Monkey's Agility
Monkey's Agility

Stance: Udyr has no ultimate ability, instead, any ability can be learned from the start and each has 5 ranks. Each ability also has a persistent effect, which ends only when Udyr switches stances, though using an ability prevents him from using another for 2 seconds.

Monkey's Agility: Udyr gains 5 bonus movement speed and 10% bonus attack speed for 5 seconds every time he uses an ability, stacking up to 3 times.

Ability Details
Monkey's Agility is a self-targeted buff.

Additional Information:

  • Further stance activations at maximum stacks of Monkey's Agility will refresh the timer.


Tiger Stance
COST: 45 - 28 (based on level) mana
COOLDOWN: 6
Tiger Stance

Active: Udyr gains bonus attack speed for 5 seconds, and causes his next basic attack to apply his Monkey's Agility.png stance's effect to his target.

Bonus Attack Speed:
30 / 40 / 50 / 60 / 70%

Monkey's Agility.png Stance: Every third basic attack will deal bonus physical damage over 2 seconds to his target.

Total Bonus Physical Damage:
30 / 60 / 90 / 120 / 150 (+ 120 / 130 / 140 / 150 / 160% AD)
Bonus Physical Damage Per Half-Second:
7.5 / 15 / 22.5 / 30 / 37.5 (+ 30 / 32.5 / 35 / 37.5 / 40% AD)

New applications of the damage over time effect on a target already affected deals remaining damage instantly.

Ability Details
Tiger Stance is a self-targeted buff with an on-hit effect component.

Additional Information:

  • Despite being an on-hit effect, Tiger Stance's active DoT will trigger spell effects as a damage-over-time spell, such as spell vamp and the reduced version of Rylai's Crystal Scepter item.png Rylai's slow.
  • Tiger Stance's DoT does not stack; applying it again only refreshes the duration.
  • Tiger Stance's primed DoT does not persist through stance changes.


Turtle Stance
COST: 45 - 28 (based on level) mana
COOLDOWN: 6
Turtle Stance

Active: Udyr shields himself for up to 5 seconds, and causes his next basic attack to apply his Monkey's Agility.png stance's effect to his target.

Shield Strength:
60 / 95 / 130 / 165 / 200 (+ 50% AP)

Monkey's Agility.png Stance: Every third basic attack heals him for 2.5% maximum health, increasing by 0% - 100% (based on missing health), up to a maximum of 5% maximum health.

Ability Details
Turtle Stance is a self-targeted buff.


Bear Stance
COST: 45 - 28 (based on level) mana
COOLDOWN: 6
On-Target Cooldown: 6
Bear Stance

Active: For a few seconds, Udyr is Ghost ghosted, gains bonus movement speed, and dashes towards nearby enemy champions upon Stun icon stunning them with a basic attack.

Bonus Movement Speed:
15 / 20 / 25 / 30 / 35%
Bonus Movement Speed Duration:
2 / 2.25 / 2.5 / 2.75 / 3

Monkey's Agility.png Stance: Udyr's basic attacks Stun icon stun his target for 1 second. This effect cannot occur on the same target more than once every few seconds.

Ability Details
Bear Stance is a self-targeted buff with an on-hit effect component.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
  • Bear Stance's stun does not interact with structures.
  • If the enhanced autoattack is Counter Strike.png dodged, Riposte.png parried or Aegis Protection.png blocked or Udyr is Blind icon blinded, the target will not be stunned nor receive any damage.
  • Banshee's Veil item.png Spell shields will block the ability and incur the 6 second stun immunity.


Phoenix Stance
EFFECT RADIUS: 250 / 625
COST: 45 - 28 (based on level) mana
COOLDOWN: 6
Phoenix Stance

Active: Udyr unleashes pulsing waves of fire around himself for 4 seconds, dealing magic damage each second to all nearby enemies for the duration, and causes his next basic attack to apply his Monkey's Agility.png stance's effect to his target.

Total Magic Damage:
40 / 80 / 120 / 160 / 200 (+ 100% AP)
Magic Damage Per Second:
10 / 20 / 30 / 40 / 50 (+ 25% AP)

Monkey's Agility.png Stance: Every third basic attack causes Udyr to send out a cone of flame in front of him, dealing magic damage to all enemies hit.

Magic Damage:
40 / 80 / 120 / 160 / 200 (+ 45% AP)
Ability Details
Phoenix Stance's activation effect is a point blank area of effect ability. Its persistent effect is a conic area of effect on-attack effect.

Additional Information:

  • The current counter for the next activation of Phoenix Stance's persistent effect does not reset upon exiting combat.


References