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== Abilities ==
 
== Abilities ==
 
{{Ability|I
Udyr uses the [[stance]] mechanic. His abilities all have a persistent effect which remain until he activates another ability. Each ability also has a temporary activation effect that occurs upon being cast; the temporary effect of each stance persists for its full duration even if Udyr changes stance again. Switching stances sets off a 2 second global cooldown.
 
 
All of Udyr's abilities have 5 ranks, but as Udyr can only gain a maximum of 18 skill points at level 18, he cannot ever max out all of his abilities. He may max three abilities (with the fourth only reaching its 3rd rank) or he may max two abilities (with the other two reaching their 4th rank).
 
 
{{Ability frame|I
 
|{{Ability info
 
 
|name = Monkey's Agility
 
|name = Monkey's Agility
 
|icon = Monkey'sAgility.jpg
 
|icon = Monkey'sAgility.jpg
  +
|description = {{sbc|Stance:}} '''Udyr''' has no ultimate [[ability]]: instead, any ability can be learned from the start and each has 5 ranks. Each ability also has a persistent effect, which ends only when '''Udyr''' switches stances, though using an ability prevents him from using another for 2 seconds.
|description = Each time Udyr switches stances, he gains 5 flat movement speed and 10% attack speed for 5 seconds. This effect can stack up to 3 times.
+
|description2 = {{sbc|Monkey's Agility:}} '''Udyr''' gains 5 bonus [[movement speed]] and {{as|10% bonus attack speed}} for 5 seconds every time he uses an ability, stacking up to 3 times.
}}
 
 
|targeting='''Monkey's Agility''' is a [[buff|self-buff]].
|{{Ability2
 
|targeting=Monkey's Agility is a [[buff|self-buff]].
 
 
|damagetype=
 
|damagetype=
 
|spelleffects=
 
|spelleffects=
 
|onhiteffects=
 
|onhiteffects=
 
|spellshield=
 
|spellshield=
  +
|additional=
|additional=*Further stance activations at maximum stacks of Monkey's Agility will refresh the timer.
+
*Further stance activations at maximum stacks of ''Monkey's Agility'' will refresh the timer.
 
|video=
 
|video=
}}
 
 
}}
 
}}
   
{{Ability frame|Q
+
{{Ability|Q
|{{Ability info
 
 
|name = Tiger Stance
 
|name = Tiger Stance
 
|icon = TigerStance.jpg
 
|icon = TigerStance.jpg
|description = {{sbc|Stance Activation:}} Udyr gains attack speed for 5 seconds. Udyr's first attack after activation will deal bonus physical damage over 2 seconds to the target.
+
|description = {{sbc|Active:}} '''Udyr''' gains {{as|bonus attack speed}} for 5 seconds, and causes his next [[basic attack]] to deal bonus physical damage over 2 seconds to his target.
  +
|description2 = {{sbc|{{ai|Monkey's Agility|Udyr|Stance}}:}} '''Udyr's''' basic attacks deal {{as|15% AD}} bonus physical damage.
 
 
|leveling = {{lc|Bonus Attack Speed}} {{ap|30|40|50|60|70%}}
{{sbc|Persistent Effect:}} Udyr's basic attacks deal bonus physical damage equal to {{as|15% of his attack damage}}.
 
  +
{{ft|{{lc|Bonus Physical Damage Per Second|nolist=}} {{ap|15|40|65|90|115}} {{as|(+ {{ap|60|65|70|75|80%}} AD}}|{{lc|Total Bonus Physical Damage|nolist=}} {{ap|30|80|130|180|230}} {{as|(+ {{ap|120|130|140|150|160%}} AD)}}}}
|leveling = {{lc|Attack Speed Bonus}} {{ap|30|40|50|60|70%}}
 
{{lc|Total Bonus Damage Over Time}} {{ap|30|80|130|180|230}} {{as|(+ {{ap|120|130|140|150|160%}} AD)}}
 
 
|cooldown=6
 
|cooldown=6
 
|cost={{ap|47|44|41|38|35}}
 
|cost={{ap|47|44|41|38|35}}
|costtype=mana
+
|costtype=mana
 
|targeting='''Tiger Stance''' is a [[buff|self-buff]] ability with an [[on-hit effect]] component.
}}
 
|{{Ability2
 
|targeting=Tiger Stance is a [[buff|self-buff]] ability with an [[on-hit effect]] component.
 
 
|damagetype=physical
 
|damagetype=physical
 
|spelleffects=damage over time
 
|spelleffects=damage over time
 
|onhiteffects=The triggering attacks will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal.
 
|onhiteffects=The triggering attacks will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal.
**Like most on-hit physical damage, the bonus damage from Tiger Stance will apply [[life steal]].
+
**Unlike most on-hit physical damage, the bonus damage from ''Tiger Stance'' will not apply [[life steal]].
**Critical strikes do not interact with the bonus damage from Tiger Stance.
+
**Critical strikes do not interact with the bonus damage from ''Tiger Stance''.
 
**The persistent onhit physical damage can successfully be {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} and {{ai|Aegis Protection|Pantheon|blocked}}.
 
**The persistent onhit physical damage can successfully be {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} and {{ai|Aegis Protection|Pantheon|blocked}}.
 
***However, they do not prevent application of the active DoT.
 
***However, they do not prevent application of the active DoT.
 
**If Udyr is [[blind]]ed, neither the persistent damage nor the active damage will be applied, and it will consume the empowered attack of the active.
 
**If Udyr is [[blind]]ed, neither the persistent damage nor the active damage will be applied, and it will consume the empowered attack of the active.
 
|spellshield=will not block the enhanced autoattack.
 
|spellshield=will not block the enhanced autoattack.
  +
|additional=
|additional=*Despite being an on-hit effect, Tiger Stance's active DoT will trigger spell effects as a damage-over-time spell, such as [[spell vamp]] and the reduced version of {{ii|Rylai's Crystal Scepter|Rylai's}} slow.
+
*Despite being an on-hit effect, ''Tiger Stance's'' active DoT will trigger spell effects as a damage-over-time spell, such as [[spell vamp]] and the reduced version of {{ii|Rylai's Crystal Scepter|Rylai's}} slow.
*Tiger Stance's DoT does not stack; applying it again only refreshes the duration.
 
*Tiger Stance's primed DoT does not persist through stance changes.
+
*''Tiger Stance's'' DoT does not stack; applying it again only refreshes the duration.
  +
*''Tiger Stance's'' primed DoT does not persist through stance changes.
 
|video=Udyr QVideo
 
|video=Udyr QVideo
}}
 
 
}}
 
}}
   
{{Ability frame|W
+
{{Ability|W
|{{Ability info
 
 
|name = Turtle Stance
 
|name = Turtle Stance
 
|icon = TurtleStance.jpg
 
|icon = TurtleStance.jpg
|description = {{sbc|Stance Activation:}} Udyr gains a shield for 5 seconds.
+
|description = {{sbc|Active:}} '''Udyr''' [[shield]]s himself for up to 5 seconds.
  +
|description2 = {{sbc|{{ai|Monkey's Agility|Udyr|Stance}}:}} '''Udyr''' gains [[life steal]].
 
{{sbc|Persistent Effect:}} Udyr gains life steal.
 
 
|leveling = {{lc|Shield Strength}} {{ap|60|100|140|180|220}} {{as|(+ 50% AP)}}
 
|leveling = {{lc|Shield Strength}} {{ap|60|100|140|180|220}} {{as|(+ 50% AP)}}
{{lc|Life Steal}} {{ap|10|12|14|16|18%}}
+
|leveling2 = {{lc|Life Steal}} {{ap|10|12|14|16|18%}}
 
|cooldown=6
 
|cooldown=6
 
|cost={{ap|47|44|41|38|35}}
 
|cost={{ap|47|44|41|38|35}}
|costtype=mana
+
|costtype=mana
 
|targeting='''Turtle Stance''' is a [[buff|self-buff]] ability.
}}
 
|{{Ability2
 
|targeting=Turtle Stance is a [[buff|self-buff]] ability.
 
 
|damagetype=
 
|damagetype=
 
|spelleffects=
 
|spelleffects=
 
|onhiteffects=
 
|onhiteffects=
 
|spellshield=
 
|spellshield=
  +
|additional=
|additional=*As with any other form of in-built [[life steal]], Turtle Stance's healing does not work on structures.
+
*As with any other form of in-built [[life steal]], ''Turtle Stance's'' healing does not work on structures.
 
|video=Udyr WVideo
 
|video=Udyr WVideo
}}
 
 
}}
 
}}
   
{{Ability frame|E
+
{{Ability|E
|{{Ability info
 
 
|name = Bear Stance
 
|name = Bear Stance
 
|icon = BearStance.jpg
 
|icon = BearStance.jpg
|description = {{sbc|Stance Activation:}} Udyr gains increased movement speed and ignores unit collision for a few seconds.
+
|description = {{sbc|Active:}} For a few seconds, '''Udyr''' gains bonus movement speed, ignores [[unit collision]], and [[dash]]es towards nearby enemy champions upon {{cctip|stun|stunning}} them with a basic attack.
  +
|description2 = {{sbc|{{ai|Monkey's Agility|Udyr|Stance}}:}} '''Udyr's''' basic attacks {{cctip|stun}} his target for 1 second. This effect cannot occur on the same target more than once every few seconds.
 
 
|leveling = {{lc|Bonus Movement Speed}} {{ap|15|20|25|30|35%}}
{{sbc|Persistent Effect:}} Udyr's basic attacks cause him to dash a short distance closer to his target and stun it for 1 second. The dash and stun cannot reoccur on the same target within 5 seconds.
 
|leveling = {{lc|Movement Speed Bonus}} {{ap|15|20|25|30|35%}}
+
{{lc|Bonus Movement Speed Duration}} {{ap|2|2.25|2.5|2.75|3}}
{{lc|Movement Speed Duration}} {{ap|2|2.25|2.5|2.75|3}}
 
 
|cooldown=6
 
|cooldown=6
  +
|customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction, and only applies for the persistent effect.}}
  +
|custominfo = 6
 
|cost={{ap|47|44|41|38|35}}
 
|cost={{ap|47|44|41|38|35}}
|costtype=mana
+
|costtype=mana
 
|targeting='''Bear Stance''' is a [[buff|self-buff]] ability with an [[on-hit effect]] component.
}}
 
|{{Ability2
 
|targeting=Bear Stance is a [[buff|self-buff]] ability with an [[on-hit effect]] component.
 
 
|damagetype=
 
|damagetype=
 
|spelleffects=
 
|spelleffects=
 
|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal.
 
|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal.
*Bear Stance's stun does not interact with structures.
+
*''Bear Stance's'' stun does not interact with structures.
 
*If the enhanced autoattack is {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} or {{ai|Aegis Protection|Pantheon|blocked}} or Udyr is [[blind]]ed, the target will still be stunned but will receive no damage.
 
*If the enhanced autoattack is {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} or {{ai|Aegis Protection|Pantheon|blocked}} or Udyr is [[blind]]ed, the target will still be stunned but will receive no damage.
 
|spellshield=will block the ability and incur the 6 second stun immunity.
 
|spellshield=will block the ability and incur the 6 second stun immunity.
 
|additional=
 
|additional=
 
|video=Udyr EVideo
 
|video=Udyr EVideo
}}
 
 
}}
 
}}
   
{{Ability frame|R
+
{{Ability|R
|{{Ability info
 
 
|name = Phoenix Stance
 
|name = Phoenix Stance
 
|icon = PhoenixStance.jpg
 
|icon = PhoenixStance.jpg
|description = {{sbc|Stance Activation:}} Udyr unleashes pulsing waves of fire around himself for 5 seconds, dealing magic damage each second to enemies within 250 range.
+
|description = {{sbc|Active:}} '''Udyr''' unleashes pulsing waves of fire around himself for 5 seconds, dealing magic damage each second to all nearby enemies for the duration.
  +
|description2 = {{sbc|{{ai|Monkey's Agility|Udyr|Stance}}:}} Every third basic attack causes '''Udyr''' to send out a cone of flame in front of him, dealing magic damage to all enemies hit. This effect is immediately primed upon activating ''Phoenix Stance''.
 
  +
|leveling = {{ft|{{lc|Magic Damage Per Second|nolist=}} {{ap|15|25|35|45|55}} {{as|(+ 25% AP)}}|{{lc|Total Magic Damage|nolist=}} {{ap|75|125|175|225|275}} {{as|(+ 125% AP)}}}}
{{sbc|Persistent Effect:}} On the first attack after activation and on every third subsequent attack, Udyr engulfs enemies in flames, dealing magic damage in a cone in front of him.
 
|leveling = {{lc|Magic Damage Per Wave}} {{ap|15|25|35|45|55}} {{as|(+ 25% AP)}}
+
|leveling2 = {{lc|Magic Damage}} {{ap|40|80|120|160|200}} {{as|(+ 45% AP)}}
{{lc|Total Magic Damage}} {{ap|75|125|175|225|275}} {{as|(+ 125% AP)}}
 
{{lc|Magic Damage Per Third Attack}} {{ap|40|80|120|160|200}} {{as|(+ 45% AP)}}
 
{{lc|Flame range}} 625
 
 
|cooldown=6
 
|cooldown=6
 
|cost={{ap|47|44|41|38|35}}
 
|cost={{ap|47|44|41|38|35}}
|costtype=mana
+
|costtype=mana
  +
|range={{ap|{{tt|250|Cast radius}}|{{tt|625|Cone range}}}}
}}
 
 
|targeting='''Phoenix Stance's''' activation effect is a [[area of effect|point blank area of effect]] ability. Its persistent effect is a [[area of effect|conic area of effect]] [[On-hit effects#On-Attack Effects.2FAuto-attack Modifiers|on-attack effect]].
|{{Ability2
 
|targeting=Phoenix Stance's activation effect is a [[area of effect|point blank area of effect]] ability. Its persistent effect is a [[area of effect|conic area of effect]] [[On-hit effects#On-Attack Effects.2FAuto-attack Modifiers|on-attack effect]].
 
 
|damagetype=magic
 
|damagetype=magic
 
|spelleffects=area
 
|spelleffects=area
 
|onhiteffects=
 
|onhiteffects=
 
|spellshield=will not block the ability.
 
|spellshield=will not block the ability.
  +
|additional=
|additional=*The current counter for the next activation of Phoenix Stance's persistent effect does not reset upon exiting combat.
+
*The current counter for the next activation of ''Phoenix Stance's'' persistent effect does not reset upon exiting combat.
 
|video=Udyr RVideo
 
|video=Udyr RVideo
}}
 
 
}}
 
}}
   
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{{reflist}}
 
{{reflist}}
 
{{C-bot}}
 
{{C-bot}}
 
 
   
 
[[cs:Udyr]]
 
[[cs:Udyr]]
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[[Category:Fighter champion]]
 
[[Category:Fighter champion]]
 
[[Category:Tank champion]]
 
[[Category:Tank champion]]
[[Category:Self Heal champion]]
 
 
[[Category:Stun champion]]
 
[[Category:Stun champion]]
 
[[Category:Haste champion]]
 
[[Category:Haste champion]]
 
[[Category:Shield champion]]
 
[[Category:Shield champion]]
  +
[[Category:Melee champion]]
  +
[[Category:Stance champion]]
 
[[Category:1350 IP champion]]
  +
[[Category:585 RP champion]]

Revision as of 21:33, 29 August 2015

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

Monkey's Agility

Stance: Udyr has no ultimate ability: instead, any ability can be learned from the start and each has 5 ranks. Each ability also has a persistent effect, which ends only when Udyr switches stances, though using an ability prevents him from using another for 2 seconds.

Monkey's Agility: Udyr gains 5 bonus movement speed and 10% bonus attack speed for 5 seconds every time he uses an ability, stacking up to 3 times.

Info
  • No additional details.

Tiger Stance

Active: Udyr gains bonus attack speed for 5 seconds, and causes his next basic attack to deal bonus physical damage over 2 seconds to his target.

  • Bonus Attack Speed: 30 / 40 / 50 / 60 / 70%
「 Bonus Physical Damage Per Second: 15 / 40 / 65 / 90 / 115 (+ 60 / 65 / 70 / 75 / 80% AD 」「 Total Bonus Physical Damage: 30 / 80 / 130 / 180 / 230 (+ 120 / 130 / 140 / 150 / 160% AD) 」

Stance Stance: Udyr's basic attacks deal 15% AD bonus physical damage.

Info
  • No additional details.

Turtle Stance

Active: Udyr shields himself for up to 5 seconds.

  • Shield Strength: 60 / 100 / 140 / 180 / 220 (+ 50% AP)

Stance Stance: Udyr gains life steal.

  • Life Steal: 10 / 12 / 14 / 16 / 18%

Info
  • No additional details.

Bear Stance

Active: For a few seconds, Udyr gains bonus movement speed, ignores unit collision, and dashes towards nearby enemy champions upon Template:Cctip them with a basic attack.

  • Bonus Movement Speed: 15 / 20 / 25 / 30 / 35%
  • Bonus Movement Speed Duration: 2 / 2.25 / 2.5 / 2.75 / 3

Stance Stance: Udyr's basic attacks Template:Cctip his target for 1 second. This effect cannot occur on the same target more than once every few seconds.

Info
  • No additional details.

Phoenix Stance

Active: Udyr unleashes pulsing waves of fire around himself for 5 seconds, dealing magic damage each second to all nearby enemies for the duration.

「 Magic Damage Per Second: 15 / 25 / 35 / 45 / 55 (+ 25% AP) 」「 Total Magic Damage: 75 / 125 / 175 / 225 / 275 (+ 125% AP) 」

Stance Stance: Every third basic attack causes Udyr to send out a cone of flame in front of him, dealing magic damage to all enemies hit. This effect is immediately primed upon activating Phoenix Stance.

  • Magic Damage: 40 / 80 / 120 / 160 / 200 (+ 45% AP)

Info
  • No additional details.

References

Template:C-bot