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Urgot

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Champion Background Strategy Skins & Trivia
UrgotSquare Urgot
the Headsman's Pride
Cost: IP 3150 or RP 790
Primary: Marksman Secondary: Tank Release date 2010-08-24
80
50
30
80
Statistics
Health 437 (+89) Attack damage 48 (+3.6)
Health regen. 5.5 (+0.6) Attack speed 0.644 (+2.9%)
Mana 220 (+55) Armor 19 (+3.3)
Mana regen. 7.5 (+0.65) Magic res. 30 (+0)
Range 425 (Ranged) Mov. speed 335

Urgot, the Headsman's Pride is a champion in League of Legends.[1]

Abilities

Zaun-Touched Bolt Augmenter
    Zaun-Touched Bolt Augmenter

    Urgot's autoattacks and  Acid Hunter reduce all damage that his target deals by 15% for 2.5 seconds.

    Ability Details
    Zaun-Touched Bolt Augmenter is an on-hit and on-spell effect.

    Additional Information:

    • Zaun-Touched Bolt Augmenter does not affect true damage dealt by his target.
    • Zaun-Touched Bolt Augmenter does not stack. Subsequent auto-attacks or  Acid Hunter hits will only refresh the duration of the debuff.
    Urgot IVideo


    Acid Hunter
    • Range: 1000 (1200 with  Lock-on)
    • Cooldown: 2
    • Cost: 40 mana
    Acid Hunter

    Active: Urgot fires a missile in a line towards the cursor, dealing physical damage to the first enemy it hits. His  passive is also applied to the target.

    Missile-lock can be achieved by holding the cursor over a unit afflicted by  Noxian Corrosive Charge when casting, causing Acid Hunter to fly directly to the target ignoring all other units. Acid Hunter can lock onto units hidden in Fog of War, brush, and in stealth, but does not grant sight of units hit.

    • Physical Damage: 10 / 40 / 70 / 100 / 130 (+ 85% AD)
    Ability Details
    Acid Hunter is a linear collision skill shot. When locked on, it becomes a single targeted ability.

    Additional Information:

    • The lock-on casting Acid Hunter does not need vision of the target to activate; as long as the cursor is hovering over an enemy debuffed by  Noxian Corrosive Charge and they are within the ability's radius around Urgot, the missile lock-on will trigger. This includes both stealthed units and units hidden in the Fog of War.
    Urgot QVideo


    Terror Capacitor
    • Cooldown: 16 / 15 / 14 / 13 / 12
    • Cost: 55 / 60 / 65 / 70 / 75 mana
    Terror Capacitor

    Active: Urgot charges up his capacitor to gain a shield that absorbs damage for up to 7 seconds. While the shield is active, Urgot's autoattacks and  Acid Hunter missiles will slow targets hit for 1.5 seconds.

    • Shield Strength: 80 / 130 / 180 / 230 / 280 (+ 80% AP)
    • Slow: 20 / 25 / 30 / 35 / 40%
    Ability Details
    Terror Capacitor is a self-buff ability that grants Urgot an on-hit and on-spell effect.

    Additional Information:

    • Terror Capacitor has no cast time and does not interrupt Urgot's previous orders.
    • Terror Capacitor may be activated while channeling  Hyper-Kinetic Position Reverser without cancelling the channel.
    • Terror Capacitor's slow does not stack. Subsequent auto-attacks or  Acid Hunter hits will only refresh the duration of the slow.
    • If Terror Capacitor is activated while auto-attack or  Acid Hunter projectiles are mid-flight, they will still apply the slow on impact.
    Urgot WVideo


    Noxian Corrosive Charge
    • Range: 900
    • Cooldown: 15 / 14 / 13 / 12 / 11
    • Cost: 50 / 55 / 60 / 65 / 70 mana
    Noxian Corrosive Charge

    Active: Urgot launches a corrosive charge at a target 150-radius area, afflicting all enemies hit for 5 seconds. Enemies afflicted by the charge have their armor reduced by a percentage and take physical damage over the duration.

    • Total Physical Damage: 75 / 130 / 185 / 240 / 295 (+ 60% Bonus AD)
    • Armor Reduction: 12 / 14 / 16 / 18 / 20%
    Ability Details
    Noxian Corrosive Charge is a ground targeted area of effect ability.

    Additional Information:

    • Noxian Corrosive Charge grants a brief instance of sight around where it is cast.
    • The armor reduction is dynamic - if a debuffed unit's armor changes, the reduction will adjust itself accordingly.
    Urgot EVideo


    Hyper-Kinetic Position Reverser
    • Range: 550 / 700 / 850
    • Cooldown: 120
    • Cost: 120 mana
    Hyper-Kinetic Position Reverser

    Active: Urgot targets an enemy champion and channels for 1 second, suppressing the target for the duration. If the channel completes, Urgot and the target will swap positions and the target will be slowed by 40% for 3 seconds. Urgot also gains bonus armor and magic resistance for 5 seconds, starting from the beginning of the channel time.

    • Armor & Magic Resist: 60 / 90 / 120
    Ability Details
    Hyper-Kinetic Position Reverser is a single targeted blink with a buff and debuff component.
    • Does not apply spell effects.
    • Spell shields will block the initial suppression, but will not prevent the blink and slow should Urgot complete the channel anyway.

    Additional Information:

    • Crowd control immunity such as  Black Shield or  Ragnarok will prevent the suppression effect, but if the channel completes the target will still be moved.
      •  Gangplank's  Remove Scurvy is similarly affected and will still be moved by the ability even if he cleanses the suppression.
      • Unlike  Remove Scurvy, however, the active effects of Quicksilver Sash and Mercurial Scimitar will remove both the suppression and the impending displacement and slow. Urgot will still receive the full bonus to himself, however.
    • If Urgot is immobilized somehow when the channel completes, neither Urgot nor his target will be moved.
    • Hyper-Kinetic Position Reverser cannot be voluntarily cancelled by Urgot mid-cast.
    Urgot RVideo


    References

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