Unyielding is a tier 1 Resolve mastery with 5 ranks. [1]


Recursion

  • Denote the base armor as a, bonus armor (without counting the above multipliers) as b, bonus armor percentage increase due to Unyielding mastery 2016.png Unyielding as x, total armor percentage increase due to Fearless mastery 2017.png Fearless as y, and flat bonus from Fearless mastery 2017.png Fearless as c
    • y = 10% = 0.1
  • The resultant armor can be calculated as follows:
    • Define two sequences S = {sn} and T = {tn}, where n = 0, 1, 2, ...
    • s0 = a + b + c, t0 = 0
    • s1 = (a + b)y, t1 = (b + c)x
    • For n ≥ 2, sn = tn-1y, tn = sn-1x
    • The resultant armor is the sum of all terms in S and T.
    • This gives the formula Resultant armor = [a(1 + y) + b(1 + x)(1 + y) + c(1 + x)] / (1 - xy)
  • Same works for magic resistance.

Patch History

V7.22
V5.24
  • Bonus resistances reduced to 1 / 2 / 3 / 4 / 5% from 1.2 / 2.4 / 3.6 / 4.8 / 6%.
V5.22
  • Added
  • Tier 1 Resolve mastery with 5 ranks.
  • Increases bonus armor and bonus magic resistance by 1.2 / 2.4 / 3.6 / 4.8 / 6% each.


References

  1. Masteries on leagueoflegends.com

Defense Mastery Tree
(2014)
Block: Reduces incoming damage from champion basic attacks by 1 / 2.Recovery: Grants 1 / 2 health regeneration per 5 seconds.Swiftness: Reduces the effectiveness of slows by 7.5 / 15%.Tough Skin: Reduces damage taken from monsters by 1 / 2.Unyielding: Reduces all incoming damage from champions by 2 (1 on ranged champions).Veteran's Scars: Grants 12 / 24 / 36 health.Bladed Armor: When enemy monsters attack you they are inflicted with bleed for X seconds, dealing 1% of their current health as physical damage each second.Tenacious: Reduces the duration of crowd control effects by 10%.Juggernaut: Increases maximum health by 3%.Hardiness: Grants 2 / 3.5 / 5 armor.Resistance: Grants 2 / 3.5 / 5 magic resistance.Perseverance: Grants health regeneration equal to 0.35 / 0.675 / 1 % of your missing health.Adaptive Armor: If your bonus armor is greater than your bonus magic resistance, you gain (4% bonus armor) magic resistance. If your bonus magic resistance is greater than you bonus armor, you gain (4% bonus MR) armor.Reinforced Armor: Reduces damage taken from critical strikes by 10%.Evasive: Reduces damage taken from area of effect magic damage by 4%.Second Wind: Increases effectiveness of self-healing, health regen, life steal and spell vamp by 10% when below 25% health.Enchanted Armor: Increases your bonus armor and magic resistance by 2.5 / 5 / 7.5 / 10%.Oppression: Reduces damage taken from enemies with impaired movement by 2%.Legendary Guardian: Grants 3 armor and magic resistance for each nearby enemy champion.Season 4 Defense
Other Mastery Trees:
Offense Mastery profileicon OffenseUtility Mastery profileicon Utility
Unyielding mastery 2014

Unyielding was a tier 2 Defense mastery with 1 rank.


Effect per Rank

  • Reduces all incoming damage from champions by 2 / 1.

Requirements

  • Requires 4 points in Defense.
  • Requires 2 points in Block mastery 2014.png Block.

Notes


Patch History

V5.22
  • Removed due to Season 2016.
V3.14
  • Added
  • Tier 2 Defense mastery with 1 rank.
  • Reduces all incoming damage from champions by 2 / 1.

Defense Mastery Tree
(2013)
Summoner's Resolve: Increases the duration of Cleanse's crowd control reduction to 4 seconds; Heal passively grants the champion +5 health per level; Smite grants 10 gold on use; Barrier shields for 20 bonus damage.Perseverance: Grants up to 2 / 4 / 6 health regen based on missing health.Durability: Grants 27 / 54 / 81 / 108 health at level 18 (1.5 health per rank per level)Tough Skin: Reduces damage from monsters by 1 / 2.Hardiness: Grants 2 / 3.5 / 5 armor.Resistance: Grants 2 / 3.5 / 5 magic resist.Bladed Armor: Deals 6 damage to any minion or monster that attacks you.Unyielding: Reduces damage taken from champions by 1 / 2.Relentless: Reduces the potency of movement slows by 7.5 / 15 % (stacks multiplicatively with Boots of Swiftness).Veteran's Scars: Grants 30 healthSafeguard: Reduces damage taken from turrets by 5%.Block: Reduces damage taken from champion basic attacks by 3.Tenacious: Reduces the duration of crowd control effects by 5 / 10 / 15 % (stacks multiplicatively with other sources of crowd control reduction).Juggernaut: Increases you max health by 1.5 / 2.75 / 4%.Defender: Grants 1 armor and magic resist for every nearby enemy champion.Legendary Armor: Increases bonus armor and magic resist by 2 / 3.5 / 5 %.Good Hands: Reduces time spent dead by 10%.Reinforced Armor: Reduces damage taken from critical strikes by 10 %.Honor Guard: Reduce damage taken from all sources by 3%.Season 3 Defense
Other Mastery Trees:
Offense Mastery profileicon OffenseUtility Mastery profileicon Utility
Unyielding mastery 2013

Unyielding was a tier 3 Defense mastery with 2 ranks.


Effect per Rank

Requirements

  • Requires 8 points in Defense.

Notes

  • Ability damage is reduced as well, making Unyielding optimal against damage over time.


Patch History

V3.14
  • Removed due to Season 2014.
V1.0.0.152
  • Added
  • Tier 3 Defense mastery with 2 ranks.
  • Reduces damage from champions by 1 / 2.