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< Urgot

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Zaun-Touched Bolt Augmenter
Zaun-Touched Bolt Augmenter

Urgot's basic attacks and Acid Hunter.png Acid Hunter reduce the damage dealt by his target by 15% for 2.5 seconds.

Ability Details
Zaun-Touched Bolt Augmenter is an on-action effect.

Additional Information:

  • Zaun-Touched Bolt Augmenter does not affect true damage dealt by his target.
  • Zaun-Touched Bolt Augmenter does not stack. Subsequent auto-attacks or Acid Hunter.png Acid Hunter hits will only refresh the duration of the debuff.

Acid Hunter
RANGE: 1000 / 1200
SPEED: 1550
COST: 40 mana
Acid Hunter

Active: Urgot fires a missile in a line, dealing physical damage to the first enemy it hits and refunding 20 mana if it kills its target.

  • Physical Damage: 10 / 40 / 70 / 100 / 130 (+ 85% AD)

Acid Hunter can also directly target enemies affected by Noxian Corrosive Charge.png Noxian Corrosive Charge, passing over all other enemies to hit them directly.

Ability Details
Acid Hunter is a linear, collision skillshot with a unit-targeted component.

Additional Information:

  • The lock-on casting Acid Hunter does not need vision of the target to activate; as long as the cursor is hovering over an enemy debuffed by Noxian Corrosive Charge.png Noxian Corrosive Charge and they are within the ability's radius around Urgot, the missile lock-on will trigger. This includes both stealthed units and units hidden in the fog of war.

Terror Capacitor
COST: 55 / 60 / 65 / 70 / 75 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Terror Capacitor

Active: Urgot shields himself for up to 5 seconds, also causing his basic attacks and Acid Hunter.png Acid Hunter to Slow icon slow his target for 1.5 seconds while the shield holds.

  • Shield Strength: 60 / 100 / 140 / 180 / 220 (+ 80% AP) (+ 8% maximum mana)
  • Slow: 20 / 25 / 30 / 35 / 40%
Ability Details
Terror Capacitor is a self-targeted buff with an on-action effect component.

Additional Information:

  • Terror Capacitor has no cast time and does not interrupt Urgot's previous orders.
  • Terror Capacitor may be activated while channeling Hyper-Kinetic Position Reverser.png Hyper-Kinetic Position Reverser without cancelling the channel.
  • Terror Capacitor's slow does not stack. Subsequent auto-attacks or Acid Hunter.png Acid Hunter hits will only refresh the duration of the slow.
  • If Terror Capacitor is activated while auto-attack or Acid Hunter.png Acid Hunter projectiles are mid-flight, they will still apply the slow on impact.

Noxian Corrosive Charge
RANGE: 900 / 150
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
Noxian Corrosive Charge

Active: Urgot launches a corrosive charge to the target location, dealing physical damage to all enemies hit over 5 seconds and reducing their armor for the duration.

「 Physical Damage Per Second: 15 / 26 / 37 / 48 / 59 (+ 12% bonus AD) 」「 Total Physical Damage: 75 / 130 / 185 / 240 / 295 (+ 60% bonus AD) 」

  • Armor Reduction: 12 / 14 / 16 / 18 / 20% of target's armor
Ability Details
Noxian Corrosive Charge is a ground-targeted area of effect.

Additional Information:

  • Noxian Corrosive Charge grants a brief instance of sight around where it is cast.
  • The armor reduction is dynamic - if a debuffed unit's armor changes, the reduction will adjust itself accordingly.

Hyper-Kinetic Position Reverser
RANGE: 500 / 700 / 850 / 375
COST: 100 mana
COOLDOWN: 120 / 100 / 80
Hyper-Kinetic Position Reverser

Active: Urgot grants himself damage reduction for 5 seconds and channels for 1 second, Suppression icon suppressing the target enemy champion for the duration. Upon completing the channel, Urgot and his target blink to each other's locations, allowing Urgot to ignore unit collision for 1 second, Slow icon slowing the target by 40% for 3 seconds and causing nearby enemies to Fear icon flee for 1.5 seconds excluding his target.

  • damage reduction: 30 / 40 / 50%
Ability Details
Hyper-Kinetic Position Reverser is a unit-targeted blink with buff and debuff components.
  • Does not apply spell effects.
  • Banshee&#039;s Veil item.png Spell shields will block the initial suppression, but will not prevent the blink and slow should Urgot complete the channel anyway.

Additional Information:

  • Crowd control immunity such as Black Shield.png Black Shield or Ragnarok.png Ragnarok will prevent the suppression effect, but if the channel completes the target will still be moved.
  • If Urgot is immobilized somehow when the channel completes, neither Urgot nor his target will be moved.
  • Hyper-Kinetic Position Reverser cannot be voluntarily cancelled by Urgot mid-cast.


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