Previous Lore

Urgot Render old

There are warriors who become great for their strength, cunning, or skill with arms. Others simply refuse to die. UrgotSquare.png Urgot, once a great soldier of Noxus, may constitute a case in support of the latter. Prone to diving headlong into enemy battle lines, Urgot sowed chaos throughout the enemy ranks, often sustaining grievous injuries in the process. When his body was unable to weather further abuse, the crippled Urgot was delegated the position of High Executioner of Noxus. By this time, his hands had been ruined and he could barely walk. Scythe-like grafts affixed to his maimed limbs served to carry out his bloody work.

Urgot finally met his end at what should have been his finest hour. Because of his military background, he often accompanied detachments into foreign territory to carry out judgment. After ambushing an enemy force, Jarvan IV Jarvan IV, the Crown Prince of Demacia, fell into the clutches of Urgot's division. Too far from Noxus to risk transporting their prize for ransom, Urgot prepared to dispose of their captive. At the final moment, however, the Dauntless Vanguard, led by Garen Garen, the Might of Demacia, intervened, and Urgot was cut in two by the zealous warrior as he scrambled to free his Prince. In recognition of his service, the executioner's remains were remanded to the Bleak Academy for reanimation. A lifetime of abuse, however, had left his body in a catastrophic state; proving problematic to the necromancers' craft. Professor Stanwick Pididly, the prevailing scholar of Zaun, offered a solution. Within Pididly's laboratories, a nightmarish new body was forged for Urgot. Now as much machine as man, Urgot arrived at the League of Legends in search of the man who ended his life; necromantic energies coursing through his metal veins.

"We can rebuild him. We have the techmaturgy."
Professor Stanwick Pididly

Candidate: Urgot
Date: 24 August, 20 CLE

OBSERVATION

Urgot shambles along the great hall of the Institute of War, spider-like legs ferrying his bloated, bulbous body towards his ultimate goal. The scrape of metal against marble and the dull crackle of energy mark his passage as he moves with deceptive agility. His horrid emotionless visage belies the conviction in his gaze.

From his right arm swings a wicked-looking blade, beginning where the hand should have been. His left arm terminates in a cannon, a similarly poor replacement for the extremity. He creaks to a halt before a pair of ornate marble doors. He lifts one of his segmented metal legs, extending it forward to deal with the blocking portal, which slides open easily at his touch. His scarred, patchwork skin - blanched in the eerie glow of the techmaturgical engine that sustains him - glistens with beads of sweat as he scuttles inside.

REFLECTION

The darkness around him grew heavy and familiar. He could feel the dew on his scalp as a stiff breeze crossed over him. His whole body trembled, but there was no fear in it. Only the anticipation of what was to come. Urgot wrung his fingers around the shaft of his axe. His fingers! He lifted a hand in front of his face. As his eyes adjusted to the darkness, he stared in disbelief at the sight of his own, unspoiled digits. Just beyond them he recognized the dour face of Sion, his commanding officer, a whistle pinched between his lips.

An arc of lightning lit the sky, its brilliance revealing a distant silhouette. Thunder followed a few seconds later. Could it be? Could he be here, now?

The shrill squeal of his commander's whistle wrenched him from his contemplations. Almost involuntarily, he broke into a charge, dashing headlong towards his distant adversary.

"Gatecrashers!" he heard someone cry. "Form up, men!"

Ahead, he could see the soldiers forming ranks, a wall of Demacian shields waiting to meet the charge. Something was wrong. There were too many.

Without breaking stride be brought his greataxe around, sundering the lead enemy's shield and toppling him backward. Urgot waded in - oblivious to the danger - swinging the weapon in wide arcs to broaden the hole in his enemy's defenses. The sounds of combat filled the air as chaos erupted about him. For an instant, the Demacians were staggered, offering him a moment's reprieve.

A fresh wound leaked blood into his eyes, and he smeared it away as he peered through the havoc. Another bolt of lightning revealed a resolute, armored form to the rear of the vanguard who was shouting orders while steadying himself against an ancient oak. Urgot began moving once more, battleaxe leading the way.

He hacked his way to the back of the enemy force, the cries of his fellows lending urgency to his attack. The Demacians were rallying. His comrades were being overwhelmed. He lunged forward to intercept the enemy commander, axe held high, as he moved to rejoin the fray.

His opponent darted to the side and the axeblade bit firmly into the trunk of the tree. Urgot wrenched wildly, struggling to free the stubborn weapon. But it was too late. There was a flash of silver, and everything fell silent. His vision blurred as he stumbled backward, arms extended before him. The ruined appendages - ending just below the wrist - burned white hot agony as they issued forth a torrent of gore.

"Do you remember, Urgot?" asked a familiar voice. Urgot turned to face who addressed him. The carnage around him had vanished, and it was daybreak now. He was standing at a clearing in the woods. He could hear the birds chirping in the brisk morning air. Garen, the Might of Demacia, stood a few paces away, idly wiping the blood from his sword.

"I remember, Demacian," croaked the maimed warrior, stoically, "I remember what you have done to me."

A wicked smile curled at the edge of Garen's lips. "It is not over," he mocked.

In the blink of an eye he was gone, replaced by a cheering crowd of Noxian warriors. Urgot's mutilated right arm now ended in a vicious looking glaive, a gift from a field surgeon. He looked down. At his feet, bound prostrate in the dirt, was a handsome, blonde haired youth. Jarvan IV, the Crown Prince of Demacia stared up at him, piercing blue eyes locked on his executioner without fear. Though he was defeated, the air of pride and dignity about him could not be tempered.

Urgot wore a self-satisfied grin as he raised his arm to strike the fatal stroke. An arrow caught him in the chest, staying his hand. He gasped in pain, looking up just in time to catch a glimpse of that same armored figure closing in on him with uncanny speed, weapon raised menacingly.

He plummeted to the earth, a warm puddle spreading rapidly beneath him with each slow, deafening beat of his heart. He felt to scream, but could not find his breath. This could not be the end! Not like this! This was his moment. Not like this! Blackness closed in around him, leaving him alone with his killer.

"Why do you want to join the League, Urgot?" asked Garen, leaning heavily on his sword.

Urgot's labored gasps ceased. He was whole once more, his metal legs creaking as he quivered with rage. Necromantic energy raced along his metallic spine. "Revenge!" he roared, eyes ablaze with hatred.

Garen nodded, taking a step closer. "How does it feel, exposing your mind?"

In response, Urgot raised his mighty glaive over his head and brought it down furiously on the image of his nemesis. He found only the open air as the phantom dissolved into the dark. The great doors before him flew open. The League was waiting.

Previous Quotes

Pick
  • Urgot Select
    "Eternal life... endless torture."
Ban
  • Urgot.attack2
    "I detect the presence of scum."
Attacking
  • Urgot.attack1
    "Execute."
  • Urgot.attack2
    "I detect the presence of scum."
  • Urgot.attack3
    "Only I will remain."
  • Urgot.attack4
    "They are condemned."
  • Urgot.attack5
    "Must... punish."
  • Urgot.attack6
    "Death is the only escape."
Movement
  • Urgot.move1
    "Destination received."
  • Urgot.move2
    "Cannot... rest."
  • Urgot.move3
    "Endless misery."
  • Urgot.move4
    "They will know fear."
  • Urgot.move5
    "The gift of eternal pain."
  • Urgot.move6
    "Systems ready."
  • Urgot.move7
    "The fortunate will be eradicated."
  • Urgot.move8
    "Existence is torment."
  • Urgot.move9
    "Hydraulics activated."
Taunt
  • Urgot.taunt1
    "There's no coming back from your demise."
  • Urgot.taunt2
    "Fear? No... I am the mindkiller."
Joke
  • Urgot.joke
    "You can't beat me, so join me. I need a good pair of legs."
Laugh
  • Urgot.laugh1
    Urgot laughs.
  • Urgot.laugh2
    Urgot laughs.
  • Urgot.laugh3
    Urgot laughs.
  • Urgot.laugh4
    Urgot laughs.

Previous Abilities

Zaun-Touched Bolt Augmenter
Zaun-Touched Bolt Augmenter

Urgot's basic attacks and Acid Hunter.png Acid Hunter reduce the damage dealt by his target by 15% for 2.5 seconds.

Ability Details
Zaun-Touched Bolt Augmenter is an on-action effect.

Additional Information:

  • Zaun-Touched Bolt Augmenter does not affect true damage dealt by his target.
  • Zaun-Touched Bolt Augmenter does not stack. Subsequent auto-attacks or Acid Hunter.png Acid Hunter hits will only refresh the duration of the debuff.


Acid Hunter
TARGET RANGE: 1000 / 1200
SPEED: 1550
COST: 40 mana
COOLDOWN: 2
Acid Hunter

Active: Urgot fires a missile in a line, dealing physical damage to the first enemy it hits and refunding 20 mana if it kills its target.

  • Physical Damage: 10 / 40 / 70 / 100 / 130 (+ 85% AD)

Acid Hunter can also directly target enemies affected by Noxian Corrosive Charge.png Noxian Corrosive Charge, passing over all other enemies to hit them directly, and gaining increased range.

Ability Details
Acid Hunter is a linear, collision skillshot with a unit-targeted component.

Additional Information:

  • The lock-on casting Acid Hunter does not need vision of the target to activate; as long as the cursor is hovering over an enemy debuffed by Noxian Corrosive Charge.png Noxian Corrosive Charge and they are within the ability's radius around Urgot, the missile lock-on will trigger. This includes both stealthed units and units hidden in the fog of war.


Terror Capacitor
COST: 55 / 60 / 65 / 70 / 75 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Terror Capacitor

Active: Urgot shields himself for up to 5 seconds, also causing his basic attacks and Acid Hunter.png Acid Hunter to Slow icon slow his target for 1.5 seconds while the shield holds.

  • Shield Strength: 60 / 100 / 140 / 180 / 220 (+ 80% AP) (+ 8% maximum mana)
  • Slow: 20 / 25 / 30 / 35 / 40%
Ability Details
Terror Capacitor is a self-targeted buff with an on-action effect component.

Additional Information:

  • Terror Capacitor has no cast time and does not interrupt Urgot's previous orders.
  • Terror Capacitor may be activated while channeling Hyper-Kinetic Position Reverser.png Hyper-Kinetic Position Reverser without cancelling the channel.
  • Terror Capacitor's slow does not stack. Subsequent auto-attacks or Acid Hunter.png Acid Hunter hits will only refresh the duration of the slow.
  • If Terror Capacitor is activated while auto-attack or Acid Hunter.png Acid Hunter projectiles are mid-flight, they will still apply the slow on impact.


Noxian Corrosive Charge
TARGET RANGE: 900
EFFECT RADIUS: 150
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
Noxian Corrosive Charge

Active: Urgot launches a corrosive charge to the target location, dealing physical damage to all enemies hit over 5 seconds and reducing their armor for the duration.

「 Physical Damage Per Second: 15 / 26 / 37 / 48 / 59 (+ 12% bonus AD) 」「 Total Physical Damage: 75 / 130 / 185 / 240 / 295 (+ 60% bonus AD) 」

  • Armor Reduction: 12 / 14 / 16 / 18 / 20% of target's armor
Ability Details
Noxian Corrosive Charge is a ground-targeted area of effect.

Additional Information:

  • Noxian Corrosive Charge grants a brief instance of sight around where it is cast.
  • The armor reduction is dynamic - if a debuffed unit's armor changes, the reduction will adjust itself accordingly.


Hyper-Kinetic Position Reverser
TARGET RANGE: 500 / 700 / 850
EFFECT RADIUS: 375
COST: 100 mana
COOLDOWN: 120 / 100 / 80
Hyper-Kinetic Position Reverser

Active: Urgot grants himself damage reduction for 5 seconds and channels for 1 second, Suppression icon suppressing the target enemy champion for the duration. Upon completing the channel, Urgot and his target blink to each other's locations, allowing Urgot to ignore unit collision for 1 second, Slow icon slowing the target by 40% for 3 seconds and causing nearby enemies to Fear icon flee for 1.5 seconds excluding his target.

  • damage reduction: 30 / 40 / 50%
Ability Details
Hyper-Kinetic Position Reverser is a unit-targeted blink with buff and debuff components.
  • Does not apply spell effects.
  • Banshee's Veil item.png Spell shields will block the initial suppression, but will not prevent the blink and slow should Urgot complete the channel anyway.

Additional Information:

  • Crowd control immunity such as Black Shield.png Black Shield or Ragnarok.png Ragnarok will prevent the suppression effect, but if the channel completes the target will still be moved.
  • If Urgot is immobilized somehow when the channel completes, neither Urgot nor his target will be moved.
  • Hyper-Kinetic Position Reverser cannot be voluntarily cancelled by Urgot mid-cast.


Previous Splash Art

Patch History

V7.15 - Rework
  • Full Relaunch
  • General
  • Stats
    • Base health reduced to 585 from 586.52.
    • Health growth reduced to 88 from 89.
    • Base health regeneration reduced to 6.25 from 6.505.
    • Health regeneration growth increased to 0.7 from 0.6.
    • Base attack damage increased to 55 from 54.05.
    • Attack damage growth increased 4 from 3.6.
    • Base attack speed reduced to 0.595 from 0.644.
    • Attack speed growth increased to 3.75% from 2.9%.
    • Base armor increased to 30 from 24.544.
    • Armor growth increased to 4.25 from 3.3.
    • Base magic resistance increased to 32.1 from 30.
    • Magic resistance growth increased to 1.25 from 0.5.
    • Attack range reduced to 350 from 425.
    • Base movement speed reduced to 330 from 335.
  • Echoing Flames.png Echoing Flames - Passive
    • Innate: Urgot's six legs each conceal a shotgun that covers an arc, together forming a full circle of cover around him. Each shotgun has one shell and an individual reload timer of 30 / 25 / 20 / 15 / 10 seconds.
    • The next basic attack in the direction of a loaded shotgun causes it to fire, dealing 40 - 100 (based on level)% AD (+ 4.5 / 5.25 / 6 / 7 / 8% of target's maximum health) physical damage to all enemies hit within, up to 25 - 365 (based on level) against monsters.
    • Echoing Flames deals 10% reduced damage to enemies recently damaged in the last 5 seconds, stacking up to 3 times.
  • Corrosive Charge.png Corrosive Charge - Q spell
    • Active: Urgot launches a canister at the target location that explodes after a brief delay, dealing 25 / 70 / 115 / 160 / 205 (+ 70% AD) physical damage and Slow icon slowing all enemies hit by 45 / 50 / 55 / 60 / 65% for 1 second.
    • Mana Cost: 55
    • Cooldown: 12 / 11 / 10 / 9 / 8 seconds
  • Purge.png Purge - W spell
    • Passive: Urgot's other abilities apply Purge to enemy champions for a few seconds.
    • Active: Urgot shields himself for 60 / 90 / 120 / 150 / 180 (+ 30% bonus health) and autonomously attacks the nearest enemy for the next 4 seconds, without interrupting his movement, prioritizing enemy champions marked for Purging.
    • Urgot attacks with 3.0 attack speed but deals 12 (+ 20 / 24 / 28 / 32 / 36% AD) physical damage, with only 33.3% on-hit damage and cannot Critical strike icon critically strike. Attacks deal a minimum of 50 damage against minions.
    • While active, Urgot also gains 40% slow resistance and Ghost ghost versus non-champions but attacking reduces his base movement speed by 125 for 1 second.
    • Mana Cost: 45 / 50 / 55 / 60 / 65
    • Cooldown: 13 / 12 / 11 / 10 / 9 seconds
  • Disdain.png Disdain - E spell
    • Active: After a brief delay, Urgot dashes in the target direction, dealing 60 / 100 / 140 / 180 / 220 (+ 50% AD) physical damage to all enemies in the way and Airborne icon knocking them aside.
    • Urgot comes to a stop upon colliding with an enemy champion, Stun icon stunning them for 0.75 seconds and Airborne icon flinging them over himself.
    • Mana Cost: 50
    • Cooldown: 16 / 15 / 14 / 13 / 12 seconds
  • Fear Beyond Death.png Fear Beyond Death - R spell
    • First Cast: Urgot fires a chem-drill forward that impales the first enemy champion struck, dealing physical damage, leashing them for 3 seconds and Slow icon slowing them by 0% - 75% (based on target's missing health).
    • If the target is below 25% of their maximum health, Fear Beyond Death can be re-activated, and automatically does so after 3 seconds if the target is within the threshold.
    • Second Cast: Urgot begins channeling as he launches chains at the target, Suppression icon suppressing them on impact and reeling them in over X seconds, during which they are untargetable by other effects.
    • The channel can only be interrupted by Urgot's death. If the channel is successful, the target is executed and surrounding enemies are Fear icon terrified for 1.5 seconds.
    • Mana Cost: 100
    • Cooldown: 120 / 95 / 70 seconds
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V6.5
V5.22
V5.5
  • Terror Capacitor.png Terror Capacitor
    • Shield decreased to 60 / 100 / 140 / 180 / 220 from 80 / 130 / 180 / 230 / 280.
    • Now scales with 8% of urgot maximum mana.
  • Hyper-Kinetic Position Reverser.png Hyper-Kinetic Position Reverser
    • Cooldown reduced to 120 / 100 / 80 from 120 / 110 / 100.
V4.16
  • General
    • New basic attack animation.
V4.15
  • General
    • Basic attack missile speed increased to 1600 from 1300.
    • Recommended items have been updated.
  • Acid Hunter.png Acid Hunter
  • Hyper-Kinetic Position Reverser.png Hyper-Kinetic Position Reverser
    • Cooldown reduced to 120 / 110 / 100 seconds from 120 at all rank.
    • Mana cost reduced to 100 from 120.
    • Now grants bonus armor and magic resistance immediately, changed from after a 0.25 second delay.
    • Urgot now ignores unit collision for 1 second after successfully using Hyper-Kinetic Position Reverser.png Hyper-Kinetic Position Reverser.
    • The in-game camera no longer shifts for Urgot when he completes his Hyper-Kinetic Position Reverser.png Hyper-Kinetic Position Reverser, so Urgot can follow-up with appropriate skillshots without having to re-orient his camera.
V4.11
  • General
    • New Classic splash art.
V4.5
  • Stats
    • Base armor increased to 19 from 15.
V3.5 (Balance update)
V1.0.0.152
  • Stats
    • Movement speed increased to 335 from 310.
V1.0.0.144
  • Acid Hunter.png Acid Hunter
    • Base damage reduced to 10 / 40 / 70 / 100 / 130 from 50 / 80 / 110 / 140 / 170.
    • Scaling changed to (+ 85% Total AD) from (+ 120% Bonus AD).
V1.0.0.143
  • Acid Hunter.png Acid Hunter
    • Damage adjusted to 50 / 80 / 110 / 140 / 170 (+ 120% Bonus AD) from 10 / 40 / 70 / 100 / 130 (+ 85% Total AD).
    • Lock-on missile cast range reduced to 1200 from 1500.
    • Rank 1 range is no longer higher than other ranks.
  • Noxian Corrosive Charge.png Noxian Corrosive Charge
    • Cooldown increased to 15 / 14 / 13 / 12 / 11 seconds from 11 at all ranks.
    • Cast range reduced to 900 from 950.
  • Hyper-Kinetic Position Reverser.png Hyper-Kinetic Position Reverser
    • Cast range reduced to 550 / 700 / 850 from 700 / 775 / 850.
V1.0.0.140b
V1.0.0.123
V1.0.0.120
V1.0.0.114
  • Stats
    • Base health reduced to 437 from 457.
  • Zaun-Touched Bolt Augmenter.png Zaun-Touched Bolt Augmenter
    • Fixed a bug where it was reducing true damage.
  • Terror Capacitor.png Terror Capacitor
    • Fixed a bug where the slow was stacking.
  • Acid Hunter.png Acid Hunter
    • Base damage reduced to 10 / 40 / 70 / 100 / 130 from 15 / 45 / 75 / 105 / 135.
V1.0.0.112
  • Acid Hunter.png Acid Hunter
    • Fixed a bug that was causing missile lock to shoot further than intended.
V1.0.0.107
  • Stats
    • Base attack damage reduced to 51.6 from 54.1.
    • Attack damage per level increased to 3.6 from 3.1.
    • Range increased to 425 from 400.
  • Acid Hunter.png Acid Hunter
    • Base damage reduced to 15 / 45 / 75 / 105 / 135 from 30 / 60 / 90 / 120 / 150.
    • Attack damage scaling increased to (+ 85% AD) from (+ 70% AD).
  • Terror Capacitor.png Terror Capacitor
    • Shield health changed to 80 / 140 / 200 / 260 / 320 from 80 / 120 / 160 / 200 / 240.
  • Noxian Corrosive Charge.png Noxian Corrosive Charge
    • Now deals physical damage instead of magic damage.
    • Damage changed to 75 / 130 / 185 / 240 / 295 (+ 60% Bonus AD) from 100 / 155 / 210 / 265 / 320 (+ 80% AP).
    • Now reduces 12 / 14 / 16 / 18 / 20% of the target's armor instead of 10 / 15 / 20 / 25 / 30 flat armor.
  • Updated recommended items.
  • Fixed a bug that was causing Urgot's auto-attack to have a slight delay when clicking a unit for the first time.
V1.0.0.103
  • Removed "Recommended" tag.
  • Acid Hunter.png Acid Hunter
    • Can no longer lock onto invisible minions or objects like wards.
  • Noxian Corrosive Charge.png Noxian Corrosive Charge
    • Will no longer lock onto invisible minions or objects like wards.
V1.0.0.100
V1.0.0.99 Added.
  • Zaun-Touched Bolt Augmenter.png Zaun-Touched Bolt Augmenter (Innate)
    • Enemies hit by Urgot have their damage output reduced.
  • Acid Hunter.png Acid Hunter (Q)
    • Urgot fires a straight line missile that deals damage to the first enemy it hits. If an enemy is hit by a Corrosive Charge then Acid Hunter can target lock onto them, guaranteeing a hit.
  • Terror Capacitor.png Terror Capacitor (W)
    • Urgot is shielded from damage and slows enemies with each hit.
  • Noxian Corrosive Charge.png Noxian Corrosive Charge (E)
    • Urgot fires a corrosive missile to a location that splashes to enemies on impact, dealing damage and reducing their armor. Allows target locking with Acid Hunter.
  • Hyper-Kinetic Position Reverser.png Hyper-Kinetic Position Reverser (Ultimate)
    • Urgot locks an enemy champion in place as he swaps positions with them, gaining armor and magic resist in the process.

References