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Urgot/Background

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Lore

Urgot, the Headsman's Pride
UrgotSquare
vd
Urgot Render
Gender Male
Race Reanimated human
Birthplace Noxus
Residence Noxus
Occupation Former Noxian soldier
and high executioner
Faction Noxus
Friends
SionSquare Sion ViktorSquare Viktor
Rivals
JarvanIVSquare Jarvan IV GarenSquare Garen
Related Lore

There are warriors who become great for their strength, cunning, or skill with arms. Others simply refuse to die. UrgotSquare.png Urgot, once a great soldier of Noxus, may constitute a case in support of the latter. Prone to diving headlong into enemy battle lines, Urgot sowed chaos throughout the enemy ranks, often sustaining grievous injuries in the process. When his body was unable to weather further abuse, the crippled Urgot was delegated the position of High Executioner of Noxus. By this time, his hands had been ruined and he could barely walk. Scythe-like grafts affixed to his maimed limbs served to carry out his bloody work.

Urgot finally met his end at what should have been his finest hour. Because of his military background, he often accompanied detachments into foreign territory to carry out judgment. After ambushing an enemy force, JarvanIVSquare.png Jarvan IV, the Crown Prince of Demacia, fell into the clutches of Urgot's division. Too far from Noxus to risk transporting their prize for ransom, Urgot prepared to dispose of their captive. At the final moment, however, the Dauntless Vanguard, led by GarenSquare.png Garen, the Might of Demacia, intervened, and Urgot was cut in two by the zealous warrior as he scrambled to free his Prince. In recognition of his service, the executioner's remains were remanded to the Bleak Academy for reanimation. A lifetime of abuse, however, had left his body in a catastrophic state; proving problematic to the necromancers' craft. Professor Stanwick Pididly, the prevailing scholar of Zaun, offered a solution. Within Pididly's laboratories, a nightmarish new body was forged for Urgot. Now as much machine as man, Urgot arrived at the League of Legends in search of the man who ended his life; necromantic energies coursing through his metal veins.

"We can rebuild him. We have the techmaturgy."
Professor Stanwick Pididly

Quotes

Upon selection
  • Play "Eternal life... endless torture."
Attacking
  • Play "Execute."
  • Play "I detect the presence of scum."
  • Play "Only I will remain."
  • Play "They are condemned."
  • Play "Must... punish."
  • Play "Death is the only escape."
Movement
  • Play "Destination received."
  • Play "Cannot... rest."
  • Play "Endless misery."
  • Play "They will know fear."
  • Play "The gift of eternal pain."
  • Play "Systems ready."
  • Play "The fortunate will be eradicated."
  • Play "Existence is torment."
  • Play "Hydraulics activated."
Taunt
  • Play "There's no coming back from your demise."
  • Play "Fear? No... I am the mindkiller."
Joke
  • Play "You can't beat me, so join me. I need a good pair of legs."
Laugh

League Judgement

Candidate: Urgot
Date: 24 August, 20 CLE
OBSERVATION

Urgot shambles along the great hall of the Institute of War, spider-like legs ferrying his bloated, bulbous body towards his ultimate goal. The scrape of metal against marble and the dull crackle of energy mark his passage as he moves with deceptive agility. His horrid emotionless visage belies the conviction in his gaze.

From his right arm swings a wicked-looking blade, beginning where the hand should have been. His left arm terminates in a cannon, a similarly poor replacement for the extremity. He creaks to a halt before a pair of ornate marble doors. He lifts one of his segmented metal legs, extending it forward to deal with the blocking portal, which slides open easily at his touch. His scarred, patchwork skin - blanched in the eerie glow of the techmaturgical engine that sustains him - glistens with beads of sweat as he scuttles inside.

REFLECTION

The darkness around him grew heavy and familiar. He could feel the dew on his scalp as a stiff breeze crossed over him. His whole body trembled, but there was no fear in it. Only the anticipation of what was to come. Urgot wrung his fingers around the shaft of his axe. His fingers! He lifted a hand in front of his face. As his eyes adjusted to the darkness, he stared in disbelief at the sight of his own, unspoiled digits. Just beyond them he recognized the dour face of Sion, his commanding officer, a whistle pinched between his lips.

An arc of lightning lit the sky, its brilliance revealing a distant silhouette. Thunder followed a few seconds later. Could it be? Could he be here, now?

The shrill squeal of his commander's whistle wrenched him from his contemplations. Almost involuntarily, he broke into a charge, dashing headlong towards his distant adversary.

"Gatecrashers!" he heard someone cry. "Form up, men!"

Ahead, he could see the soldiers forming ranks, a wall of Demacian shields waiting to meet the charge. Something was wrong. There were too many.

Without breaking stride be brought his greataxe around, sundering the lead enemy's shield and toppling him backward. Urgot waded in - oblivious to the danger - swinging the weapon in wide arcs to broaden the hole in his enemy's defenses. The sounds of combat filled the air as chaos erupted about him. For an instant, the Demacians were staggered, offering him a moment's reprieve.

A fresh wound leaked blood into his eyes, and he smeared it away as he peered through the havoc. Another bolt of lightning revealed a resolute, armored form to the rear of the vanguard who was shouting orders while steadying himself against an ancient oak. Urgot began moving once more, battleaxe leading the way.

He hacked his way to the back of the enemy force, the cries of his fellows lending urgency to his attack. The Demacians were rallying. His comrades were being overwhelmed. He lunged forward to intercept the enemy commander, axe held high, as he moved to rejoin the fray.

His opponent darted to the side and the axeblade bit firmly into the trunk of the tree. Urgot wrenched wildly, struggling to free the stubborn weapon. But it was too late. There was a flash of silver, and everything fell silent. His vision blurred as he stumbled backward, arms extended before him. The ruined appendages - ending just below the wrist - burned white hot agony as they issued forth a torrent of gore.

"Do you remember, Urgot?" asked a familiar voice. Urgot turned to face who addressed him. The carnage around him had vanished, and it was daybreak now. He was standing at a clearing in the woods. He could hear the birds chirping in the brisk morning air. Garen, the Might of Demacia, stood a few paces away, idly wiping the blood from his sword.

"I remember, Demacian," croaked the maimed warrior, stoically, "I remember what you have done to me."

A wicked smile curled at the edge of Garen's lips. "It is not over," he mocked.

In the blink of an eye he was gone, replaced by a cheering crowd of Noxian warriors. Urgot's mutilated right arm now ended in a vicious looking glaive, a gift from a field surgeon. He looked down. At his feet, bound prostrate in the dirt, was a handsome, blonde haired youth. Jarvan IV, the Crown Prince of Demacia stared up at him, piercing blue eyes locked on his executioner without fear. Though he was defeated, the air of pride and dignity about him could not be tempered.

Urgot wore a self-satisfied grin as he raised his arm to strike the fatal stroke. An arrow caught him in the chest, staying his hand. He gasped in pain, looking up just in time to catch a glimpse of that same armored figure closing in on him with uncanny speed, weapon raised menacingly.

He plummeted to the earth, a warm puddle spreading rapidly beneath him with each slow, deafening beat of his heart. He felt to scream, but could not find his breath. This could not be the end! Not like this! This was his moment. Not like this! Blackness closed in around him, leaving him alone with his killer.

"Why do you want to join the League, Urgot?" asked Garen, leaning heavily on his sword.

Urgot's labored gasps ceased. He was whole once more, his metal legs creaking as he quivered with rage. Necromantic energy raced along his metallic spine. "Revenge!" he roared, eyes ablaze with hatred.

Garen nodded, taking a step closer. "How does it feel, exposing your mind?"

In response, Urgot raised his mighty glaive over his head and brought it down furiously on the image of his nemesis. He found only the open air as the phantom dissolved into the dark. The great doors before him flew open. The League was waiting.

Development

  • Battlecast Urgot concept (by Riot Artist The-Bravo-Ray)
  • 1st Classic Splash Art
  • Urgot concept art

Champion Sneak Peek

The Champion was officially revealed first in the Issue 3 of The Journal of Justice. Then it was announced in the Official forums:

Some stories bring new meaning to the phrase: "cautionary tale," and I'm pretty sure that this one qualifies. Meet Urgot, the Headman's Pride. As you might be able to tell, this bloke's seen a few scrapes in his life and, by this point, is a bit the worse for wear. While he may not be winning any beauty contests, you're really got to admit it, the guy's got style. Unless, of course, you’re an arachnophobe. Then the two of you might have issues. Be on the lookout for Urgot as he scuttles his way onto the Field of Justice in the coming patch [1].

Battlecast Urgot - the Future of Warfare!

Announced by NeeksNaman:

Urgot BattlecastSkin

Battlecast Urgot

Summoners!

Pididily Labs is proud to unveil Battlecast Urgot, our latest and most ingenious creation!

A wise man once said: “To secure peace is to prepare for war!” To this end we have outfitted Urgot, the Headsman’s Pride with the latest in peacekeeping techmaturgy. This includes the new sounds and spell effects for your Terror Capacitor, Acid Hunter Missile Array and Hyper-Kinetic Position Reverser! Unleash your payload on any target to catch these intimidating new weapon systems in action! Welcome to the future of warfare!

Patch history

V4.16:
  • General
    • New basic attack animation.

V4.15:

  • General
    • Basic attack missile speed increased to 1600 from 1300.
    • Recommended items have been updated.
  • Acid Hunter.png Acid Hunter
  • Hyper-Kinetic Position Reverser.png Hyper-Kinetic Position Reverser
    • Cooldown reduced to 120 / 110 / 100 seconds from 120 at all rank.
    • Mana cost reduced to 100 from 120.
    • Now grants bonus armor and magic resistance immediately, changed from after a 0.25 second delay.
    • Urgot now ignores unit collision for 1 second after successfully using Hyper-Kinetic Position Reverser.png Hyper-Kinetic Position Reverser.
    • The in-game camera no longer shifts for Urgot when he completes his Hyper-Kinetic Position Reverser.png Hyper-Kinetic Position Reverser, so Urgot can follow-up with appropriate skillshots without having to re-orient his camera.

V4.11:

  • General
    • New Classic splash art.

V4.5:

  • Stats
    • Base armor increased to 19 from 15.

V3.5 (Balance Updates):

V1.0.0.152:

  • Stats
    • Base movement speed increased to 335 from 310.

V1.0.0.144:

  • Acid Hunter.png Acid Hunter
    • Base damage reduced to 10/40/70/100/130 from 50/80/110/140/170.
    • Scaling changed to +0.85 per total attack damage from +1.2 per bonus attack damage.

V1.0.0.143:

  • Acid Hunter.png Acid Hunter
    • Damage adjusted to 50/80/110/140/170 (+1.2 per bonus attack damage) from 10/40/70/100/130 (+0.85 per total attack damage).
    • Lock-on missile cast range reduced to 1200 from 1500.
    • Rank 1 range is no longer higher than other ranks.
  • Noxian Corrosive Charge.png Noxian Corrosive Charge
    • Cooldown increased to 15/14/13/12/11 seconds from 11 at all ranks.
    • Cast range reduced to 900 from 950.
  • Hyper-Kinetic Position Reverser.png Hyper-Kinetic Position Reverser
    • Cast range reduced to 550/700/850 from 700/775/850.

V1.0.0.140b:

V1.0.0.123:

V1.0.0.120:

V1.0.0.114:

V1.0.0.112:

  • Acid Hunter.png Acid Hunter
    • Fixed a bug that was causing missile lock to shoot further than intended.

V1.0.0.107:

  • Stats
    • Base attack damage reduced to 51.6 from 54.1.
    • Attack damage per level increased to 3.6 from 3.1.
    • Range increased to 425 from 400.
  • Acid Hunter.png Acid Hunter
    • Base damage reduced to 15/45/75/105/135 from 30/60/90/120/150.
    • Attack damage scaling increased to 85% from 70%.
  • Terror Capacitor.png Terror Capacitor
    • Shield health changed to 80/140/200/260/320 from 80/120/160/200/240.
  • Noxian Corrosive Charge.png Noxian Corrosive Charge
    • Now deals physical damage instead of magic damage.
    • Damage changed to 75/130/185/240/295 (+0.6 per bonus attack damage) from 100/155/210/265/320 (+0.8 per ability power).
    • Now reduces 12/14/16/18/20% of the target's armor instead of 10/15/20/25/30 flat armor.
  • Updated recommended items.
  • Fixed a bug that was causing Urgot's auto-attack to have a slight delay when clicking a unit for the first time.

V1.0.0.103:

  • Removed "Recommended" tag.
  • Acid Hunter.png Acid Hunter
    • Can no longer lock onto invisible minions or objects like wards.
  • Noxian Corrosive Charge.png Noxian Corrosive Charge
    • Will no longer lock onto invisible minions or objects like wards.

V1.0.0.100:

V1.0.0.99: Added.

  • Zaun-Touched Bolt Augmenter.png Zaun-Touched Bolt Augmenter (Innate)
    • Enemies hit by Urgot have their damage output reduced.
  • Acid Hunter.png Acid Hunter (Q)
    • Urgot fires a straight line missile that deals damage to the first enemy it hits. If an enemy is hit by a Corrosive Charge then Acid Hunter can target lock onto them, guaranteeing a hit.
  • Terror Capacitor.png Terror Capacitor (W)
    • Urgot is shielded from damage and slows enemies with each hit.
  • Noxian Corrosive Charge.png Noxian Corrosive Charge (E)
    • Urgot fires a corrosive missile to a location that splashes to enemies on impact, dealing damage and reducing their armor. Allows target locking with Acid Hunter.
  • Hyper-Kinetic Position Reverser.png Hyper-Kinetic Position Reverser (Ultimate)
    • Urgot locks an enemy champion in place as he swaps positions with them, gaining armor and magic resist in the process.

References

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