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Unreleased Content

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Patch icon Unreleased Content
Heimerdinger Lab
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V6.19 VPBE

This is a list of unreleased content. Only official content, confirmed in the client or leaked by Riot, is listed. As development of League of Legends is highly iterative and mostly confidential, whether or not an item or feature will be released is highly speculative.

  • Pending - A piece of content which is being prepared for future release.
  • Delayed - A piece of content which is being held for technical or other issues, but will probably still be released in the future.
  • Shelved - A piece of content that has been set aside indefinitely, and may or may not ever be released. Models and/or entries usually remain in client.
  • Scrapped - A piece of content that has been abandoned due to thematic, copyright, commercial or other issues. Not likely to ever be released. Models and/or entries usually removed from client.
  • Unknown/Speculation - No reliable information or the only information is indirect, speculative or conjectural.

Events

Name Previews Status Notes
The Invasion of Bandle City Unknown Bandle City vs. Noxus is one of many Thunderdome projects made in 2015, one example being the officially released Butcher's Bridge.

Champions

Name Previews Status Notes
Unknown Speculation Shapeshifter that isn't Gnar Gnar [1]
Unknown Speculation ViktorSquare.png Creator Viktor [S|L]'s recall animation and Vel'KozSquare.png Battlecast Vel'Koz [S|L]'s splash art feature a manta-/moth-/bird-like silhouette that could be the 'Battlecast Anivia ANV' model mentioned in Cho'GathSquare.png Battlecast Prime Cho'Gath [S|L]'s blueprints (top-right corner)
Unknown Speculation In LeeSinSquare.png Knockout Lee Sin [S|L]'s splash art, a woman with white fur, blue eyes, and short black hair can be seen together with GragasSquare.png Gragas, Esquire [S|L].
Ao Shin Ao Shin Scrapped Eventually released as Aurelion Sol Aurelion Sol [2]
Avasha Avasha Scrapped Concept art later incorporated on Riven Riven
Averdrian Averdrian Scrapped
CeeCee CeeCee Scrapped Concept art later incorporated on Braum Braum
Cyborg Cowboy Cyborg Cowboy Scrapped Concept art later incorporated on JhinSquare.png High Noon Jhin [S|L]

Concept repurposed as Kindred Kindred

Eagle Rider Eagle Rider Scrapped Concept art later incorporated on Olaf Olaf

Concept repurposed as Quinn Quinn and Valor Valor

Elemental Hydra Scrapped Originally hinted by Colt 'Ezreal' Hallam [3]

The concept got passed up early on, as a personality couldn't be found for the idea [4]

Female Engineer/Mechanic Scrapped Concept was later heavily repurposed as Vi Vi [5]
Gavid Gavid Scrapped Canceled because he 'didn't fit with the game's artistic theme'

Likely redesigned into Maokai Maokai [6] with several abilities later implemented into Zyra Zyra

Iron Engineer Iron Engineer Scrapped Concept art likely incorporated on Blitzcrank Blitzcrank
Ivan Ivan Scrapped Concept art later incorporated on Nautilus Nautilus and Ziggs Ziggs
Komachi Scrapped A pure tank, scythe Champion in development by Kuo-Yen 'Xypherous' Lo [7]

Concepts were recycled into Thresh Thresh

Omen Omen Scrapped Shelved concept that Riot couldn't find a suitable personality for [8]
Priscilla Priscilla Scrapped Eventually released as Elise Elise
Rob Blackblade Rob Blackblade Scrapped Canceled because he 'didn't fit with the game's artistic theme'
Seth Seth Scrapped Codename for an unnamed Sand Mage that Riot couldn't get the concept just right in the allotted time [9]

Eventually released as Azir Azir [10]

Tabu Tabu Scrapped In the Prehistoric grouped splash art, a shaman-like character can be seen in the foreground, either controlling one of the creatures or being protected by it.
Tempus Scrapped Was put on 'indefinite hold' [11] and then on 'permanent hiatus' [12]
Tiki Tiki Scrapped Concept later incorporated on MaokaiSquare.png Totemic Maokai [S|L]
Twin Yordles Scrapped One had bombs and the other had a rocket launcher while being on a motorcycle + side car

Idea was being developed by Brian 'FeralPony' Feeney before half of the concept turned into Ziggs Ziggs [13]

Urf Urf Scrapped Eventually became the April Fools' Day 'mascot'
Well Well Scrapped Likely redesigned into Nami Nami
Explored Themes
The following are mechanical concepts for champions that Riot have explored and would like to push into a champion.
  • A swarm of insects.
  • A champion with a more permanent and significant pet.
  • Interactable units, like Dark Passage.png Dark Passage.

Features

Magma Chamber
  • 'Canceled' (again) [14]
Parties
  • The create-a-team lobby will either be replaced by or accompanied by a new Party system.
  • Invite your friends or strangers to join a party of up to 5 players, which does not persist login sessions.
  • Queueing up will automatically put your whole party into matchmaking.
  • Parties can be open (party members will show on their friend's list that they are in a party/looking for party members - allowing people to join) or closed (invite only)
Replay System
  • The Replay system has been pulled from the PBE, but it's still in development.
Summoner Icons
  • A set that reflect lifetime RP purchases.
Supremacy
  • Riot has bought up loads of domain names surrounding the word 'Supremacy' in relation to 'League of Legends'.[15] While nothing is known about what 'Supremacy' could mean, a similar 'leak' happened for 'Dominion' months before its official unveiling.
    • Could be a card game.[16]
      • Could also refer to the Ascension featured game mode (supremacy is synonym with ascendancy)

Skins

Champion Skin Previews Status Notes
Caitlyn Caitlyn Futuristic PAX Aus Art Demo Scrapped Reworked into CaitlynSquare.png Headhunter [S|L]
Karma Karma Bladestorm Texture Shelved Extracted from game files
Karma Karma Jade Empress Unknown Extracted from game files
Karma Karma Lunar Unknown Appeared in the shop
Katarina Katarina Crimson Elite Texture Unknown Extracted from game files
Katarina Katarina Cyber Texture Scrapped Reworked into KatarinaSquare.png PROJECT [S|L]
Lux Lux Elementalist Speculation Possible Leaked Ultimate skin.
Miss Fortune Miss Fortune Special Forces Silhouette Unknown
Mordekaiser Mordekaiser Dark Crusader Artwork Scrapped Reworked into MordekaiserSquare.png King of Clubs [S|L]
Morgana Morgana Skin 6 Unknown
  • Extracted from game files
  • Assets imply fire theme
Olaf Olaf Russian Knight Texture Shelved Extracted from game files
Sejuani Sejuani Queen Model Unknown Extracted from game files
Sivir Sivir Pizza Delivery PAX Prime Monday Art Demo Unknown Described as 'fully possible if the demand is there'
Sivir Sivir SKT T1 PBE release Scrapped Replaced with KalistaSquare.png SKT T1 Kalista [S|L] at playerbase and SKT T1 Bang's request [17]
Sona Sona Disco Texture Unknown Extracted from game files
Soraka Soraka Battle Priestess Screenshot Scrapped Reworked into SorakaSquare.png Celestine [S|L]
Swain Swain Dragon Master Unknown Confirmed for production [18]

Later confirmed not in production [19]

Tristana Tristana Arm Cannon Video Unknown Extracted from game files
Tryndamere Tryndamere Dreadknight Extracted from game files Scrapped Reworked into TryndamereSquare.png Nightmare [S|L]
Twitch Twitch Exterminator Model Shelved Extracted from game files
Zed Zed Cyber Texture Scrapped Reworked into ZedSquare.png PROJECT [S|L]
Teasers
Victorious Skin Changes
  • Future Victorious skins may be made available to purchase for two weeks at the end of the season. This will not be applied retroactively to former skins.
  • Players who earn Gold+ will receive the Victorious skin for free with a Vintage splash art.
  • Players who receive the skin for free or who purchase the skin will also receive a free Chroma based on their highest rank. Currently unknown if you will also receive the lesser Chromas.
    • To clarify: there is a Bronze and Silver Chroma, it's just not freely given.
    • Bronze, Silver, Gold, Platinum, Diamond, Master and Challenger Chromas will not be available to purchase separately.

Balance Changes

ARAM

  • Possibility of having all champions available in this mode to eliminate 'ARAM smurfs'.
    • The reroll system would be reworked.

Classes

  • Assassin Role Slayers: Assassins [21]

Champions

Champion Update Schedule
Backdating Visually Upgraded Skin Artwork
Artwork Leaks
Akali Akali - Visual Update
  • Described as low priority.
Cho'Gath Cho'Gath - Visual Update [25]
Caitlyn Caitlyn - Visual Update
  • Caitlyn needs to match the other Piltover champions in terms of appearance and technological equipment (Heimerdinger Heimerdinger, Jayce Jayce, Vi Vi)
Evelynn Evelynn - Full Relaunch [26]
  • Evelynn's identify is currently open for discussion: What is she? [27]
Galio Galio - Full Relaunch [28]
Irelia Irelia - Visual and Gameplay Update
  • A concept for a new model has been approved, but will likely see changes based on prospective gameplay changes. Her iconic weapons should be more of a feature.[29]
LeBlanc LeBlanc - Visual Update [30]
Lee Sin Lee Sin - Gameplay Update [31]
  • Flurry.png Flurry
    • Bonus attack speed changed to 40 / 60 / 80 / 100% from 40 at all levels
  • Sonic Wave.png Sonic Wave
    • Damage changed to 15 / 35 / 55 / 75 / 95 (+ 50 / 60 / 70 / 80 / 90% Total AD) from 50 / 80 / 110 / 140 / 170 (+ 90% Bonus AD)
      • Assuming Sonic Wave.png Sonic Wave is maxed first the effective damage (including Lee Sin's base attack damage) is 45 / 74 / 105 / 138 / 171 (+ 50 / 60 / 70 / 80 / 90% Bonus AD) (+ 2.88 per level thereafter)
  • Resonating Strike.png Resonating Strike
    • Damage changed to 15 / 35 / 55 / 75 / 95 (+ 50 / 60 / 70 / 80 / 90% Total AD) from 50 / 80 / 110 / 140 / 170 (+ 90% Bonus AD)
    • Removed: 8% of target's missing health bonus damage
    • New Effect: Damage is increased by 0.5% for every 1% of target's missing health, for a maximum 22.5 / 52.5 / 82.5 / 112.5 / 142.5 (+ 75 / 90 / 105 / 120 / 135% Total AD)
      • This reaches 8% of target's missing health against enemies with 94 / 219 / 344 / 469 / 594 (+ 313 / 375 / 378 / 500 / 563% Total AD) maximum health (making it stronger against enemies with health lower than this while weaker against those with higher)
  • Tempest.png Tempest
    • Damage changed to 20 / 40 / 60 / 80 / 100 (+ 60% Total AD) from 60 / 95 / 130 / 165 / 200 (+ 100% Bonus AD)
    • Damage changed to physical from magic
  • Cripple.png Cripple
    • Slow decays more fluidly (currently only decays once per second)
  • Dragon's Rage.png Dragon's Rage
    • Damage to target/enemies hit by the target changed to 50 / 150 / 250 (+ 75 / 87.5 / 100% Total AD) from 200 / 400 / 600 (+ 200% Bonus AD)
    • New Effect: Target takes 25 / 75 / 125 (+ 37.5 / 43.75 / 50% Total AD) bonus damage each time they hit another enemy champion, for a maximum 「 150 / 450 / 750 (+ 225 / 262.5 / 300% Total AD) 」「 100 / 300 / 500 (+ 150 / 175 / 200% Total AD) 」
Lissandra Lissandra - Gameplay Update
  • A new Innate with a more defensive effect.[32]
Mordekaiser Mordekaiser - Visual Update
  • He's on the list, but he's not currently being looked at.[33]
Nunu Nunu - Visual Update
  • A high-res model has been completed, but it's nowhere near 'soon'.[34][35]
Shaco Shaco - Gameplay Update [36]
  • Something 'better than Living Shadow.png mimicking abilities' for Hallucinate.png Hallucinate (conjecturally Shaco and his clone would each have their own abilities with independent cooldowns, with Shaco being able to switch between the two, in a fashion reminiscent of Meepo the Geomancer from Dota 2)
Teemo Teemo - Visual Update
Urgot Urgot - Full Relaunch [37][38][39]
  • Andrei 'Meddler' van Roon is currently looking to give Urgot a new ultimate and passive. If the ultimate is drastically different, then he'll happily give Hyper-Kinetic Position Reverser.png Hyper-Kinetic Position Reverser to a new champion (the niche for the ability definitely exists, Urgot just might not be one for it)
Veigar Veigar - Visual Update [40]
Warwick Warwick - Full Relaunch [41][42][43]
  • General
    • Mana increased
    • Mana regen increased
  • Eternal Thirst.png Eternal Thirst
    • Revised Innate: Warwick's basic attacks deal 2% of target's maximum health bonus magic damage, restore 5% (+ 0.95 - 1.8 (based on level)% bonus health) maximum health (reduced to 50% against minions) and grant Eternal Thirst, stacking up to 10 times. Each stack of Eternal Thirst increases the healing of this effect by 11% for a maximum 10.5% (+ 1.995 - 3.78 (based on level)% bonus health) maximum health. Eternal Thirst stacks decay at a rate of 1 every 0.25 seconds if Warwick has not damaged an enemy in the last 1.8.
  • Hungering Strike.png Hungering Strikes
    • Revised Active: Warwick slashes the target enemy twice, for a total of 80 / 110 / 140 / 170 / 200 (+ 60% AP) magic damage. Each slash applies on-hit effects. The healing from Eternal Thirst.png Eternal Thirst is increased by 60 / 70 / 80 / 90 / 100% for the two slashes, stacking additively with Eternal Thirst.png Eternal Thirst stacks.
    • Range: Technically reduced but functions like a basic attack (edge-to-edge from center-to-center)
    • Cost: 40 / 45 / 50 / 55 / 60
    • Cooldown: 9 / 8 / 7 / 6 / 5
  • Hunter's Call.png Howl
    • New Active: Warwick unleashes a howl that deals 70 / 100 / 130 / 160 / 190 (+ 60% AP) magic damage and terrifies surrounding enemies, causing them to turn and flee from the point-of-cast for 0.75 seconds. Damaged enemies are also slowed for a few seconds.
    • Cost: 50
    • Cooldown: 12 / 11 / 10 / 9 / 8
  • Blood Scent.png Hamstring
    • New Passive - Blood Scent: Warwick gains sight of nearby enemy champions and large monsters below 50% maximum health (range is lower for neutral monsters). While moving toward an enemy revealed by Blood Scent, Warwick gains bonus movement speed. This bonus is increased as the target's health gets lower, based on the nearest applicable enemy. Enemies are made aware that Warwick can see them when he comes within a fixed range.
      • Similar to Orianna Orianna's Clockwork Windup.png Ball, Warwick will have an indicator that points to the nearest low-health enemy.
    • New Active: Warwick dashes toward the target location and then returns to the point of cast, dealing 70 / 80 / 90 / 100 / 110 (+ 30% AP) magic damage to enemies hit in both directions and slowing them by 95% for 0.25 seconds. The damage and slow can be applied twice, for a maximum of 140 / 160 / 180 / 200 / 220 (+ 60% AP) magic damage.
    • Hamstring can be interrupted by movement-inhibiting crowd control effects, as with Sweeping Blade.png Sweeping Blade. Warwick can activate Hunter's Call.png Howl, Items/Summoner Spells (excluding Flash.png Flash and Teleport.png Teleport) and interact with Dark Passage.png Dark Passage during Hamstring.
    • Cost: 50
    • Cooldown: 16
  • Infinite Duress.png Finite Duress
    • Revised Active: Warwick charges forward, stopping only when he collides with an enemy champion. The unfortunate enemy is stunned for 2.5 seconds while Warwick slashes them 6 times, dealing a total of 180 / 240 / 300 (+ 90% AP) magic damage, while Warwick gains 20% damage reduction. Each slash will trigger on-hit effects. The cooldown of Infinite Duress is reduced if Warwick successfully hits an enemy.
    • Cost: 100
    • Cooldown: 130 / 115 / 100

References

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