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== Abilities == |
== Abilities == |
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− | {{ci|Udyr}} uses the [[stance]] mechanic. His abilities all have a persistent effect which remain until he activates another ability. Each ability also has a temporary activation effect that occurs upon being cast; the temporary effect of each stance persists for its full duration even if ''' |
+ | {{ci|Udyr}} uses the [[stance]] mechanic. His abilities all have a persistent effect which remain until he activates another ability. Each ability also has a temporary activation effect that occurs upon being cast; the temporary effect of each stance persists for its full duration even if '''Udyr''' changes stance again. Switching stances sets off a 2 second static global cooldown. |
− | All of {{cis|Udyr}} abilities have 5 ranks, but as '''Udyr''' can only gain a maximum of 18 skill points at level 18, he cannot ever max out all of his abilities. He may max three abilities (with the fourth only reaching its |
+ | All of {{cis|Udyr}} abilities have 5 ranks, but as '''Udyr''' can only gain a maximum of 18 skill points at level 18, he cannot ever max out all of his abilities. He may max three abilities (with the fourth only reaching its 4th rank) or he may max two abilities (with the other two reaching their 3rd rank). |
{{Ability frame|I |
{{Ability frame|I |
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|{{Ability info |
|{{Ability info |
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|spelleffects=damage over time |
|spelleffects=damage over time |
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|onhiteffects=The triggering attacks will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal. |
|onhiteffects=The triggering attacks will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal. |
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− | ** |
+ | **Unlike most on-hit physical damage, the bonus damage from ''Tiger Stance'' will not apply [[life steal]]. |
**Critical strikes do not interact with the bonus damage from ''Tiger Stance''. |
**Critical strikes do not interact with the bonus damage from ''Tiger Stance''. |
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**The persistent onhit physical damage can successfully be {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} and {{ai|Aegis Protection|Pantheon|blocked}}. |
**The persistent onhit physical damage can successfully be {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} and {{ai|Aegis Protection|Pantheon|blocked}}. |
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|icon = BearStance.jpg |
|icon = BearStance.jpg |
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|description = {{sbc|Stance Activation:}} For a short duration, '''Udyr''' gains increased movement speed, ignores unit collision, and performs a short dash towards enemy champions he stuns with his attacks. |
|description = {{sbc|Stance Activation:}} For a short duration, '''Udyr''' gains increased movement speed, ignores unit collision, and performs a short dash towards enemy champions he stuns with his attacks. |
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− | |description2 = {{sbc|Persistent Effect:}} '''Udyr's''' basic attacks stun the target for 1 second. |
+ | |description2 = {{sbc|Persistent Effect:}} '''Udyr's''' basic attacks {{cctip|stun|stun}} the target for 1 second. This effect cannot occur on the same target more than once every few seconds. |
− | |description3 = The dash and stun cannot reoccur on the same target within 6 seconds. |
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|leveling = {{lc|Movement Speed Bonus}} {{ap|15|20|25|30|35%}} |
|leveling = {{lc|Movement Speed Bonus}} {{ap|15|20|25|30|35%}} |
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{{lc|Movement Speed Duration}} {{ap|2|2.25|2.5|2.75|3}} |
{{lc|Movement Speed Duration}} {{ap|2|2.25|2.5|2.75|3}} |
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|cooldown=6 |
|cooldown=6 |
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+ | |customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction. Only applies for the Persistent Effect}} |
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+ | |custominfo = 6 |
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|cost={{ap|47|44|41|38|35}} |
|cost={{ap|47|44|41|38|35}} |
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|costtype=mana |
|costtype=mana |
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[[Category:Fighter champion]] |
[[Category:Fighter champion]] |
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[[Category:Tank champion]] |
[[Category:Tank champion]] |
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[[Category:Stun champion]] |
[[Category:Stun champion]] |
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[[Category:Haste champion]] |
[[Category:Haste champion]] |
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[[Category:Melee champion]] |
[[Category:Melee champion]] |
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[[Category:Stance champion]] |
[[Category:Stance champion]] |
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⚫ | |||
+ | [[Category:585 RP champion]] |
Revision as of 04:07, 25 May 2015
"Udyr" redirects here. For the Riot Games producer, see Steve 'Udyr' Mieczkowski.
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Abilities
stance mechanic. His abilities all have a persistent effect which remain until he activates another ability. Each ability also has a temporary activation effect that occurs upon being cast; the temporary effect of each stance persists for its full duration even if Udyr changes stance again. Switching stances sets off a 2 second static global cooldown.
uses theAll of
abilities have 5 ranks, but as Udyr can only gain a maximum of 18 skill points at level 18, he cannot ever max out all of his abilities. He may max three abilities (with the fourth only reaching its 4th rank) or he may max two abilities (with the other two reaching their 3rd rank).Template:Ability2
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References
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