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Urgot

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Champion Background Strategy Skins & Trivia
UrgotSquare Urgot
the Headsman's Pride
Cost: IP 3150 or RP 790
Primary: Marksman Secondary: Tank Release date 2010-08-24
Attackpower.png 80
Defensepower.png 50
Abilitypower.png 30
Difficulty.png 80
Statistics
Health 437 (+89) Attack damage 48 (+3.6)
Health regen. 5.5 (+0.6) Attack speed 0.644 (+2.9%)
Mana 220 (+55) Armor 19 (+3.3)
Mana regen. 7.5 (+0.65) Magic res. 30 (+0)
Range 425 (Ranged) Mov. speed 335

Urgot, the Headsman's Pride is a champion in League of Legends [1].

Abilities

Zaun-Touched Bolt Augmenter
Zaun-Touched Bolt Augmenter

Urgot's autoattacks and Acid Hunter.png Acid Hunter reduce all damage that his target deals by 15% for 2.5 seconds.

Ability Details
Zaun-Touched Bolt Augmenter is an on-hit and on-spell effect.

Additional Information:

  • Zaun-Touched Bolt Augmenter does not affect true damage dealt by his target.
  • Zaun-Touched Bolt Augmenter does not stack. Subsequent auto-attacks or Acid Hunter.png Acid Hunter hits will only refresh the duration of the debuff.


Acid Hunter
RANGE: 1000 (1200 with Noxian Corrosive Charge.png Lock-on)
COST: 40 mana
COOLDOWN: 2
Acid Hunter

Active: Urgot fires a missile in a line towards the cursor, dealing physical damage to the first enemy it hits. His Zaun-Touched Bolt Augmenter.png passive is also applied to the target. Killing a unit will refund half the mana cost.

  • Physical Damage: 10 / 40 / 70 / 100 / 130 (+ 85% AD)

Missile-lock can be achieved by holding the cursor over a unit afflicted by Noxian Corrosive Charge.png Noxian Corrosive Charge when casting, causing Acid Hunter to fly directly to the target ignoring all other units. Acid Hunter can lock onto units hidden in Fog of War, brush, and in stealth, but does not grant sight of units hit.

Ability Details
Acid Hunter is a linear collision skill shot. When locked on, it becomes a single targeted ability.

Additional Information:

  • The lock-on casting Acid Hunter does not need vision of the target to activate; as long as the cursor is hovering over an enemy debuffed by Noxian Corrosive Charge.png Noxian Corrosive Charge and they are within the ability's radius around Urgot, the missile lock-on will trigger. This includes both stealthed units and units hidden in the Fog of War.


Terror Capacitor
COST: 55 / 60 / 65 / 70 / 75 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Terror Capacitor

Active: Urgot charges up his capacitor to gain a shield that absorbs damage for up to 7 seconds.

  • Shield Strength: 80 / 130 / 180 / 230 / 280 (+ 80% AP)

While the shield is active, Urgot's autoattacks and Acid Hunter.png Acid Hunter missiles will slow targets hit for 1.5 seconds.

  • Slow: 20 / 25 / 30 / 35 / 40%
Ability Details
Terror Capacitor is a self-buff ability that grants Urgot an on-hit and on-spell effect.

Additional Information:

  • Terror Capacitor has no cast time and does not interrupt Urgot's previous orders.
  • Terror Capacitor may be activated while channeling Hyper-Kinetic Position Reverser.png Hyper-Kinetic Position Reverser without cancelling the channel.
  • Terror Capacitor's slow does not stack. Subsequent auto-attacks or Acid Hunter.png Acid Hunter hits will only refresh the duration of the slow.
  • If Terror Capacitor is activated while auto-attack or Acid Hunter.png Acid Hunter projectiles are mid-flight, they will still apply the slow on impact.


Noxian Corrosive Charge
RANGE: 900
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
Noxian Corrosive Charge

Active: Urgot launches a corrosive charge at a target 150-radius area, afflicting all enemies hit for 5 seconds. Enemies afflicted by the charge have their armor reduced by a percentage and take physical damage over the duration.

  • Total Physical Damage: 75 / 130 / 185 / 240 / 295 (+ 60% Bonus AD)
  • Armor Reduction: 12 / 14 / 16 / 18 / 20%
Ability Details
Noxian Corrosive Charge is a ground targeted area of effect ability.

Additional Information:

  • Noxian Corrosive Charge grants a brief instance of sight around where it is cast.
  • The armor reduction is dynamic - if a debuffed unit's armor changes, the reduction will adjust itself accordingly.


Hyper-Kinetic Position Reverser
RANGE: 550 / 700 / 850
COST: 100 mana
COOLDOWN: 120 / 110 / 100
Hyper-Kinetic Position Reverser

Active: Urgot targets an enemy champion and channels for 1 second, suppressing the target for the duration. If the channel completes, Urgot and the target will swap positions, the target will be slowed by 40% for 3 seconds and Urgot will ignore unit collision for 1 second.

Urgot also gains bonus armor and magic resistance for 5 seconds, starting from the beginning of the channel time.

  • Armor & Magic Resist: 60 / 90 / 120
Ability Details
Hyper-Kinetic Position Reverser is a single targeted blink with a buff and debuff component.
  • Does not apply spell effects.
  • Banshee's Veil item.png Spell shields will block the initial suppression, but will not prevent the blink and slow should Urgot complete the channel anyway.

Additional Information:

  • Crowd control immunity such as Black Shield.png Black Shield or Ragnarok.png Ragnarok will prevent the suppression effect, but if the channel completes the target will still be moved.
  • If Urgot is immobilized somehow when the channel completes, neither Urgot nor his target will be moved.
  • Hyper-Kinetic Position Reverser cannot be voluntarily cancelled by Urgot mid-cast.


References

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