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{{redirect|Udyr|the Riot Games producer|Steve 'Udyr' Mieczkowski}} |
{{redirect|Udyr|the Riot Games producer|Steve 'Udyr' Mieczkowski}} |
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− | {{C-top |
+ | {{C-top}}{{champion info|{{PAGENAME}}}}{{C-ref}} |
− | '''{{fullname|{{PAGENAME}}}}, {{data {{PAGENAME}}|pst2|title}}''' is a [[champion]] in [[League of Legends]].<ref>[http://www.leagueoflegends.com/champions/77/udyr_the_animal_spirit Udyr's profile page] at [[Leagueoflegends.com]]</ref> |
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== Abilities == |
== Abilities == |
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− | Udyr uses the [[stance]] mechanic. His abilities all have a persistent effect which remain until he activates another ability. Each ability also has a temporary activation effect that occurs upon being cast; the temporary effect of each stance persists for its full duration even if Udyr changes stance again. Switching stances sets off a 2 second global cooldown. |
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{{Ability|I |
{{Ability|I |
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|name = Monkey's Agility |
|name = Monkey's Agility |
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− | |icon = Monkey' |
+ | |icon = Monkey's Agility.png |
+ | |description = {{sbc|Stance:}} '''Udyr''' has no ultimate [[ability]]: instead, any ability can be learned from the start and each has 5 ranks. Each ability also has a persistent effect, which ends only when '''Udyr''' switches stances, though using an ability prevents him from using another for 2 seconds. |
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− | | |
+ | |description2 = {{sbc|Monkey's Agility:}} '''Udyr''' gains 5 bonus [[movement speed]] and {{as|10% bonus attack speed}} for 5 seconds every time he uses an ability, stacking up to 3 times. |
+ | |targeting='''Monkey's Agility''' is a [[buff|self-buff]]. |
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+ | |damagetype= |
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+ | |spelleffects= |
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+ | |onhiteffects= |
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+ | |spellshield= |
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+ | |additional= |
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+ | *Further stance activations at maximum stacks of ''Monkey's Agility'' will refresh the timer. |
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+ | |video= |
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}} |
}} |
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{{Ability|Q |
{{Ability|Q |
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|name = Tiger Stance |
|name = Tiger Stance |
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− | |icon = |
+ | |icon = Tiger Stance.png |
− | |description = {{sbc| |
+ | |description = {{sbc|Active:}} '''Udyr''' gains {{as|bonus attack speed}} for 5 seconds, and causes his next [[basic attack]] to deal bonus physical damage over 2 seconds to his target. |
+ | |description2 = {{sbc|{{ai|Monkey's Agility|Udyr|Stance}}:}} '''Udyr's''' basic attacks deal {{as|15% AD}} bonus physical damage. |
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− | |||
⚫ | |||
− | {{sbc|Persistent Effect:}} Udyr's basic attacks deal bonus physical damage equal to {{as|15% of his attack damage}}. |
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+ | {{ft|{{lc|Bonus Physical Damage Per Second|nolist=}} {{ap|15|40|65|90|115}} {{as|(+ {{ap|60|65|70|75|80%}} AD}}|{{lc|Total Bonus Physical Damage|nolist=}} {{ap|30|80|130|180|230}} {{as|(+ {{ap|120|130|140|150|160%}} AD)}}}} |
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⚫ | |||
− | {{lc|Total Bonus Damage Over Time}} {{ap|30|80|130|180|230}} {{as|(+ {{ap|120|130|140|150|160%}} AD)}} |
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|cooldown=6 |
|cooldown=6 |
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|cost={{ap|47|44|41|38|35}} |
|cost={{ap|47|44|41|38|35}} |
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− | |costtype=mana |
+ | |costtype=mana |
+ | |targeting='''Tiger Stance''' is a [[buff|self-buff]] ability with an [[on-hit effect]] component. |
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+ | |damagetype=physical |
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+ | |spelleffects=damage over time |
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+ | |onhiteffects=The triggering attacks will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal. |
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+ | **Unlike most on-hit physical damage, the bonus damage from ''Tiger Stance'' will not apply [[life steal]]. |
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+ | **Critical strikes do not interact with the bonus damage from ''Tiger Stance''. |
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+ | **The persistent onhit physical damage can successfully be {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} and {{ai|Aegis Protection|Pantheon|blocked}}. |
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+ | ***However, they do not prevent application of the active DoT. |
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+ | **If Udyr is [[blind]]ed, neither the persistent damage nor the active damage will be applied, and it will consume the empowered attack of the active. |
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+ | |spellshield=will not block the enhanced autoattack. |
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+ | |additional= |
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+ | *Despite being an on-hit effect, ''Tiger Stance's'' active DoT will trigger spell effects as a damage-over-time spell, such as [[spell vamp]] and the reduced version of {{ii|Rylai's Crystal Scepter|Rylai's}} slow. |
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⚫ | |||
+ | *''Tiger Stance's'' primed DoT does not persist through stance changes. |
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+ | |video=Udyr QVideo |
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}} |
}} |
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{{Ability|W |
{{Ability|W |
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|name = Turtle Stance |
|name = Turtle Stance |
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− | |icon = |
+ | |icon = Turtle Stance.png |
− | |description = {{sbc| |
+ | |description = {{sbc|Active:}} '''Udyr''' [[shield]]s himself for up to 5 seconds. |
+ | |description2 = {{sbc|{{ai|Monkey's Agility|Udyr|Stance}}:}} '''Udyr''' gains [[life steal]]. |
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− | |||
− | {{sbc|Persistent Effect:}} Udyr gains life steal. |
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|leveling = {{lc|Shield Strength}} {{ap|60|100|140|180|220}} {{as|(+ 50% AP)}} |
|leveling = {{lc|Shield Strength}} {{ap|60|100|140|180|220}} {{as|(+ 50% AP)}} |
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− | {{lc|Life Steal}} {{ap|10|12|14|16|18%}} |
+ | |leveling2 = {{lc|Life Steal}} {{ap|10|12|14|16|18%}} |
|cooldown=6 |
|cooldown=6 |
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|cost={{ap|47|44|41|38|35}} |
|cost={{ap|47|44|41|38|35}} |
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− | |costtype=mana |
+ | |costtype=mana |
+ | |targeting='''Turtle Stance''' is a [[buff|self-buff]] ability. |
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+ | |damagetype= |
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+ | |spelleffects= |
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+ | |onhiteffects= |
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+ | |spellshield= |
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+ | |additional= |
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+ | *As with any other form of in-built [[life steal]], ''Turtle Stance's'' healing does not work on structures. |
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+ | |video=Udyr WVideo |
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}} |
}} |
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{{Ability|E |
{{Ability|E |
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|name = Bear Stance |
|name = Bear Stance |
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− | |icon = |
+ | |icon = Bear Stance.png |
− | |description = {{sbc| |
+ | |description = {{sbc|Active:}} For a few seconds, '''Udyr''' gains bonus movement speed, ignores [[unit collision]], and [[dash]]es towards nearby enemy champions upon {{cctip|stun|stunning}} them with a basic attack. |
+ | |description2 = {{sbc|{{ai|Monkey's Agility|Udyr|Stance}}:}} '''Udyr's''' basic attacks {{cctip|stun}} his target for 1 second. This effect cannot occur on the same target more than once every few seconds. |
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− | |||
⚫ | |||
− | {{sbc|Persistent Effect:}} Udyr's basic attacks cause him to dash a short distance closer to his target and stun it for 1 second. The dash and stun cannot reoccur on the same target within 6 seconds. |
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− | + | {{lc|Bonus Movement Speed Duration}} {{ap|2|2.25|2.5|2.75|3}} |
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⚫ | |||
|cooldown=6 |
|cooldown=6 |
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+ | |customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction, and only applies for the persistent effect.}} |
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+ | |custominfo = 6 |
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|cost={{ap|47|44|41|38|35}} |
|cost={{ap|47|44|41|38|35}} |
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− | |costtype=mana |
+ | |costtype=mana |
+ | |targeting='''Bear Stance''' is a [[buff|self-buff]] ability with an [[on-hit effect]] component. |
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+ | |damagetype= |
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+ | |spelleffects= |
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+ | |onhiteffects=The triggering attack will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal. |
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+ | *''Bear Stance's'' stun does not interact with structures. |
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+ | *If the enhanced autoattack is {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} or {{ai|Aegis Protection|Pantheon|blocked}} or Udyr is [[blind]]ed, the target will still be stunned but will receive no damage. |
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+ | |spellshield=will block the ability and incur the 6 second stun immunity. |
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+ | |additional= |
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+ | |video=Udyr EVideo |
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}} |
}} |
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+ | |||
{{Ability|R |
{{Ability|R |
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|name = Phoenix Stance |
|name = Phoenix Stance |
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− | |icon = |
+ | |icon = Phoenix Stance.png |
− | |description = {{sbc| |
+ | |description = {{sbc|Active:}} '''Udyr''' unleashes pulsing waves of fire around himself for 5 seconds, dealing magic damage each second to all nearby enemies for the duration. |
+ | |description2 = {{sbc|{{ai|Monkey's Agility|Udyr|Stance}}:}} Every third basic attack causes '''Udyr''' to send out a cone of flame in front of him, dealing magic damage to all enemies hit. This effect is immediately primed upon activating ''Phoenix Stance''. |
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− | |||
+ | |leveling = {{ft|{{lc|Magic Damage Per Second|nolist=}} {{ap|15|25|35|45|55}} {{as|(+ 25% AP)}}|{{lc|Total Magic Damage|nolist=}} {{ap|75|125|175|225|275}} {{as|(+ 125% AP)}}}} |
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− | {{sbc|Persistent Effect:}} On the first attack after activation and on every third subsequent attack, Udyr engulfs enemies in flames, dealing magic damage in a cone in front of him. |
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− | | |
+ | |leveling2 = {{lc|Magic Damage}} {{ap|40|80|120|160|200}} {{as|(+ 45% AP)}} |
− | {{lc|Total Magic Damage}} {{ap|75|125|175|225|275}} {{as|(+ 125% AP)}} |
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− | {{lc|Magic Damage Per Third Attack}} {{ap|40|80|120|160|200}} {{as|(+ 45% AP)}} |
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− | {{lc|Flame range}} 625 |
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|cooldown=6 |
|cooldown=6 |
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|cost={{ap|47|44|41|38|35}} |
|cost={{ap|47|44|41|38|35}} |
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− | |costtype=mana |
+ | |costtype=mana |
+ | |range={{ap|{{tt|250|Cast radius}}|{{tt|625|Cone range}}}} |
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− | }} |
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+ | |targeting='''Phoenix Stance's''' activation effect is a [[area of effect|point blank area of effect]] ability. Its persistent effect is a [[area of effect|conic area of effect]] [[On-hit effects#On-Attack Effects.2FAuto-attack Modifiers|on-attack effect]]. |
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− | {{HiddenB |
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+ | |damagetype=magic |
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− | |Notes |
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+ | |spelleffects=area |
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− | |align=center |
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+ | |onhiteffects= |
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− | |content= |
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+ | |spellshield=will not block the ability. |
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⚫ | |||
+ | |additional= |
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− | * {{ci|Udyr}} cannot max all of his skills. Each skill maxes at 5 ranks, however {{ci|Udyr}} will only obtain 18 skill points in total. This means that {{ci|Udyr}} may max three abilities (with the fourth only reaching its 3rd rank) or he may max two abilities (with the other two reaching their 4th rank). |
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+ | *The current counter for the next activation of ''Phoenix Stance's'' persistent effect does not reset upon exiting combat. |
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− | * While {{ci|Udyr}} is blinded, the {{ai|Tiger Stance|Udyr}} [[DoT]] will not activate. He can still stun with {{ai|Bear Stance|Udyr}} while blinded, but the hit will do no damage. |
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+ | |video=Udyr RVideo |
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}} |
}} |
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{{reflist}} |
{{reflist}} |
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{{C-bot}} |
{{C-bot}} |
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[[cs:Udyr]] |
[[cs:Udyr]] |
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[[ru:Udyr]] |
[[ru:Udyr]] |
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[[zh:乌迪尔]] |
[[zh:乌迪尔]] |
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+ | [[Category:Fighter champion]] |
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+ | [[Category:Tank champion]] |
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+ | [[Category:Stun champion]] |
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+ | [[Category:Haste champion]] |
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+ | [[Category:Shield champion]] |
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+ | [[Category:Melee champion]] |
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+ | [[Category:Stance champion]] |
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+ | [[Category:1350 IP champion]] |
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+ | [[Category:585 RP champion]] |
Revision as of 01:25, 1 October 2015
"Udyr" redirects here. For the Riot Games producer, see Steve 'Udyr' Mieczkowski.
Template:C-topTemplate:Champion infoTemplate:C-ref
Abilities
References
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