(→Abilities: filled out ability details and removed notes box. Addendum about Udyr's skill maxing is incorporated into the prenotes under the header.) |
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{{redirect|Udyr|the Riot Games producer|Steve 'Udyr' Mieczkowski}} |
{{redirect|Udyr|the Riot Games producer|Steve 'Udyr' Mieczkowski}} |
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+ | {{C-top}}{{champion info|{{PAGENAME}}}}{{C-ref}} |
== Abilities == |
== Abilities == |
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⚫ | |||
− | Udyr uses the [[stance]] mechanic. His abilities all have a persistent effect which remain until he activates another ability. Each ability also has a temporary activation effect that occurs upon being cast; the temporary effect of each stance persists for its full duration even if Udyr changes stance again. Switching stances sets off a 2 second global cooldown. |
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− | |||
− | All of Udyr's abilities have 5 ranks, but as Udyr can only gain a maximum of 18 skill points at level 18, he cannot ever max out all of his abilities. He may max three abilities (with the fourth only reaching its 3rd rank) or he may max two abilities (with the other two reaching their 4th rank). |
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⚫ | |||
− | |{{Ability info |
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|name = Monkey's Agility |
|name = Monkey's Agility |
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− | |icon = Monkey' |
+ | |icon = Monkey's Agility.png |
+ | |description = {{sbc|Stance:}} '''Udyr''' has no ultimate [[ability]]: instead, any ability can be learned from the start and each has 5 ranks. Each ability also has a persistent effect, which ends only when '''Udyr''' switches stances, though using an ability prevents him from using another for 2 seconds. |
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− | | |
+ | |description2 = {{sbc|Monkey's Agility:}} '''Udyr''' gains 5 bonus [[movement speed]] and {{as|10% bonus attack speed}} for 5 seconds every time he uses an ability, stacking up to 3 times. |
− | }} |
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⚫ | |||
− | |{{Ability2 |
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⚫ | |||
|damagetype= |
|damagetype= |
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|spelleffects= |
|spelleffects= |
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|onhiteffects= |
|onhiteffects= |
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|spellshield= |
|spellshield= |
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+ | |additional= |
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− | + | *Further stance activations at maximum stacks of ''Monkey's Agility'' will refresh the timer. |
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|video= |
|video= |
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− | }} |
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}} |
}} |
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− | {{Ability |
+ | {{Ability|Q |
− | |{{Ability info |
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|name = Tiger Stance |
|name = Tiger Stance |
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− | |icon = |
+ | |icon = Tiger Stance.png |
− | |description = {{sbc| |
+ | |description = {{sbc|Active:}} '''Udyr''' gains {{as|bonus attack speed}} for 5 seconds, and causes his next [[basic attack]] to deal bonus physical damage over 2 seconds to his target. |
+ | |description2 = {{sbc|{{ai|Monkey's Agility|Udyr|Stance}}:}} '''Udyr's''' basic attacks deal {{as|15% AD}} bonus physical damage. |
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− | |||
⚫ | |||
− | {{sbc|Persistent Effect:}} Udyr's basic attacks deal bonus physical damage equal to {{as|15% of his attack damage}}. |
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+ | {{ft|{{lc|Bonus Physical Damage Per Second|nolist=}} {{ap|15|40|65|90|115}} {{as|(+ {{ap|60|65|70|75|80%}} AD}}|{{lc|Total Bonus Physical Damage|nolist=}} {{ap|30|80|130|180|230}} {{as|(+ {{ap|120|130|140|150|160%}} AD)}}}} |
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⚫ | |||
− | {{lc|Total Bonus Damage Over Time}} {{ap|30|80|130|180|230}} {{as|(+ {{ap|120|130|140|150|160%}} AD)}} |
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|cooldown=6 |
|cooldown=6 |
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|cost={{ap|47|44|41|38|35}} |
|cost={{ap|47|44|41|38|35}} |
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− | |costtype=mana |
+ | |costtype=mana |
⚫ | |||
− | }} |
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− | |{{Ability2 |
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⚫ | |||
|damagetype=physical |
|damagetype=physical |
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|spelleffects=damage over time |
|spelleffects=damage over time |
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|onhiteffects=The triggering attacks will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal. |
|onhiteffects=The triggering attacks will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal. |
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− | ** |
+ | **Unlike most on-hit physical damage, the bonus damage from ''Tiger Stance'' will not apply [[life steal]]. |
− | **Critical strikes do not interact with the bonus damage from Tiger Stance. |
+ | **Critical strikes do not interact with the bonus damage from ''Tiger Stance''. |
**The persistent onhit physical damage can successfully be {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} and {{ai|Aegis Protection|Pantheon|blocked}}. |
**The persistent onhit physical damage can successfully be {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} and {{ai|Aegis Protection|Pantheon|blocked}}. |
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− | *** |
+ | ***However, they do not prevent application of the active DoT. |
**If Udyr is [[blind]]ed, neither the persistent damage nor the active damage will be applied, and it will consume the empowered attack of the active. |
**If Udyr is [[blind]]ed, neither the persistent damage nor the active damage will be applied, and it will consume the empowered attack of the active. |
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|spellshield=will not block the enhanced autoattack. |
|spellshield=will not block the enhanced autoattack. |
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+ | |additional= |
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− | + | *Despite being an on-hit effect, ''Tiger Stance's'' active DoT will trigger spell effects as a damage-over-time spell, such as [[spell vamp]] and the reduced version of {{ii|Rylai's Crystal Scepter|Rylai's}} slow. |
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− | *Tiger Stance's DoT does not stack; applying it again only refreshes the duration. |
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− | *Tiger Stance's |
+ | *''Tiger Stance's'' DoT does not stack; applying it again only refreshes the duration. |
+ | *''Tiger Stance's'' primed DoT does not persist through stance changes. |
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|video=Udyr QVideo |
|video=Udyr QVideo |
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− | }} |
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}} |
}} |
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− | {{Ability |
+ | {{Ability|W |
− | |{{Ability info |
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|name = Turtle Stance |
|name = Turtle Stance |
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− | |icon = |
+ | |icon = Turtle Stance.png |
− | |description = {{sbc| |
+ | |description = {{sbc|Active:}} '''Udyr''' [[shield]]s himself for up to 5 seconds. |
+ | |description2 = {{sbc|{{ai|Monkey's Agility|Udyr|Stance}}:}} '''Udyr''' gains [[life steal]]. |
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− | |||
− | {{sbc|Persistent Effect:}} Udyr gains life steal. |
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|leveling = {{lc|Shield Strength}} {{ap|60|100|140|180|220}} {{as|(+ 50% AP)}} |
|leveling = {{lc|Shield Strength}} {{ap|60|100|140|180|220}} {{as|(+ 50% AP)}} |
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− | {{lc|Life Steal}} {{ap|10|12|14|16|18%}} |
+ | |leveling2 = {{lc|Life Steal}} {{ap|10|12|14|16|18%}} |
|cooldown=6 |
|cooldown=6 |
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|cost={{ap|47|44|41|38|35}} |
|cost={{ap|47|44|41|38|35}} |
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− | |costtype=mana |
+ | |costtype=mana |
⚫ | |||
− | }} |
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− | |{{Ability2 |
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⚫ | |||
|damagetype= |
|damagetype= |
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|spelleffects= |
|spelleffects= |
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|onhiteffects= |
|onhiteffects= |
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|spellshield= |
|spellshield= |
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+ | |additional= |
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− | + | *As with any other form of in-built [[life steal]], ''Turtle Stance's'' healing does not work on structures. |
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|video=Udyr WVideo |
|video=Udyr WVideo |
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− | }} |
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}} |
}} |
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− | {{Ability |
+ | {{Ability|E |
− | |{{Ability info |
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|name = Bear Stance |
|name = Bear Stance |
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− | |icon = |
+ | |icon = Bear Stance.png |
− | |description = {{sbc| |
+ | |description = {{sbc|Active:}} For a few seconds, '''Udyr''' gains bonus movement speed, ignores [[unit collision]], and [[dash]]es towards nearby enemy champions upon {{cctip|stun|stunning}} them with a basic attack. |
+ | |description2 = {{sbc|{{ai|Monkey's Agility|Udyr|Stance}}:}} '''Udyr's''' basic attacks {{cctip|stun}} his target for 1 second. This effect cannot occur on the same target more than once every few seconds. |
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− | |||
⚫ | |||
− | {{sbc|Persistent Effect:}} Udyr's basic attacks cause him to dash a short distance closer to his target and stun it for 1 second. The dash and stun cannot reoccur on the same target within 6 seconds. |
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− | + | {{lc|Bonus Movement Speed Duration}} {{ap|2|2.25|2.5|2.75|3}} |
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⚫ | |||
|cooldown=6 |
|cooldown=6 |
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+ | |customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction, and only applies for the persistent effect.}} |
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+ | |custominfo = 6 |
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|cost={{ap|47|44|41|38|35}} |
|cost={{ap|47|44|41|38|35}} |
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− | |costtype=mana |
+ | |costtype=mana |
⚫ | |||
− | }} |
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− | |{{Ability2 |
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⚫ | |||
|damagetype= |
|damagetype= |
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|spelleffects= |
|spelleffects= |
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|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal. |
|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal. |
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− | *Bear Stance's stun does not interact with structures. |
+ | *''Bear Stance's'' stun does not interact with structures. |
*If the enhanced autoattack is {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} or {{ai|Aegis Protection|Pantheon|blocked}} or Udyr is [[blind]]ed, the target will still be stunned but will receive no damage. |
*If the enhanced autoattack is {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} or {{ai|Aegis Protection|Pantheon|blocked}} or Udyr is [[blind]]ed, the target will still be stunned but will receive no damage. |
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|spellshield=will block the ability and incur the 6 second stun immunity. |
|spellshield=will block the ability and incur the 6 second stun immunity. |
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|additional= |
|additional= |
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|video=Udyr EVideo |
|video=Udyr EVideo |
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− | }} |
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}} |
}} |
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− | {{Ability |
+ | {{Ability|R |
− | |{{Ability info |
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|name = Phoenix Stance |
|name = Phoenix Stance |
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− | |icon = |
+ | |icon = Phoenix Stance.png |
− | |description = {{sbc| |
+ | |description = {{sbc|Active:}} '''Udyr''' unleashes pulsing waves of fire around himself for 5 seconds, dealing magic damage each second to all nearby enemies for the duration. |
+ | |description2 = {{sbc|{{ai|Monkey's Agility|Udyr|Stance}}:}} Every third basic attack causes '''Udyr''' to send out a cone of flame in front of him, dealing magic damage to all enemies hit. This effect is immediately primed upon activating ''Phoenix Stance''. |
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− | |||
+ | |leveling = {{ft|{{lc|Magic Damage Per Second|nolist=}} {{ap|15|25|35|45|55}} {{as|(+ 25% AP)}}|{{lc|Total Magic Damage|nolist=}} {{ap|75|125|175|225|275}} {{as|(+ 125% AP)}}}} |
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− | {{sbc|Persistent Effect:}} On the first attack after activation and on every third subsequent attack, Udyr engulfs enemies in flames, dealing magic damage in a cone in front of him. |
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− | | |
+ | |leveling2 = {{lc|Magic Damage}} {{ap|40|80|120|160|200}} {{as|(+ 45% AP)}} |
− | {{lc|Total Magic Damage}} {{ap|75|125|175|225|275}} {{as|(+ 125% AP)}} |
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− | {{lc|Magic Damage Per Third Attack}} {{ap|40|80|120|160|200}} {{as|(+ 45% AP)}} |
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− | {{lc|Flame range}} 625 |
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|cooldown=6 |
|cooldown=6 |
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|cost={{ap|47|44|41|38|35}} |
|cost={{ap|47|44|41|38|35}} |
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− | |costtype=mana |
+ | |costtype=mana |
+ | |range={{ap|{{tt|250|Cast radius}}|{{tt|625|Cone range}}}} |
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− | }} |
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⚫ | |||
− | |{{Ability2 |
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⚫ | |||
|damagetype=magic |
|damagetype=magic |
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|spelleffects=area |
|spelleffects=area |
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|onhiteffects= |
|onhiteffects= |
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|spellshield=will not block the ability. |
|spellshield=will not block the ability. |
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+ | |additional= |
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− | + | *The current counter for the next activation of ''Phoenix Stance's'' persistent effect does not reset upon exiting combat. |
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|video=Udyr RVideo |
|video=Udyr RVideo |
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− | }} |
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}} |
}} |
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{{reflist}} |
{{reflist}} |
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{{C-bot}} |
{{C-bot}} |
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[[cs:Udyr]] |
[[cs:Udyr]] |
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[[Category:Fighter champion]] |
[[Category:Fighter champion]] |
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[[Category:Tank champion]] |
[[Category:Tank champion]] |
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+ | [[Category:Stun champion]] |
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+ | [[Category:Haste champion]] |
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+ | [[Category:Shield champion]] |
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+ | [[Category:Melee champion]] |
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+ | [[Category:Stance champion]] |
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+ | [[Category:1350 IP champion]] |
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+ | [[Category:585 RP champion]] |
Revision as of 01:25, 1 October 2015
"Udyr" redirects here. For the Riot Games producer, see Steve 'Udyr' Mieczkowski.
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Abilities
References
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