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Gameplay
- Champion Spotlight
- Recommended Items
Tips
- Playing As
- Playing Against
Tricks
- Ability Usage
- makes hard to kill in a 1v1 fight, especially if he is built tanky.
- Try to apply on an enemy carry during a teamfight to reduce their overall damage output.
is a strong debuff that can save your team from a lot of damage. Apply it liberally to enemy champions when fighting.
- When farming, time the activation of your s so that you fire it in between your autoattacks. That way, you farm as efficiently as possible and you can also push the lane very fast this way. If no enemies are nearby, begin farming a creep wave by hitting the back line of enemy minions with and let the corrosion deal it's full damage to the minions while you destroy the close-attacking minions with your autoattacks and .
- Prior to firing
- A locked-on range and can hit even if the target is not visible to you, being in brush, the fog of war and even in stealth. has incredible
- can hit through walls, giving an unexpected attack with a surprising amount of damage.
- has good range and hits unarmored targets hard even when not locked-on. Getting in the habit of using the skill shot occasionally, even when isn't necessary applied, helps to throw enemies off their rhythm and makes you a threat even when your lock-on fails or wears off.
, try hovering over an enemy afflicted by . Upon launching, the will ignore all other enemies and fly directly to the corroding target.
- The will dramatically improve fighting ability if he gets it; the high mana regeneration lend itself to constant barrages, while the cooldown reduction allows him to lock on targets with more frequently.
- You will only slow enemies as long as your shield remains active, so consider putting ranks into to provide with a crippling slow, better chances of maintaining it and greater durability in skirmishes.
- Using with can allow you to quickly catch fleeing opponents or deter individual pursuers.
- fog of war. Use it to scout without risk. is capable of revealing the
- His
- Whenever there are any squishy targets on the other team, use to swap them into your team to get an easy kill.
- Remember that although grants damage reduction, you are not invincible. Take note of nearby towers or enemy champions that can burst you down before its channel is complete.
- suppresses the target while channeling, so it can be used for deterring an enemy's escape for your team to finish off your target. It can also be used to interrupt your enemies' channeled spells, such as 's .
should be used to pull enemies right into ganks and towers, but it also has a use in escaping should your escape path be blocked by an enemy.
- skillset makes him most effective in eliminating the enemy team's carries, but don't overestimate his toughness. In general, it is a good idea to keep your distance from DPS champions until they have been weakened or separated.
- can be used over walls to pull an enemy through it, provided that he can see the enemy. This can be used offensively and defensively either when you are being chased, ganking in the jungle, or caught in a teamfight.
- is great at harassing. Use the long range and reasonably wide area of effect of to weaken enemy champions with impunity while simultaneously farming.
- One strategy to take down an enemy champion as is to conserve your abilities for chasing. As soon as your target begin retreating, pop your shield and keep hitting them with as many autoattacks as you can until 's time limit is almost up, then catch your victim with and follow up by striking with as many s as you can before your opponent is out of range.
- armor reduction from make it extremely difficult for opponents to gauge his strength, frequently causing enemies to trade blows with and usually take more damage. Don't overestimate your foe's intelligence or you will miss opportunities to take them out when they make this common mistake. passive damage reduction from , extra survivability from , and the
- Mastery Usage
- Item Usage
- Stacking high amounts of attack damage on will make his and basic attacks more powerful.
- mana problems. Later in the game, provides more damage to his , especially if chooses to build more mana with items like . is a great first item on since it gives him attack damage and helps solve his
- has great synergy with 's because the damage over time ticks will apply 's armor shred.
- life steal is valuable to boost survivability. is a good late-game item since
- Other standard attack damage items such as are not as effective since 's main damage source, , cannot crit and does not apply on-hit effects.
- armor to counter you. is also a good late-game item if the enemy team is building
- can be mana-hungry in the laning phase, but buying should eliminate mana problems for the rest of the game. If you decide not to focus your build around picking up early, other mana regeneration sources are recommended.
- can be an effective defensive item for as his can offer the additional time necessary for a last escape, or give you time for cooldowns to refresh so you can quickly focus down low health enemies who linger nearby.
- Another good option may be . It's armor and health boost will make you hard enough to kill after switching places, plus it's slowing component may prove useful when escaping or after switching places to slow surrounding enemies and make them easier to be caught off.
- Another unorthodox item late game is life steal only benefits him as fast as he can attack, staggering his autos with will allow to maximize his healing (as benefits from full spell vamp), granting an uninterrupted stream of healing, while the Ability Power granted adds slight bonuses to his .
- Instead of , may be taken. It also provides healing via , but grants much more useful statistics as cooldown reduction and lots of attack damage. It's damage mitigation component also allows him to survive longer after
, although very effective when combined with . As has no natural sustain and
is a strong if unorthodox item on . Although it does little for your long-range combo, greatly increases his presence in close combat due to constant procs.
- Another unorthodox item late game is life steal only benefits him as fast as he can attack, staggering his autos with will allow to maximize his healing (as benefits from full spell vamp), granting an uninterrupted stream of healing, while the Ability Power granted adds slight bonuses to his .
- Attack damage items are worth buying for the early game; however, due to the risk of using his ultimate in the late game, it is recommended to build some survivability items afterwards.
- Cooldown reduction can let fire more locked-on s before the debuff fades. With no CDR, he can fire 3 shots per lock on. With 16.7% CDR, he can fire 4. With 37.5% CDR, he can fire 5. However, the above values are mathematical and do not take into account input lag or delay.
- In practice, 40% cooldown reduction makes it easy to shoot 5 s per .
- The Crest of Insight Crest of Insight will greatly help if he can secure it.
- Cooldown reduction is invaluable for other skills as well, granting more temporary durability through and a longer debuff uptime for .
- is an effective mid game item for as its armor helps him fight physical damage champions, while the mana and cooldown reduction help him spam his and adds to the damage from . is also effective for the same purpose.
- is another possible purchase for during late game, since its active helps him, and is upgraded from , which gives him flat armor penetration.
- Another way, however mostly tanky, is to buy
- However, if tank items are good on , you cannot ignore getting some attack, because enemy team can just ignore you. One or two are enough,three at max if your team does not have a tank/initiator.
. It's haste component may help you cast place-switcher, health bonus will make you more hard to kill and it's mana boost combined with will grant you some more damage.
- An early is great because in addition to improving all around, it can later be upgraded into , which adds both attack damage and magic resistance, and as such it can complement damage output with improved survivability.
- is a strong upgrade for 's boots as his hits will proc its speed increase. This allows him to kite and chase enemies very well.
- Countering
- does only physical damage, so getting armor items is effective in mitigating his DPS.
- Move erratically to avoid being hit by minion kill. Use feints to cause them to misfire. thus preventing lock-on with . Experienced players will often wait for you to move into position for an attack or
- Champions with gap closing abilities can combat dash to coincide with his . effectively by staying within close range and timing their
- lacks mobility and is vulnerable to champions with good DPS, especially those with frequent disables or items such as .
- Avoid committing to a close quarters 1v1 battle with unless you are certain of an overwhelming victory. His abilities make it difficult to escape a losing battle.
- Keep in mind, however, that after reaches level 6, can allow for an easy escape by switching places with the ganking champion. Either make sure the ganking champion has a way to block or break the suppress, or be prepared to interrupt the channel. If he is unable to use his ultimate to escape, is usually a relatively easy kill.
tends to be rather predictable, in that whenever he lands a , he will almost always chase the target in order to land his full combo. This can be easily exploited to bait him into overextending for a gank.
- Be mindful of
- But remember that block only one ability, he can easily pop the shield with or , especially if you are going to engage him without anything between you and him
- Although will remove the suppression from , you will still swap positions with him. After removing the suppression, run towards your team to put in an unfavorable position.
ultimate, as you or your team can quickly be pulled into danger. Prevent this by having spell shield/cancel items such as or .
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