Untargetability refers to units in a state where they are no longer valid targets for auras (e.g.
), unit-targeted (e.g. ), auto-targeted (e.g. ), direction-targeted (e.g. ) and ground-targeted effects (e.g. ), including attacks, abilities, items and summoner spells. Becoming untargetable is not a form of invulnerability, and units will still suffer the effects of active applied damage over times (e.g. ), delayed detonations (e.g. ) and tethers (e.g. ).The act of becoming untargetable will also interrupt any effects that have already acquired the unit as a target (e.g. an oncoming basic attack will fizzle) as well as causing AI-controlled units (e.g. turrets and minions) to acquire a new target (also known as "dropping aggro").
The telegraph from
will be placed on untargetable enemies, although the damage itself is classified as auto-targeted effect that occurs at the end of the channel time.Examples
- Champions
- /
- (post-death effect)
- (post-death effect)
- (Enemy champions)
- Structures
- All turrets are untargetable while a lower tier turret in that lane remains standing.
- Destroying any inhibitor makes the nexus turrets targetable while one remains destroyed.
- An inhibitor is untargetable while a turret remains standing in front.
- The nexus is only targetable while both its turrets as well as at least one inhibitor are destroyed.
- The Nexus Obelisk is always untargetable.
and do not affect the above untargetability parameters.
Similar Effects
- Template:Cctip
Stasis applies all the effects of becoming untargetable, but also makes the target invulerable and unable to act.
- while health bar is reduced to Zero.
- while reviving.
- while reviving.
- (self-cast)
- (displaced unit can still be targeted by , but won't be dealt any damage by it. This may be a bug)
- while reviving.
- while reviving.
- Template:Cctip
Vanish (also referred to as Removed From Play) applies all the effects of becoming untargetable, but also makes the target invulerable, unable to act and invisible.
PENDING FOR TEST: There's claims that will break tethered abilities, even if he does not leave their range.
Template:Ability types