Echoing Flames
EFFECT RADIUS: ?
ANGLE: 60°
Per-Leg Cooldown: 30 / 25 / 20 / 15 / 10
Echoing Flames

Innate: Urgot's six legs each conceal a shotgun that covers an arc, together forming a full circle of cover around him. Each shotgun has one shell and an individual reload timer which is affected by cooldown reduction.

The next basic attack in the direction of a loaded shotgun causes it to fire, dealing 40 - 100 (based on level)% AD (+ 4.5 / 5.25 / 6 / 7 / 8% of target's maximum health) physical damage to all enemies hit within, up to 25 - 365 (based on level) against monsters.

Echoing Flames deals 10% reduced damage to enemies recently damaged in the last 5 seconds, stacking up to 3 times.

Ability Details
Notes
  • Echoing Flames will not trigger while Blind icon Blinded.
  • Echoing Flames will not trigger versus targets that prevent incoming attack effects, such as wards and Prophet of an Elder God.png Tentacles.
  • Urgot's legs never change in orientation, with his body instead rotating on top of them - i.e. the leg that faces north will always face north. This does not affect Urgot's facing direction for the purposes of abilities such as Petrifying Gaze.png Petrifying Gaze.
  • Urgot's attack target is still damaged by the triggering attack.
Urgot IVideo


Corrosive Charge
TARGET RANGE: ?
EFFECT RADIUS: ?
COST: 55 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Corrosive Charge

Active: Urgot launches a canister at the target location that explodes after a brief delay, dealing physical damage and Slow icon slowing all enemies hit for 1 second.

  • Physical Damage: 25 / 70 / 115 / 160 / 205 (+ 70% AD)
  • Slow: 45 / 50 / 55 / 60 / 65%
Ability Details
Notes
  • No additional details.
Urgot QVideo


Purge
EFFECT RADIUS: 425
COST: 45 / 50 / 55 / 60 / 65 Mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
Purge

Passive: Urgot's other abilities apply Purge to enemy champions for a few seconds.

Active: Urgot shields himself and autonomously attacks the nearest enemy for the next 4 seconds, without interrupting his movement, prioritizing enemy champions marked for Purging.

  • Shield Strength: 60 / 90 / 120 / 150 / 180 (+ 30% bonus health)

Urgot attacks with 3.0 attack speed but deals modified damage, with only 33.3% on-hit damage and cannot Critical strike icon critically strike. Attacks deal a minimum of 50 damage against minions.

  • Modified Damage: 12 (+ 20 / 24 / 28 / 32 / 36% AD)

While active, Urgot also gains 40% slow resistance and Ghost ghost versus non-champions but attacking reduces his base movement speed by 125 for 1 second.

After 0.5 seconds, Urgot can Purge 2 reactivate the ability to end all effects excepting any remaining shield.

Ability Details
Notes
  • The damage from Echoing Flames is not reduced by Purge.
  • Urgot's attack commands during Purge instead issue movement commands.
  • The reduction in base movement speed by Purge is not affected by slow resistance.
  • Using Urgot Urgot's Disdain.png Disdain will extend the duration of Purge briefly to compensate for the animation time.
  • PENDING FOR TEST Interaction with Disarm icon Disarm.
  • Purge will apply Runaan's Hurricane on every shot at 100% of the listed damage.
    • On hit effects applied by Runaan's Hurricane are reduced to 33% damage.
Urgot WVideo


Disdain
COST: 50 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Disdain

Active: After a brief delay, Urgot dashes in the target direction, dealing physical damage to all enemies in the way and Airborne icon knocking them aside.

  • Physical Damage: 60 / 100 / 140 / 180 / 220 (+ 50% AD)

Urgot comes to a stop upon colliding with an enemy champion, Airborne icon flinging them over himself and Stun icon stunning them for 0.75 seconds after they land.

Ability Details
Notes
  • Disdain cannot make Urgot cross terrain.
Urgot EVideo


Fear Beyond Death
TARGET RANGE: ?
TETHER RADIUS: Global
COST: 100 Mana
COOLDOWN: 120 / 95 / 70
Fear Beyond Death

First Cast: Urgot fires a chem-drill forward that impales the first enemy champion struck, dealing physical damage, leashing them for 3 seconds and Slow icon slowing them by 0% - 75% (based on target's missing health).

  • Physical Damage: 50 / 175 / 300 (+ 50% AD)

If the target is below 25% of their maximum health, Fear Beyond Death can be re-activated, and automatically does so after 3 seconds if the target is within the threshold.

Fear Beyond Death 2

Second Cast: Urgot begins channeling as he launches chains at the target, Suppression icon suppressing them on impact and reeling them in over X seconds, during which they are untargetable by other effects.

The channel can only be interrupted by Urgot's death. If the channel is successful, the target is executed and surrounding enemies are Fear icon terrified for 1.5 seconds.

Ability Details
Notes
  • The second cast's chains is classified as a projectile and a spell hit, meaning it can be blocked by projectile-blockers and spell shields as with any ability to negate the second portion of the effect.
    • Becoming untargetable will also dodge the second portion of the effect.
    • Note that if Braum Braum's Unbreakable.png Unbreakable blocks the projectile, he will be pulled and executed instead.
  • Despite the tooltip, the Suppression icon suppression can be countered by the usual means, for example: Quicksilver Sash item.png Quicksilver Sash or Remove Scurvy.png Remove Scurvy will remove the second effect, and crowd control immune targets will resist it entirely.
    • PENDING FOR TEST Does removing the suppression break the tether? Or, like Malzahar, does the effect remaing active for a finite duration and Urgot will still grind the target if they voluntarily move toward him even after removing the suppression.
  • Reactivating the ability early will reel the target as soon as they reach the 25% maximum health threshold.
  • The target will die regardless of their current health once the second cast's chains hit, even if they are healed by Wish.png Wish (which can affect untargetable allies) or have a shield that persists the duration of the channel that places them above the health threshold.
  • To ensure death, the execution first deals 100% current health as true damage, then true damage in powers of ten from 10 to 1,000,000.
    • Only the current health damage will count as Urgot's damage and apply Hextech Gunblade item.png Hextech Gunblade's healing and appear in post-game statistics.
Urgot RVideo


References