but one source is a persistent effect (i.e. they cannot be removed or reduced anyway), it is being listed here.
Template:Crowd control info
- Champions with Nearsight: , , , (self) and .
Root
Template:Crowd control info
- Champions with Root: , , , , , , , , , , , , , , , , , , .
Silence
Template:Crowd control info
- Champions with silence: , , , , , , (on himself).
Slow
Template:Crowd control info
- Champions with slow: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .
Stasis
Template:Crowd control info
- Champions with Stasis:
- While does make his target untargetable, the target remains vulnerable (which is thematically at odds with what "stasis" means).
, , , (minions only), and .
Stun
Template:Crowd control info
- Champions with Stun: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .
Suspension
Template:Crowd control info
- Champions with Suspension: , , .
Suppression
Template:Crowd control info
- Champions with Suppression: , , , , .