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Previous Lore

The mystics of Ionia delve into the deepest mysteries of Valoran, pioneering the most inner depths of spirituality. Their adepts are some of the most devout proponents of enlightenment and harmony... but as is always the case, there are those who follow a very different path. Born in a grassy clearing under a red moon, Udyr has always been compelled by the primal drive within him. His will was not untempered, simply undomesticated. As a boy, he toiled on his father's farm, but he felt a much deeper connection with the mustangs that would graze in the distant fields than with the townsfolk who would visit. Oftentimes he was dragged into the house at night with a swat and a scolding when his parents would find him sleeping beneath the stars.

On the day of his sixteenth birthday, Udyr bade his family farewell and struck a path to the east, determined to shed the trappings of civilized society. Freed of the shackles of cultural expectations, Udyr tapped into a well of inner ferocity he hadn't known before. His feral senses roiled to the surface and he let them overcome him. It was at this point in his life that Udyr truly lost his humanity. Poachers and travelers who entered his territory did so at terrible risk, and rarely managed to leave it.

A monk on a long journey passed through his woods one day, and Udyr decided to scare him, leaping from a nearby brush. The monk casually turned and redirected Udyr to one side. Udyr, enraged, tried time and time again to best him, but the monk was unassailable. When Udyr was exhausted, the monk wordlessly beckoned him to follow, and together they walked in silence to the Hirana Monastery. The monks there took him in, and taught him to harness and control his animalistic fury... most of the time.

Previous Splash Art

Patch History

V7.8
  • Tiger Stance.png Tiger Stance
    • Mana cost changed to 50 - 33 (based on level) from 47 / 44 / 41 / 38 / 35.
    • Removed: Basic attacks dealing 15% AD bonus physical damage.
    • New Effect: Persistent effect now also happen on every third attack after the first.
    • Base damage over time reduced to 30 / 60 / 90 / 120 / 150 from 30 / 80 / 130 / 180 / 230.
    • New Effect: New applications of the damage over time effect on a target already affected now deals remaining damage instantly.
  • Turtle Stance.png Turtle Stance
    • Mana cost changed to 50 - 33 (based on level) from 47 / 44 / 41 / 38 / 35.
    • Removed: Granting 10 / 12 / 14 / 16 / 18% life steal.
    • New Effect: First attack and every third attack after heals for 2.5% of maximum health, increased by 1% for every 1% of Udyr's missing health, up to 5% of maximum health
  • Bear Stance.png Bear Stance
    • Mana cost changed to 50 - 33 (based on level) from 47 / 44 / 41 / 38 / 35.
  • Phoenix Stance.png Phoenix Stance
    • Mana cost changed to 50 - 33 (based on level) from 47 / 44 / 41 / 38 / 35.
V7.5
V6.21
  • General
    • Bug Fix: Fixed an issue causing Spirit Guard Udyr's ability animations (not VFX) to play more than once when form-swapping while running.
V6.19
  • Phoenix Stance.png Phoenix Stance
    • Persistent effect damage increased to 40 / 80 / 120 / 160 / 200 from 25 / 60 / 95 / 130 / 165.
    • Burn duration reduced to 4 ticks over 4 seconds from 5 ticks over 5 seconds. Damage per tick unchanged.
    • Clarity: Phoenix Stance's burn visual effects updated to better fit the area of effect.
V6.7
  • Statistics
    • Base health regeneration reduced to 6 from 8.71.
  • Phoenix Stance.png Phoenix Stance
    • Active's base damage per tick reduced to 10 / 20 / 30 / 40 / 50 from 15 / 25 / 35 / 45 / 55.
      • Active's total base damage reduced to 50 / 100 / 150 / 200 / 250 from 75 / 125 / 175 / 225 / 275
    • Monkey&#039;s Agility.png Stance: base damage reduced to 20 / 60 / 95 / 130 / 165 from 40 / 75 / 110 / 145 / 180.
V6.4
  • Turtle Stance.png Turtle Stance
    • Base shield reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
  • Phoenix Stance.png Phoenix Stance
    • Monkey&#039;s Agility.png Stance's base damage reduced to 40 / 75 / 110 / 145 / 180 from 40 / 80 / 120 / 160 / 200.
V4.20
  • General
    • Texture update to Classic, Black Belt and Primal Udyr.
V4.19
  • General
    • New splash artwork.
V4.8
  • Bear Stance.png Bear Stance
    • Targets temporarily immune to Bear Stance now utilize the ring-indicator, as with Yasuo and Braum.
V4.5
  • Base armor increased to 18.75 from 14.75.
V4.4
V3.12
  • UdyrSquare.png Spirit Guard Udyr
    • Added extra VO lines triggered by interactions with specific champions.
V3.10
V3.7
  • Tiger Stance.png Tiger Stance
    • Fixed a bug that caused Tiger Strike to only apply in the first 5 seconds of the stance.
V3.6
  • Tiger Stance.png Tiger Stance
    • Active damage changed to physical instead of magic.
    • Active damage changed to 30 / 80 / 130 / 180 / 230 (+ 120/130/140/150/160% AD) from 30 / 80 / 130 / 180 / 230 (+ 150% AD).
    • Active attack speed increased to 30 / 40 / 50 / 60 / 70% from 15 / 20 / 25 / 30 / 35%.
    • No longer grants attack speed as a persistent effect.
      • New persistent effect: Basic attacks deal 15% of his total attack damage as bonus physical damage on hit.
  • Bear Stance.png Bear Stance
    • Udyr now only dashes when stunning champions.
V3.5
  • General
    • Mana cost of all stances decreased to 47 / 44 / 41 / 38 / 35 from 55 / 50 / 45 / 40 / 35.
  • Monkey&#039;s Agility.png Monkey's Agility
    • Now grants 5 movement speed per stack instead of 4% bonus armor and magic resistance.
  • Turtle Stance.png Turtle Stance
    • No longer returns mana when dealing damage.
    • Shield increased to 60 / 100 / 140 / 180 / 220 from 60 / 95 / 130 / 165 / 200.
    • Udyr can now critically strike in Turtle Stance.
  • Bear Stance.png Bear Stance
    • Udyr now ignores unit collision while the movement speed bonus is active.
    • Udyr now performs a slight dash toward his target on stunning attacks while the movement speed is active.
    • Bear stance attacks can no longer be self-interrupted mid-attack.
    • Movement speed increased to 15 / 20 / 25 / 30 / 35% from 15 / 18 / 21 / 24 / 27%.
    • Movement speed duration reduced to 2 / 2.25 / 2.5 / 2.75 / 3 seconds from 2 / 2.5 / 3 / 3.5 / 4.
  • Phoenix Stance.png Phoenix Stance
    • First attack after activating Phoenix Stance now immediately procs the fire cone in addition to every 3rd attack.
    • No longer grants bonus ability power and attack damage when activated.
    • Ability power ratio on the fire cone increased to (+ 45% AP) from (+ 15% AP).
    • Updated the fire cone's spell effect to be more visible.
V1.0.0.154
  • Monkey&#039;s Agility.png Monkey's Agility
    • Now additionally increases Udyr's armor and magic resist by 4% per stack.
V1.0.0.152
  • Base movement speed increased to 345 from 320.
V1.0.0.139
  • Turtle Stance.png Turtle Stance
    • Shield health reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
V1.0.0.131
V1.0.0.124
  • Turtle Stance.png Turtle Stance
    • Health restore to 10 / 12 / 14 / 16 / 18% of damage dealt from 12 / 14 / 16 / 18 / 20%.
    • Mana restore reduced to 5 / 6 / 7 / 8 / 9% of damage dealt from 9 / 10.5 / 12 / 13.5 / 15%.
  • Phoenix Stance.png Phoenix Stance
    • Fixed a bug where the activation damage was counting as single target spell damage for spell vamp or Rylai&#039;s Crystal Scepter item.png Rylai's Crystal Scepter.
V1.0.0.122
V1.0.0.120
  • Stances
    • Mana cost decreased to 55 / 50 / 45 / 40 / 35 from 75 / 65 / 55 / 45 / 35.
  • Turtle Stance.png Turtle Stance
    • Now heals Udyr based upon the actual damage dealt (instead of the raw damage dealt).
    • Heal is no longer reduced if the damage is shielded.
  • Phoenix Stance.png Phoenix Stance
    • Base activation damage increased to 15 / 25 / 35 / 45 / 55 from 10 / 18 / 26 / 34 / 42.
V1.0.0.116
  • Tiger Stance.png Tiger Stance
    • Hit particle no longer plays on turrets.
    • Udyr's hands will now always display hand particles when his next attack will shred the target.
V1.0.0.108
  • Tiger Stance.png Tiger Stance
    • Initial damage effect can now be triggered any time in Tiger Stance, or within 5 seconds of casting it even if you switch stances.
    • Base damage changed to 30 / 80 / 130 / 180 / 230 from 40 / 80 / 120 / 160 / 200.
    • Attack damage scaling increased to (+ 170% AD) from (+ 150% AD).
    • Ability power scaling removed from a (+ 60% AP) ratio.
    • Persistent attack speed increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%.
    • Restored the hit particle to Tiger Stance's basic attacks.
  • Phoenix Stance.png Phoenix Stance
    • Breath damage reduced to 40 / 80 / 120 / 160 / 200 from 50 / 95 / 140 / 185 / 230.
    • Flame attack timer reduced to every 3 attacks from 4.
V1.0.0.107
  • Tiger Stance.png Tiger Stance
    • Now deals base damage of 40 / 80 / 120 / 160 / 200 from 0.
    • Attack damage scaling reduced to (+ 150% AD) all levels from (+ 180 / 210 / 240 / 270 / 300% AD).
    • Persistent effect no longer splits Udyr's attacks.
    • Passive attack speed gain changed from 30 / 40 / 50 / 60 / 70% to 15 / 20 / 25 / 30 / 35%, but the bonus is now doubled for 5 seconds after activating Tiger Stance.
  • Phoenix Stance.png Phoenix Stance
    • Base activation damage reduced to 10 / 18 / 26 / 34 / 42 from 15 / 25 / 35 / 45 / 55.
    • Base on hit damage increased to 50 / 90 / 130 / 170 / 210 from 40 / 80 / 120 / 160 / 200.
V1.0.0.106
  • Bear Stance.png Bear Stance
    • Fixed a bug where various 'modified attacks' were not firing while taunted or silenced.
V1.0.0.104
V1.0.0.87
  • Monkey&#039;s Agility.png Monkey's Agility
    • Changed the buff tooltip to show the cumulative bonuses based on number of stacks.
V1.0.0.85
  • Monkey&#039;s Agility.png Monkey's Agility
    • Dodge bonus per stack reduced to 3% from 4%.
  • Tiger Stance.png Tiger Stance
    • Bleed effect ratio increased to (+ 180 / 210 / 240 / 270 / 300% AD) from (+ 150 / 175 / 200 / 225 / 250% AD).
    • Attack speed bonus increased to 30 / 40 / 50 / 60 / 70% from 24 / 33 / 42 / 51 / 60%.
  • Turtle Stance.png Turtle Stance
    • Base shield health reduced to 60 / 100 / 140 / 180 / 220 from 65 / 110 / 155 / 200 / 245.
  • Phoenix Stance.png Phoenix Stance
    • Flame attack timer increased to every 4 attacks from 3.
V1.0.0.79
  • Stats
    • Base movement speed increased to 320 from 315.
  • Turtle Stance.png Turtle Stance
    • Mana restore increased to 9 / 10.5 / 12 / 13.5 / 15% from 6 / 7 / 8 / 9 / 10%.
  • Bear Stance.png Bear Stance
    • If Udyr hits a spell shield, the target cannot be stunned for 5 seconds as if they had been hit.
V1.0.0.72
  • Stats
    • Movement speed reduced to 315 from 320.
  • Monkey&#039;s Agility.png Monkey's Agility
    • Bonus attack speed reduced to 10% from 15%.
    • Bonus attack speed changed to additive from multiplicative.
  • Turtle Stance.png Turtle Stance
    • Mana restore reduced to 6 / 7 / 8 / 9 / 10% from 12 / 14 / 16 / 18 / 20%.
  • Bear Stance.png Bear Stance
    • Fixed a bug where it was providing multiplicative move speed rather than additive.
  • Phoenix Stance.png Phoenix Stance
    • Activation ability power reduced to 16 / 24 / 32 / 40 / 48 from 24 / 36 / 48 / 60 / 72.
    • Activation damage reduced to 8 / 12 / 16 / 20 / 24 from 12 / 18 / 24 / 30 / 36.
V1.0.0.70
  • Stances
    • Shared ability cooldown reduced to 1.5 seconds from 2.5.
    • Shared ability cooldown now only applies to abilities with cooldowns lower than 1.5 seconds.
  • Monkey&#039;s Agility.png Monkey's Agility
    • Effect will now stay stacked if you continue swapping abilities.
    • Dodge chance reduced to 4% from 6%.
  • Bear Stance.png Bear Stance
    • Bonus movement speed reduced to 15 / 18 / 21 / 24 / 27% from 18 / 22 / 26 / 30 / 34%.
  • Phoenix Stance.png Phoenix Stance
    • When activated, Udyr's ability power is increased by 24 / 36 / 48 / 60 / 72 and attack damage is increased by 12 / 18 / 24 / 30 / 36.
V1.0.0.63
  • General
    • Updated recommended items.
  • Stances
    • Mana cost reduced to 75 / 65 / 55 / 45 / 35 from 80 / 70 / 60 / 50 / 40.
    • Shared cooldown on abilities reduced to 2.5 seconds from 3.
    • Reactivation cooldown on abilities reduced to 6 seconds from 9.
  • Stats
    • Base health increased to 526 from 490.
    • Base movement speed increased to 320 from 310.
    • Health per level increased to 99 from 83.
    • Mana per level increased to 30 from 25.
    • Damage per level increased to 3.2 from 2.4.
    • Health regen per level increased to 0.15 from 0.11.
  • Monkey&#039;s Agility.png Monkey's Agility
    • Attack speed per stack increased to 15% from 12%.
    • Fixed a bug where the different stacks of this buff would sync up and drop off at the same time.
  • Tiger Stance.png Tiger Stance
    • Attack speed increased to 24 / 33 / 42 / 51 / 60% from 20 / 27.5 / 35 / 42.5 / 50%.
    • Each hit should now trigger lifesteal effects.
    • Fixed a bug where the first hit in Tiger Stance was dealing a third of the damage it should.
  • Turtle Stance.png Turtle Stance
    • Shield strength ability power ratio increased to (+ 50% AP) from (+ 35% AP).
    • Fixed a bug where the health and mana restored from Turtle Stance were not taking damage from items into account.
    • Damage duration increased to 3 seconds from 2.
  • Bear Stance.png Bear Stance
    • Duration between stuns reduced to 5 at all ranks from 9 / 8 / 7 / 6 / 5.
    • Activation movement speed per rank increased to 18 / 22 / 26 / 30 / 34 from 6 / 12 / 18 / 24 / 30.
    • Activation duration modified to 2 / 2.5 / 3 / 3.5 / 4 seconds from 3.
  • Phoenix Stance.png Phoenix Stance
    • Ability power scaling on both components of Phoenix stance increased to (+ 25% AP) from (+ 20% AP).
V1.0.0.61 Added.
  • Monkey&#039;s Agility.png Monkey's Agility (Innate)
    • Entering a stance grants Udyr a temporary buff that increases his attack speed by 12% and dodge chance by 6%. This effect can stack.
  • Tiger Stance.png Tiger Stance (Q)
    • Active: Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage).
    • Persistent effect: Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit.
  • Turtle Stance.png Turtle Stance (W)
    • Active: Udyr gains a temporary shield that absorbs damage.
    • Persistent effect: Udyr's attacks cannot crit, but restore health and mana equivalent to a percentage of damage dealt.
  • Bear Stance.png Bear Stance (E)
    • Active: Udyr gains a large movement speed increase for a short duration.
    • Persistent effect: Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
  • Phoenix Stance.png Phoenix Stance (R)
    • Active: Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds.
    • Persistent effect: Every third attack, Udyr engulfs enemies in front him in flame.

References

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