Every [10/Attack Speed] seconds or after ability use, Kiell charges a stack of Revolver. For each stack, Kiell gains +10% Attack Speed. Kiell may have up to 1 [+0.5 per level] charges of Revolver at any time (1-10).
Cooldown: 15 / 14 / 13 / 12 / 11
Cost: 50 / 60 / 70 / 80 / 90 mana
Active: Kiell rolls forward, dropping a bomb where he started the roll, ignoring unit collision. Upon exiting the roll, Kiell is granted bonus Attack Damage for 4 attacks.
Active: Kiell launches 8 shots in a cone in the target direction, spread out more the closer to Kiell this ability is aimed. [120 degrees at Kiell's feet, 45 degrees at the very edge of targetting area]
Physical and Magical Damage per shot: 10 / 15 / 20 / 25 / 30 (+15% AP and AD)
Cooldown: 12 / 11 / 10 / 9 / 8
Cost: 50 / 70 / 90 / 110 / 130 mana
(Passive): Each of Kiell's attacks against an enemy allow him to ignore a flat amount of their armor and MR, stacking up to 5 times.
Armor/MR Ignored: 1 / 1.6 / 2.2 / 2.8 / 3.4
(Active): Kiell pours energy into his gun, causing his next attack to deal bonus Physical Damage in an area of effect around his target. This ability refreshes the auto-attack timer and is transient.