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{{redirect|Udyr|the Riot Games producer|Steve 'Udyr' Mieczkowski}} |
{{redirect|Udyr|the Riot Games producer|Steve 'Udyr' Mieczkowski}} |
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− | {{C-top|SpiritGuard}} {{champion info|{{PAGENAME}}}} |
+ | {{C-top|SpiritGuard}} {{champion info|{{PAGENAME}}}}{{C-ref}} |
− | '''{{fullname|{{PAGENAME}}}}, {{data {{PAGENAME}}|pst2|title}}''' is a [[champion]] in [[League of Legends]].<ref>[http://www.leagueoflegends.com/champions/77/udyr_the_animal_spirit Udyr's profile page] at [[Leagueoflegends.com]]</ref> |
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== Abilities == |
== Abilities == |
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− | Udyr uses the [[stance]] mechanic. His abilities all have a persistent effect which remain until he activates another ability. Each ability also has a temporary activation effect that occurs upon being cast; the temporary effect of each stance persists for its full duration even if Udyr |
+ | Udyr uses the [[stance]] mechanic. His abilities all have a persistent effect which remain until he activates another ability. Each ability also has a temporary activation effect that occurs upon being cast; the temporary effect of each stance persists for its full duration even if Udyr changes stance again. Switching stances sets off a 2 second global cooldown. |
+ | |||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
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|name = Monkey's Agility |
|name = Monkey's Agility |
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|icon = Monkey'sAgility.jpg |
|icon = Monkey'sAgility.jpg |
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|description = Each time Udyr switches stances, he gains 5 flat movement speed and 10% attack speed for 5 seconds. This effect can stack up to 3 times. |
|description = Each time Udyr switches stances, he gains 5 flat movement speed and 10% attack speed for 5 seconds. This effect can stack up to 3 times. |
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+ | }} |
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+ | |{{Ability2 |
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+ | |targeting=Monkey's Agility is a [[buff|self-buff]]. |
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+ | |damagetype= |
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+ | |spelleffects= |
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+ | |onhiteffects= |
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+ | |spellshield= |
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+ | |additional=*Further stance activations at maximum stacks of Monkey's Agility will refresh the timer. |
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+ | |video= |
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+ | }} |
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}} |
}} |
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− | {{Ability|Q |
+ | {{Ability frame|Q |
+ | |{{Ability info |
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|name = Tiger Stance |
|name = Tiger Stance |
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|icon = TigerStance.jpg |
|icon = TigerStance.jpg |
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{{sbc|Persistent Effect:}} Udyr's basic attacks deal bonus physical damage equal to {{as|15% of his attack damage}}. |
{{sbc|Persistent Effect:}} Udyr's basic attacks deal bonus physical damage equal to {{as|15% of his attack damage}}. |
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|leveling = {{lc|Attack Speed Bonus}} {{ap|30|40|50|60|70%}} |
|leveling = {{lc|Attack Speed Bonus}} {{ap|30|40|50|60|70%}} |
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− | {{lc|Bonus |
+ | {{lc|Total Bonus Damage Over Time}} {{ap|30|80|130|180|230}} {{as|(+ {{ap|120|130|140|150|160%}} AD)}} |
|cooldown=6 |
|cooldown=6 |
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|cost={{ap|47|44|41|38|35}} |
|cost={{ap|47|44|41|38|35}} |
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|costtype=mana |
|costtype=mana |
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+ | }} |
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+ | |{{Ability2 |
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+ | |targeting=Tiger Stance is a [[buff|self-buff]] ability with an [[on-hit effect]] component. |
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+ | |damagetype=physical |
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+ | |spelleffects=damage over time |
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+ | |onhiteffects=The triggering attacks will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal. |
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+ | **Like most on-hit physical damage, the bonus damage from Tiger Stance will apply [[life steal]]. |
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+ | **Critical strikes do not interact with the bonus damage from Tiger Stance. |
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+ | **The persistent onhit physical damage can successfully be {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} and {{ai|Aegis Protection|Pantheon|blocked}}. |
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+ | ***{{Pending for test}}However, they do not prevent application of the active DoT. |
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+ | **If Udyr is [[blind]]ed, neither the persistent damage nor the active damage will be applied, and it will consume the empowered attack of the active. |
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+ | |spellshield=will not block the enhanced autoattack. |
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+ | |additional=*Despite being an on-hit effect, Tiger Stance's active DoT will trigger spell effects as a damage-over-time spell, such as [[spell vamp]] and the reduced version of {{ii|Rylai's Crystal Scepter|Rylai's}} slow. |
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⚫ | |||
+ | *Tiger Stance's primed DoT does not persist through stance changes. |
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+ | |video=Udyr QVideo |
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+ | }} |
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}} |
}} |
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− | {{Ability|W |
+ | {{Ability frame|W |
+ | |{{Ability info |
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|name = Turtle Stance |
|name = Turtle Stance |
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|icon = TurtleStance.jpg |
|icon = TurtleStance.jpg |
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|cost={{ap|47|44|41|38|35}} |
|cost={{ap|47|44|41|38|35}} |
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|costtype=mana |
|costtype=mana |
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+ | }} |
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+ | |{{Ability2 |
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+ | |targeting=Turtle Stance is a [[buff|self-buff]] ability. |
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+ | |damagetype= |
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+ | |spelleffects= |
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+ | |onhiteffects= |
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+ | |spellshield= |
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+ | |additional=*As with any other form of in-built [[life steal]], Turtle Stance's healing does not work on structures. |
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+ | |video=Udyr WVideo |
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+ | }} |
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}} |
}} |
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− | {{Ability|E |
+ | {{Ability frame|E |
+ | |{{Ability info |
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|name = Bear Stance |
|name = Bear Stance |
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|icon = BearStance.jpg |
|icon = BearStance.jpg |
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|description = {{sbc|Stance Activation:}} Udyr gains increased movement speed and ignores unit collision for a few seconds. |
|description = {{sbc|Stance Activation:}} Udyr gains increased movement speed and ignores unit collision for a few seconds. |
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− | {{sbc|Persistent Effect:}} Udyr's basic attacks cause him to dash a short distance closer to his target and stun it for 1 second. The dash and stun cannot reoccur on the same target within |
+ | {{sbc|Persistent Effect:}} Udyr's basic attacks cause him to dash a short distance closer to his target and stun it for 1 second. The dash and stun cannot reoccur on the same target within 5 seconds. |
|leveling = {{lc|Movement Speed Bonus}} {{ap|15|20|25|30|35%}} |
|leveling = {{lc|Movement Speed Bonus}} {{ap|15|20|25|30|35%}} |
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{{lc|Movement Speed Duration}} {{ap|2|2.25|2.5|2.75|3}} |
{{lc|Movement Speed Duration}} {{ap|2|2.25|2.5|2.75|3}} |
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|costtype=mana |
|costtype=mana |
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}} |
}} |
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+ | |{{Ability2 |
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⚫ | |||
+ | |targeting=Bear Stance is a [[buff|self-buff]] ability with an [[on-hit effect]] component. |
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+ | |damagetype= |
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+ | |spelleffects= |
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+ | |onhiteffects=The triggering attack will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal. |
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+ | *Bear Stance's stun does not interact with structures. |
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+ | *If the enhanced autoattack is {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} or {{ai|Aegis Protection|Pantheon|blocked}} or Udyr is [[blind]]ed, the target will still be stunned but will receive no damage. |
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+ | |spellshield=will block the ability and incur the 6 second stun immunity. |
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+ | |additional= |
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+ | |video=Udyr EVideo |
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+ | }} |
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+ | }} |
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+ | |||
+ | {{Ability frame|R |
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+ | |{{Ability info |
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|name = Phoenix Stance |
|name = Phoenix Stance |
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|icon = PhoenixStance.jpg |
|icon = PhoenixStance.jpg |
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− | |description = {{sbc|Stance Activation:}} Udyr unleashes pulsing waves of fire around himself, dealing magic damage each second to enemies within 250 range |
+ | |description = {{sbc|Stance Activation:}} Udyr unleashes pulsing waves of fire around himself for 5 seconds, dealing magic damage each second to enemies within 250 range. |
{{sbc|Persistent Effect:}} On the first attack after activation and on every third subsequent attack, Udyr engulfs enemies in flames, dealing magic damage in a cone in front of him. |
{{sbc|Persistent Effect:}} On the first attack after activation and on every third subsequent attack, Udyr engulfs enemies in flames, dealing magic damage in a cone in front of him. |
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|costtype=mana |
|costtype=mana |
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}} |
}} |
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+ | |{{Ability2 |
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− | {{HiddenB |
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+ | |targeting=Phoenix Stance's activation effect is a [[area of effect|point blank area of effect]] ability. Its persistent effect is a [[area of effect|conic area of effect]] [[On-hit effects#On-Attack Effects.2FAuto-attack Modifiers|on-attack effect]]. |
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− | |Notes |
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+ | |damagetype=magic |
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− | |align=center |
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+ | |spelleffects=area |
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− | |content= |
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+ | |onhiteffects= |
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+ | |spellshield=will not block the ability. |
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⚫ | |||
+ | |additional=*The current counter for the next activation of Phoenix Stance's persistent effect does not reset upon exiting combat. |
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− | * While {{ci|Udyr}} is blinded, the {{ai|Tiger Stance|Udyr}} [[DoT]] will not activate. He can still stun with {{ai|Bear Stance|Udyr}} while blinded, but the hit will do no damage. |
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+ | |video=Udyr RVideo |
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+ | }} |
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}} |
}} |
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{{reflist}} |
{{reflist}} |
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{{C-bot}} |
{{C-bot}} |
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+ | |||
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[[fr:Udyr]] |
[[fr:Udyr]] |
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[[pl:Udyr]] |
[[pl:Udyr]] |
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+ | [[pt-br:Udyr]] |
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[[ru:Udyr]] |
[[ru:Udyr]] |
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[[zh:乌迪尔]] |
[[zh:乌迪尔]] |
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[[Category:Pre-Season One release]] |
[[Category:Pre-Season One release]] |
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[[Category:Released champion]] |
[[Category:Released champion]] |
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+ | [[Category:Fighter champion]] |
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+ | [[Category:Tank champion]] |
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+ | [[Category:Self Heal champion]] |
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+ | [[Category:Stun champion]] |
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+ | [[Category:Haste champion]] |
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+ | [[Category:Shield champion]] |
Revision as of 21:55, 17 March 2014
Template:C-top Template:Champion infoTemplate:C-ref
Abilities
Udyr uses the stance mechanic. His abilities all have a persistent effect which remain until he activates another ability. Each ability also has a temporary activation effect that occurs upon being cast; the temporary effect of each stance persists for its full duration even if Udyr changes stance again. Switching stances sets off a 2 second global cooldown.
All of Udyr's abilities have 5 ranks, but as Udyr can only gain a maximum of 18 skill points at level 18, he cannot ever max out all of his abilities. He may max three abilities (with the fourth only reaching its 3rd rank) or he may max two abilities (with the other two reaching their 4th rank).
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References
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