League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
mNo edit summary
mNo edit summary
Tag: rte-source
(10 intermediate revisions by 4 users not shown)
Line 4: Line 4:
   
 
== Abilities ==
 
== Abilities ==
 
{{Ability|I
{{ci|Udyr}} uses the [[stance]] mechanic. His abilities all have a persistent effect which remain until he activates another ability. Each ability also has a temporary activation effect that occurs upon being cast; the temporary effect of each stance persists for its full duration even if '''Udyr''' changes stance again. Switching stances sets off a 2 second static global cooldown.
 
 
All of {{cis|Udyr}} abilities have 5 ranks, but as '''Udyr''' can only gain a maximum of 18 skill points at level 18, he cannot ever max out all of his abilities. He may max three abilities (with the fourth only reaching its 3rd rank) or he may max two abilities (with the other two reaching their 4th rank).
 
{{Ability frame|I
 
|{{Ability info
 
 
|name = Monkey's Agility
 
|name = Monkey's Agility
 
|icon = Monkey'sAgility.jpg
 
|icon = Monkey'sAgility.jpg
  +
|description = {{sbc|Stance:}} '''Udyr''' has no ultimate [[ability]]: instead, any ability can be learned from the start and each has 5 ranks. Each ability also has a persistent effect, which ends only when '''Udyr''' switches stances, though using an ability prevents him from using another for 2 seconds.
|description = Each time '''Udyr''' switches stances, he gains 5 flat movement speed and 10% attack speed for 5 seconds. This effect can stack up to 3 times.
+
|description2 = {{sbc|Monkey's Agility:}} '''Udyr''' gains 5 bonus [[movement speed]] and {{as|10% bonus attack speed}} for 5 seconds every time he uses an ability, stacking up to 3 times.
}}
 
|{{Ability2
 
 
|targeting='''Monkey's Agility''' is a [[buff|self-buff]].
 
|targeting='''Monkey's Agility''' is a [[buff|self-buff]].
 
|damagetype=
 
|damagetype=
Line 22: Line 17:
 
*Further stance activations at maximum stacks of ''Monkey's Agility'' will refresh the timer.
 
*Further stance activations at maximum stacks of ''Monkey's Agility'' will refresh the timer.
 
|video=
 
|video=
}}
 
 
}}
 
}}
   
{{Ability frame|Q
+
{{Ability|Q
|{{Ability info
 
 
|name = Tiger Stance
 
|name = Tiger Stance
 
|icon = TigerStance.jpg
 
|icon = TigerStance.jpg
|description = {{sbc|Stance Activation:}} '''Udyr''' gains attack speed for 5 seconds. '''Udyr''' will perform a [[File:TigerStance.jpg|20px|link=]] '''Tiger Strike''' with his first basic attack after activation, dealing bonus physical damage over 2 seconds to the target.
+
|description = {{sbc|Active:}} '''Udyr''' gains {{as|bonus attack speed}} for 5 seconds, and causes his next [[basic attack]] to deal bonus physical damage over 2 seconds to his target.
|description2 = {{sbc|Persistent Effect:}} '''Udyr's''' basic attacks deal bonus physical damage equal to {{as|15% of his attack damage}}.
+
|description2 = {{sbc|{{ai|Monkey's Agility|Udyr|Stance}}:}} '''Udyr's''' basic attacks deal {{as|15% AD}} bonus physical damage.
|leveling = {{lc|Attack Speed Bonus}} {{ap|30|40|50|60|70%}}
+
|leveling = {{lc|Bonus Attack Speed}} {{ap|30|40|50|60|70%}}
{{lc|Total Bonus Damage Over Time}} {{ap|30|80|130|180|230}} {{as|(+ {{ap|120|130|140|150|160%}} AD)}}
+
{{ft|{{lc|Bonus Physical Damage Per Second|nolist=}} {{ap|15|40|65|90|115}} {{as|(+ {{ap|60|65|70|75|80%}} AD}}|{{lc|Total Bonus Physical Damage|nolist=}} {{ap|30|80|130|180|230}} {{as|(+ {{ap|120|130|140|150|160%}} AD)}}}}
 
|cooldown=6
 
|cooldown=6
 
|cost={{ap|47|44|41|38|35}}
 
|cost={{ap|47|44|41|38|35}}
|costtype=mana
+
|costtype=mana
}}
 
|{{Ability2
 
 
|targeting='''Tiger Stance''' is a [[buff|self-buff]] ability with an [[on-hit effect]] component.
 
|targeting='''Tiger Stance''' is a [[buff|self-buff]] ability with an [[on-hit effect]] component.
 
|damagetype=physical
 
|damagetype=physical
Line 53: Line 44:
 
*''Tiger Stance's'' primed DoT does not persist through stance changes.
 
*''Tiger Stance's'' primed DoT does not persist through stance changes.
 
|video=Udyr QVideo
 
|video=Udyr QVideo
}}
 
 
}}
 
}}
   
{{Ability frame|W
+
{{Ability|W
|{{Ability info
 
 
|name = Turtle Stance
 
|name = Turtle Stance
 
|icon = TurtleStance.jpg
 
|icon = TurtleStance.jpg
|description = {{sbc|Stance Activation:}} '''Udyr''' gains a shield for up to 5 seconds.
+
|description = {{sbc|Active:}} '''Udyr''' [[shield]]s himself for up to 5 seconds.
|description2 = {{sbc|Persistent Effect:}} '''Udyr''' gains life steal.
+
|description2 = {{sbc|{{ai|Monkey's Agility|Udyr|Stance}}:}} '''Udyr''' gains [[life steal]].
 
|leveling = {{lc|Shield Strength}} {{ap|60|100|140|180|220}} {{as|(+ 50% AP)}}
 
|leveling = {{lc|Shield Strength}} {{ap|60|100|140|180|220}} {{as|(+ 50% AP)}}
 
|leveling2 = {{lc|Life Steal}} {{ap|10|12|14|16|18%}}
 
|leveling2 = {{lc|Life Steal}} {{ap|10|12|14|16|18%}}
 
|cooldown=6
 
|cooldown=6
 
|cost={{ap|47|44|41|38|35}}
 
|cost={{ap|47|44|41|38|35}}
|costtype=mana
+
|costtype=mana
}}
 
|{{Ability2
 
 
|targeting='''Turtle Stance''' is a [[buff|self-buff]] ability.
 
|targeting='''Turtle Stance''' is a [[buff|self-buff]] ability.
 
|damagetype=
 
|damagetype=
Line 77: Line 64:
 
*As with any other form of in-built [[life steal]], ''Turtle Stance's'' healing does not work on structures.
 
*As with any other form of in-built [[life steal]], ''Turtle Stance's'' healing does not work on structures.
 
|video=Udyr WVideo
 
|video=Udyr WVideo
}}
 
 
}}
 
}}
   
{{Ability frame|E
+
{{Ability|E
|{{Ability info
 
 
|name = Bear Stance
 
|name = Bear Stance
 
|icon = BearStance.jpg
 
|icon = BearStance.jpg
|description = {{sbc|Stance Activation:}} For a short duration, '''Udyr''' gains increased movement speed, ignores unit collision, and performs a short dash towards enemy champions he stuns with his attacks.
+
|description = {{sbc|Active:}} For a few seconds, '''Udyr''' gains bonus movement speed, ignores [[unit collision]], and [[dash]]es towards nearby enemy champions upon {{cctip|stun|stunning}} them with a basic attack.
|description2 = {{sbc|Persistent Effect:}} '''Udyr's''' basic attacks {{cctip|stun|stun}} the target for 1 second. This effect cannot occur on the same target more than once every few seconds.
+
|description2 = {{sbc|{{ai|Monkey's Agility|Udyr|Stance}}:}} '''Udyr's''' basic attacks {{cctip|stun}} his target for 1 second. This effect cannot occur on the same target more than once every few seconds.
|leveling = {{lc|Movement Speed Bonus}} {{ap|15|20|25|30|35%}}
+
|leveling = {{lc|Bonus Movement Speed}} {{ap|15|20|25|30|35%}}
{{lc|Movement Speed Duration}} {{ap|2|2.25|2.5|2.75|3}}
+
{{lc|Bonus Movement Speed Duration}} {{ap|2|2.25|2.5|2.75|3}}
 
|cooldown=6
 
|cooldown=6
|customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction. Only applies for the Persistent Effect}}
+
|customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction, and only applies for the persistent effect.}}
|custominfo = {{ap|6}}
+
|custominfo = 6
 
|cost={{ap|47|44|41|38|35}}
 
|cost={{ap|47|44|41|38|35}}
|costtype=mana
+
|costtype=mana
}}
 
|{{Ability2
 
 
|targeting='''Bear Stance''' is a [[buff|self-buff]] ability with an [[on-hit effect]] component.
 
|targeting='''Bear Stance''' is a [[buff|self-buff]] ability with an [[on-hit effect]] component.
 
|damagetype=
 
|damagetype=
Line 104: Line 87:
 
|additional=
 
|additional=
 
|video=Udyr EVideo
 
|video=Udyr EVideo
}}
 
 
}}
 
}}
   
{{Ability frame|R
+
{{Ability|R
|{{Ability info
 
 
|name = Phoenix Stance
 
|name = Phoenix Stance
 
|icon = PhoenixStance.jpg
 
|icon = PhoenixStance.jpg
|description = {{sbc|Stance Activation:}} '''Udyr''' unleashes pulsing waves of fire around himself for 5 seconds, dealing magic damage each second to enemies within 250 range.
+
|description = {{sbc|Active:}} '''Udyr''' unleashes pulsing waves of fire around himself for 5 seconds, dealing magic damage each second to all nearby enemies for the duration.
|description2 = {{sbc|Persistent Effect:}} On the first attack after activation and on every third subsequent attack, '''Udyr''' engulfs enemies in flames, dealing magic damage in a cone in front of him.
+
|description2 = {{sbc|{{ai|Monkey's Agility|Udyr|Stance}}:}} Every third basic attack causes '''Udyr''' to send out a cone of flame in front of him, dealing magic damage to all enemies hit. This effect is immediately primed upon activating ''Phoenix Stance''.
|leveling = {{lc|Magic Damage Per Wave}} {{ap|15|25|35|45|55}} {{as|(+ 25% AP)}}
+
|leveling = {{ft|{{lc|Magic Damage Per Second|nolist=}} {{ap|15|25|35|45|55}} {{as|(+ 25% AP)}}|{{lc|Total Magic Damage|nolist=}} {{ap|75|125|175|225|275}} {{as|(+ 125% AP)}}}}
{{lc|Total Magic Damage}} {{ap|75|125|175|225|275}} {{as|(+ 125% AP)}}
+
|leveling2 = {{lc|Magic Damage}} {{ap|40|80|120|160|200}} {{as|(+ 45% AP)}}
|leveling2 = {{lc|Magic Damage - 1st Attack & Per Third Attack}} {{ap|40|80|120|160|200}} {{as|(+ 45% AP)}}
 
{{lc|Flame Range}} 625
 
 
|cooldown=6
 
|cooldown=6
 
|cost={{ap|47|44|41|38|35}}
 
|cost={{ap|47|44|41|38|35}}
|costtype=mana
+
|costtype=mana
  +
|range={{ap|{{tt|250|Cast radius}}|{{tt|625|Cone range}}}}
}}
 
|{{Ability2
 
 
|targeting='''Phoenix Stance's''' activation effect is a [[area of effect|point blank area of effect]] ability. Its persistent effect is a [[area of effect|conic area of effect]] [[On-hit effects#On-Attack Effects.2FAuto-attack Modifiers|on-attack effect]].
 
|targeting='''Phoenix Stance's''' activation effect is a [[area of effect|point blank area of effect]] ability. Its persistent effect is a [[area of effect|conic area of effect]] [[On-hit effects#On-Attack Effects.2FAuto-attack Modifiers|on-attack effect]].
 
|damagetype=magic
 
|damagetype=magic
Line 130: Line 108:
 
*The current counter for the next activation of ''Phoenix Stance's'' persistent effect does not reset upon exiting combat.
 
*The current counter for the next activation of ''Phoenix Stance's'' persistent effect does not reset upon exiting combat.
 
|video=Udyr RVideo
 
|video=Udyr RVideo
}}
 
 
}}
 
}}
   
Line 155: Line 132:
 
[[Category:Melee champion]]
 
[[Category:Melee champion]]
 
[[Category:Stance champion]]
 
[[Category:Stance champion]]
  +
[[Category:1350 IP champion]]
  +
[[Category:585 RP champion]]

Revision as of 21:33, 29 August 2015

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

Monkey's Agility

Stance: Udyr has no ultimate ability: instead, any ability can be learned from the start and each has 5 ranks. Each ability also has a persistent effect, which ends only when Udyr switches stances, though using an ability prevents him from using another for 2 seconds.

Monkey's Agility: Udyr gains 5 bonus movement speed and 10% bonus attack speed for 5 seconds every time he uses an ability, stacking up to 3 times.

Info
  • No additional details.

Tiger Stance

Active: Udyr gains bonus attack speed for 5 seconds, and causes his next basic attack to deal bonus physical damage over 2 seconds to his target.

  • Bonus Attack Speed: 30 / 40 / 50 / 60 / 70%
「 Bonus Physical Damage Per Second: 15 / 40 / 65 / 90 / 115 (+ 60 / 65 / 70 / 75 / 80% AD 」「 Total Bonus Physical Damage: 30 / 80 / 130 / 180 / 230 (+ 120 / 130 / 140 / 150 / 160% AD) 」

Stance Stance: Udyr's basic attacks deal 15% AD bonus physical damage.

Info
  • No additional details.

Turtle Stance

Active: Udyr shields himself for up to 5 seconds.

  • Shield Strength: 60 / 100 / 140 / 180 / 220 (+ 50% AP)

Stance Stance: Udyr gains life steal.

  • Life Steal: 10 / 12 / 14 / 16 / 18%

Info
  • No additional details.

Bear Stance

Active: For a few seconds, Udyr gains bonus movement speed, ignores unit collision, and dashes towards nearby enemy champions upon Template:Cctip them with a basic attack.

  • Bonus Movement Speed: 15 / 20 / 25 / 30 / 35%
  • Bonus Movement Speed Duration: 2 / 2.25 / 2.5 / 2.75 / 3

Stance Stance: Udyr's basic attacks Template:Cctip his target for 1 second. This effect cannot occur on the same target more than once every few seconds.

Info
  • No additional details.

Phoenix Stance

Active: Udyr unleashes pulsing waves of fire around himself for 5 seconds, dealing magic damage each second to all nearby enemies for the duration.

「 Magic Damage Per Second: 15 / 25 / 35 / 45 / 55 (+ 25% AP) 」「 Total Magic Damage: 75 / 125 / 175 / 225 / 275 (+ 125% AP) 」

Stance Stance: Every third basic attack causes Udyr to send out a cone of flame in front of him, dealing magic damage to all enemies hit. This effect is immediately primed upon activating Phoenix Stance.

  • Magic Damage: 40 / 80 / 120 / 160 / 200 (+ 45% AP)

Info
  • No additional details.

References

Template:C-bot