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Types of Crowd Control

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Here is a summary of the types of Crowd Control.

   denotes that the action is blocked

Movement Attacking Abilities Interrupt Spells Reduction Removal
Airborne             FlashTeleport No
Blind Miss Yes CleanseQuicksilver Sash
Entangle       FlashTeleport Yes CleanseQuicksilver SashMikael's Crucible
Forced Action             FlashTeleport Yes CleanseQuicksilver SashMikael's Crucible
Polymorph          FlashTeleport Yes CleanseQuicksilver SashMikael's Crucible
Silence       FlashTeleport Yes CleanseQuicksilver SashMikael's Crucible
Slow Reduced Yes CleanseQuicksilver SashMikael's Crucible
Snare/Root    See notes FlashTeleport Yes CleanseQuicksilver SashMikael's Crucible
Stun             FlashTeleport Yes CleanseQuicksilver SashMikael's Crucible
Suppression             All No Quicksilver Sash

Please note the following:

Contents

Types of Crowd Control Edit

Airborne Edit

  • The target is unable to control movement, attack or cast abilities.
    • The target remains targetable and affected by area of effect damage, despite the visuals.
    • The duration of the effect is related to how long the target is in the air. A common bug where a target who is dashing is made airborne causes them to be knocked "into orbit". The duration is largely extended due to the increased distance the target has to fall.
  • Interrupts the channeling of abilities.
  • The duration is unaffected by crowd control reduction.
  • The effect cannot be removed by any means.

Knockback Edit

Knock Aside Edit

  • The target is made airborne in a direction tangent from the point of cast.
  • Champions with Knock Aside: Draven, Sejuani Vi

Knockup Edit

Pull/Fling Edit

Blind Edit

  • The target will miss auto-attacks, incurring the message "Miss" above their attack target.
    • Blind only mitigates the physical damage portion of an attack, including physical damage sourced from a physical on-hit effect. Other damage types and effects won't miss. See: On-hit effects.
    • Abilities that apply on-hit effects will also miss.
    • Blind is considered a form of damage mitigation. As such, it is applied after Thornmail's passive.
  • Does not interrupt channeling.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects (except for Mikael's Crucible).
  • Blind will not affect certain champion abilities.(e.g. Riven's passive Runic Blade)
  • Champions with Blind: Heimerdinger, Teemo ,  Quinn and Valor, Shaco(non-champions only)

Entangle Edit

  • The target is unable to control movement or attack.
    • This includes abilities and summoner spells that move the champion.
    • This will not prevent delayed teleports that have already begun channeling, such as Twisted Fate's  Gate. The target will arrive snared, if the duration permits.
  • Does not interrupt the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.
  • Champions with Entangle: Amumu

Forced Action Edit

  • The target is unable to control movement, attack or cast abilities.
  • Interrupts the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.

Charm Edit

  • The target will attempt to move toward the source for the duration.
  • If the target does not have vision of the source, they will instead stand still.
  • If the source dies, the effect ends.
  • Champions with Charm: Ahri

Fear Edit

  • The target will walk in random directions with reduced movement speed for the duration.
  • Champions with Fear: Fiddlesticks, Nocturne, Shaco, Volibear (non-champion enemies only)

Flee Edit

  • The target will run directly away from the source.
  • Champions with Flee: Hecarim

Taunt Edit

  • The target will attempt to attack the source of the taunt for the duration.
  • If the target does not have vision of the source, they will simply stand in place.
  • If you cannot attack your target (such as Zhonya's Hourglass), the target will simply stand in place.
  • If the source dies, the effect ends.
  • Champions with Taunt: Shen, Rammus, Galio

Polymorph Edit

  • ​The target is unable to attack or cast abilities and is slowed for the duration.
    • This is distinct from Blind as the target cannot attack at all: as such, on-hit effects are never used/wasted.
    •  Whimsy, when cast on an enemy, transforms the target into a small critter (reducing their size).
  • Interrupts the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.
  • Champions with Polymorph: Lulu

Silence Edit

Slow Edit

Snare Edit

  • The target is unable to control movement.
    • This includes abilities and summoner spells that move the champion.
    • This will not prevent delayed teleports that have already begun channeling, such as Twisted Fate's  Gate. The target will arrive snared, if the duration permits.
      • Unconfirmed Bug: Teleport is disrupted and put on a reduced cooldown.
  • Does not interrupt the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.
  • Synonym for root and immobilize.
  • Champions with Snare: Caitlyn, Karma, LeBlanc, Leona, Lux, Maokai, Morgana, Nautilus, Rengar, Ryze, Swain, Varus, Zyra.

Stun Edit

Suppression Edit

  • The target is unable to control movement, attack, cast abilities or summoner spells (including cleanse).
  • Will interrupt channeled abilities.
  • The duration is not affected by crowd control reduction.
  • The effect can be removed by all cleansing effects, except Cleanse (since Suppression prevents summoner spell use).
  • Champions with Suppression: Malzahar, Skarner, Urgot, Warwick
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