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== Abilities ==
 
== Abilities ==
{{ci|Udyr}} uses the [[stance]] mechanic. His abilities all have a persistent effect which remain until he activates another ability. Each ability also has a temporary activation effect that occurs upon being cast; the temporary effect of each stance persists for its full duration even if '''ci|Udyr''' changes stance again. Switching stances sets off a 2 second global cooldown.
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{{ci|Udyr}} uses the [[stance]] mechanic. His abilities all have a persistent effect which remain until he activates another ability. Each ability also has a temporary activation effect that occurs upon being cast; the temporary effect of each stance persists for its full duration even if '''Udyr''' changes stance again. Switching stances sets off a 2 second static global cooldown.
   
All of {{cis|Udyr}} abilities have 5 ranks, but as '''Udyr''' can only gain a maximum of 18 skill points at level 18, he cannot ever max out all of his abilities. He may max three abilities (with the fourth only reaching its 3rd rank) or he may max two abilities (with the other two reaching their 4th rank).
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All of {{cis|Udyr}} abilities have 5 ranks, but as '''Udyr''' can only gain a maximum of 18 skill points at level 18, he cannot ever max out all of his abilities. He may max three abilities (with the fourth only reaching its 4th rank) or he may max two abilities (with the other two reaching their 3rd rank).
 
{{Ability frame|I
 
{{Ability frame|I
 
|{{Ability info
 
|{{Ability info
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|spelleffects=damage over time
 
|spelleffects=damage over time
 
|onhiteffects=The triggering attacks will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal.
 
|onhiteffects=The triggering attacks will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal.
**Like most on-hit physical damage, the bonus damage from ''Tiger Stance'' will apply [[life steal]].
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**Unlike most on-hit physical damage, the bonus damage from ''Tiger Stance'' will not apply [[life steal]].
 
**Critical strikes do not interact with the bonus damage from ''Tiger Stance''.
 
**Critical strikes do not interact with the bonus damage from ''Tiger Stance''.
 
**The persistent onhit physical damage can successfully be {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} and {{ai|Aegis Protection|Pantheon|blocked}}.
 
**The persistent onhit physical damage can successfully be {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} and {{ai|Aegis Protection|Pantheon|blocked}}.
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|icon = BearStance.jpg
 
|icon = BearStance.jpg
 
|description = {{sbc|Stance Activation:}} For a short duration, '''Udyr''' gains increased movement speed, ignores unit collision, and performs a short dash towards enemy champions he stuns with his attacks.
 
|description = {{sbc|Stance Activation:}} For a short duration, '''Udyr''' gains increased movement speed, ignores unit collision, and performs a short dash towards enemy champions he stuns with his attacks.
|description2 = {{sbc|Persistent Effect:}} '''Udyr's''' basic attacks stun the target for 1 second.
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|description2 = {{sbc|Persistent Effect:}} '''Udyr's''' basic attacks {{cctip|stun|stun}} the target for 1 second. This effect cannot occur on the same target more than once every few seconds.
|description3 = The dash and stun cannot reoccur on the same target within 6 seconds.
 
 
|leveling = {{lc|Movement Speed Bonus}} {{ap|15|20|25|30|35%}}
 
|leveling = {{lc|Movement Speed Bonus}} {{ap|15|20|25|30|35%}}
 
{{lc|Movement Speed Duration}} {{ap|2|2.25|2.5|2.75|3}}
 
{{lc|Movement Speed Duration}} {{ap|2|2.25|2.5|2.75|3}}
 
|cooldown=6
 
|cooldown=6
  +
|customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction. Only applies for the Persistent Effect}}
  +
|custominfo = 6
 
|cost={{ap|47|44|41|38|35}}
 
|cost={{ap|47|44|41|38|35}}
 
|costtype=mana
 
|costtype=mana
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[[Category:Fighter champion]]
 
[[Category:Fighter champion]]
 
[[Category:Tank champion]]
 
[[Category:Tank champion]]
[[Category:Self Heal champion]]
 
 
[[Category:Stun champion]]
 
[[Category:Stun champion]]
 
[[Category:Haste champion]]
 
[[Category:Haste champion]]
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[[Category:Melee champion]]
 
[[Category:Melee champion]]
 
[[Category:Stance champion]]
 
[[Category:Stance champion]]
 
[[Category:1350 IP champion]]
  +
[[Category:585 RP champion]]

Revision as of 04:07, 25 May 2015

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

Udyr Udyr uses the stance mechanic. His abilities all have a persistent effect which remain until he activates another ability. Each ability also has a temporary activation effect that occurs upon being cast; the temporary effect of each stance persists for its full duration even if Udyr changes stance again. Switching stances sets off a 2 second static global cooldown.

All of Udyr's Udyr's abilities have 5 ranks, but as Udyr can only gain a maximum of 18 skill points at level 18, he cannot ever max out all of his abilities. He may max three abilities (with the fourth only reaching its 4th rank) or he may max two abilities (with the other two reaching their 3rd rank).

Monkey's Agility

Each time Udyr switches stances, he gains 5 flat movement speed and 10% attack speed for 5 seconds. This effect can stack up to 3 times.

Template:Ability2


Tiger Stance

Stance Activation: Udyr gains attack speed for 5 seconds. Udyr will perform a File:TigerStance.jpg Tiger Strike with his first basic attack after activation, dealing bonus physical damage over 2 seconds to the target.

  • Attack Speed Bonus: 30 / 40 / 50 / 60 / 70%
  • Total Bonus Damage Over Time: 30 / 80 / 130 / 180 / 230 (+ 120 / 130 / 140 / 150 / 160% AD)

Persistent Effect: Udyr's basic attacks deal bonus physical damage equal to 15% of his attack damage.

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Turtle Stance

Stance Activation: Udyr gains a shield for up to 5 seconds.

  • Shield Strength: 60 / 100 / 140 / 180 / 220 (+ 50% AP)

Persistent Effect: Udyr gains life steal.

  • Life Steal: 10 / 12 / 14 / 16 / 18%

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Bear Stance

Stance Activation: For a short duration, Udyr gains increased movement speed, ignores unit collision, and performs a short dash towards enemy champions he stuns with his attacks.

  • Movement Speed Bonus: 15 / 20 / 25 / 30 / 35%
  • Movement Speed Duration: 2 / 2.25 / 2.5 / 2.75 / 3

Persistent Effect: Udyr's basic attacks Template:Cctip the target for 1 second. This effect cannot occur on the same target more than once every few seconds.

Template:Ability2


Phoenix Stance

Stance Activation: Udyr unleashes pulsing waves of fire around himself for 5 seconds, dealing magic damage each second to enemies within 250 range.

  • Magic Damage Per Wave: 15 / 25 / 35 / 45 / 55 (+ 25% AP)
  • Total Magic Damage: 75 / 125 / 175 / 225 / 275 (+ 125% AP)

Persistent Effect: On the first attack after activation and on every third subsequent attack, Udyr engulfs enemies in flames, dealing magic damage in a cone in front of him.

  • Magic Damage - 1st Attack & Per Third Attack: 40 / 80 / 120 / 160 / 200 (+ 45% AP)
  • Flame Range: 625

Template:Ability2


References

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