Udyr uses the stance mechanic. His abilities all have a persistent effect which remain until he activates another ability. Each ability also has a temporary activation effect that occurs upon being cast; the temporary effect of each stance persists for its full duration even if Udyr changes stance again. Switching stances sets off a 2 second global cooldown.
Each time Udyr switches stances, he gains 5 flat movement speed and 10% attack speed for 5 seconds. This effect can stack up to 3 times.
Cost: 47 / 44 / 41 / 38 / 35 mana
Stance Activation: Udyr gains attack speed for 5 seconds. Udyr's first attack after activation will deal bonus physical damage over 2 seconds to the target.
Persistent Effect: Udyr's basic attacks deal bonus physical damage equal to 15% of his attack damage.
Udyr cannot max all of his skills. Each skill maxes at 5 ranks, however Udyr will only obtain 18 skill points in total. This means that Udyr may max three abilities (with the fourth only reaching its 3rd rank) or he may max two abilities (with the other two reaching their 4th rank).
While Udyr is blinded, the Tiger StanceDoT will not activate. He can still stun with Bear Stance while blinded, but the hit will do no damage.