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Nasus
the Curator of the Sands
Cost: IP 1350 or RP 585
Fighter, Melee, Pusher, Recommended Release date October 1st, 2009
70
50
60
20
Statistics
Health 450 (+85) Attack damage 56 (+3.3)
Health regen. 7.9 (+0.85) Attack speed 0.638 (+3.48%)
Mana 230 (+40) Armor 18 (+3.2)
Mana regen. 6.6 (+0.5) Magic res. 30 (+1.25)
Range 125 Mov. speed 325

NasusEdit

Nasus
the Curator of the Sands
Cost: IP 1350 or RP 585
Fighter, Melee, Pusher, Recommended Release date 1 October 2009
70
50
60
20
Statistics
Health 410 (+90) Attack damage 53.3 (+3.5)
Health regen. 7.5 (+0.9) Attack speed 0.638 (+3.48%)
Mana 200 (+45) Armor 15 (+3.5)
Mana regen. 6.6 (+0.5) Magic res. 30 (+1.25)
Range 125 Mov. speed 350
Soul Eater
    Soul Eater

    Nasus drains his foe's spiritual energy, giving him a natural 14 / 17 / 20% lifesteal.

    Siphoning Strike
    • Cooldown: 4 seconds
    • Cost: 20 mana
    Siphoning Strike

    Active: Nasus' next attack within 10 seconds will deal additional damage. Siphoning Strike permanently gains damage if it kills an enemy unit. This bonus is different at different levels and enemies. If Nasus striked a target with Siphoning Strike without killing it, while it died a maximum of 2 seconds after, he gains 1/2 of the stacks.

    • Physical Damage: 30 / 50 / 70 / 90 / 110 (+ 100% AD) (+ bonus Siphoning Strike stacks)
    • Little Minions/Monsters stacks: 1 / 1.5 / 2 / 2.5 / 3
    • Bigger Monster/Cannon Minions stacks: 2 / 3 / 4 / 5 / 6
    • Dragon/Buff Monster/Siege Minions stacks: 3 / 4.5 / 6 / 7.5 / 9
    • Baron Nashor/Champion stack: 10 / 15 / 20 / 25 / 30
    Wither
    • Range: 700
    • Cooldown: 13
    • Cost: 80 mana
    Wither

    Active: Nasus ages his target, slowing their movement and attack speed by 35% for 5 seconds. An additional movement speed slowing effect increases over the duration. If the duration of Wither is reduced, the added slowing effect is applied faster.

    • Additional Movement speed slow per second: 2 / 4 / 6 / 8 / 10%
    • Max Slow: 42 / 51 / 59 / 67 / 75%
    Spirit Fire
    • Range: 650
    • Cooldown: 12
    • Cost: 70 / 85 / 100 / 115 / 130 mana
    Spirit Fire

    Active: Nasus unleashes a spirit flame at a target location, dealing magic damage to enemies caught in 800 diameter area. The spirit flame burns for 5 seconds afterwards, dealing magic damage each second and reducing the armor of enemies within the area.

    • Initial Magic Damage: 55 / 95 / 135 / 175 / 215 (+ 100% AP)
    • Magic Damage Per Second: 11 / 19 / 27 / 35 / 43 (+ 20% AP)
    • Total Magic Damage: 110 / 190 / 270 / 350 / 430 (+ 200% AP)
    • Armor Reduction: 20 / 25 / 30 / 35 / 40
    Fury of the Sands
    • Cooldown: 120
    • Cost: 100 mana
    Fury of the Sands

    Active: Nasus summons a sandstorm to empower himself for 15 seconds, gaining bonus health, 50 bonus attack range, and 100 bonus cast range.

    While the storm rages, enemies within 250 range take magic damage equal to a percentage of their maximum health (max of 240 magic damage per second for minions and monsters). Nasus converts 6.375% of the damage done by the sandstorm into bonus attack damage for himself.

    • Health Gained: 300 / 450 / 600
    • Max Health to Magic Damage Ratio Per Second: 3% / 4% / 5% (+ 1.5% per 100 AP)
    • Total Max Health to Magic Damage Ratio: 45% / 60% / 75% (+ 22.5% per 100 AP)

    Master YiEdit

    AP/AS YiEdit

    Master Yi
    the Wuju Bladesman
    Cost: IP 450 or RP 260
    Carry, Melee, Recommended Release date 21 February 2009
    90
    40
    30
    20
    Statistics
    Health 444 (+86) Attack damage 55.1 (+3.1)
    Health regen. 6.75 (+0.65) Attack speed 0.679 (+2.98%)
    Mana 199 (+36) Armor 16.3 (+3.7)
    Mana regen. 6.5 (+0.45) Magic res. 30 (+1.25)
    Range 125 Mov. speed 355
    Double Strike
      Double Strike

      Master Yi strikes twice every 5th basic attack. The second strike also deals 30 / 50 / 70 / 90 / 110 / 130 (+ 30% AP) bonus magic damage.

      Alpha Strike
      • Range: 600, bounce range 400
      • Cooldown: 14 / 13 / 12 / 11 / 10
      • Cost: 80 mana
      Alpha Strike

      Active: Master Yi leaps across the battlefield striking up to 5 enemies, dealing magic damage directly on contact to each enemy, 200% base damage to monsters and 150% base damage to minions. Has an aiming system. Champs(low HP)>Monsters(low HP)>Minions(low HP)

      • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 60% AP)
      Wuju Shield
      • Cooldown: 11 / 10 / 9 / 8 / 7
      • Cost: 50 / 60 / 70 / 80 / 90 mana
      Vanish

      Active: Master Yi unleashes the power of the Wuju Shield, absorbing incoming damage for 3 seconds.

      • Shield Strength: 70 / 100 / 130 / 160 / 190 (+ 50% AP)
      Wuju Style
      • Cooldown: 22 / 20 / 18 / 16 / 14
      • Cost: 40 / 45 / 50 / 55 / 60 mana
      Wuju Style

      Passive: All of Master Yi's attacks deal 50% of their physical damage instead in magic damage. Master Yi is healed by 25% of the magic damage from basic attacks.

      Active: Master Yi can activate this ability to receive bonus attack damage, further increased of his AP.
      Duration: 8 seconds

      • Bonus Attack Damage: 15 / 20 / 25 / 30 / 35 (+ 25% AP)
      Highlander
      • Cooldown: 60
      • Cost: 100 mana
      Highlander

      Active: Increases Master Yi's movement speed by 40% and attack speed for a few seconds, as well as making him immune to any slow effects at (100 AP), knockup effects at (200 AP) and knockback effects at (300 AP) for the duration. Also grants cc-reduction against other spells, further increased by AP. Additionally, kills or assists during the duration will refresh all of Master Yi's ability cooldowns.

      • Attack Speed: 40% / 60% / 80%
      • CC-Reduction: 15% (+ 0,1% AP)
      • Duration: 8 / 10 / 12

      SionEdit

      Sion
      the Undead Champion
      Cost: IP 1350 or RP 585
      Fighter, Melee Release date 21 February 2009
      80
      50
      70
      40
      Statistics
      Health 421 (+103) Attack damage 55.52 (+3.1875)
      Health regen. 7.9 Attack speed 0.672 (+2.98%)
      Mana 240 (+40) Armor 17.75 (+3.25)
      Mana regen. 6.3 (+0.4) Magic res. 30 (+1.25)
      Range 125 Mov. speed 345
      Feel No Pain
        Feel No Pain

        Sion has a 40% chance to ignore up to 30 / 40 / 50 damage each time he is hit by an autoattack. The damage reduction is calculated before armor and percentage damage reduction benefits are taken into account.

        Cryptic Strike
        • Range: 650
        • Cooldown: 12 / 11 / 10 / 9 / 8
        • Cost: 50 / 60 / 70 / 80 / 90 Mana
        Cryptic Gaze

        Active: Sion strikes towards his target with his cryptic force, dealing magic damage and force his target to flee in terror from Sion for 1 second.

        • Magic Damage: 100 / 150 / 200 / 250 / 300 (+ 90% AP)
        Death's Caress
        • Cooldown: 8 seconds after shield expires
        • Cost: 50 / 60 / 70 / 80 / 90 Mana
        Death's Caress

        Active: Sion surrounds himself with a shield which absorbs damage for up to 10 seconds. After 4 seconds, if the shield has not been destroyed, the ability can be cast again to explode and deal magic damage to surrounding enemies. It will explode automatically after the 10 seconds have passed.

        • Shield Strength: 100 / 150 / 200 / 250 / 300 (+ 80% bonus AD) (+ 40% AP)
        • Magic Damage: 100 / 150 / 200 / 250 / 300 (+ 100% AP)
        • Explosion area: 550
        Enrage
        • Cost: 6 / 8 / 10 / 12 / 14 health per attack
        Enrage

        Toggle: Each of Sion's autoattacks will deal extra physical damage at the cost of some health. While Enrage is active, Sion permanently increases his maximum health by 3 whenever he kills a unit with either his attacks or abilities. This effect is doubled against champions and large units.

        • Extra Physical Damage: 25 / 35 / 45 / 55 / 65
        Cannibalism
        • Cooldown: 90
        • Cost: 100 Mana
        Cannibalism

        Active: For 20 seconds, Sion gains bonus lifesteal, movement speed and 50% attack speed. Additionally, Sion's autoattacks will heal surrounding allies for a percentage of the damage dealt.

        • Bonus Life Steal: 50% / 75% / 100%
        • Heal to Nearby Allies: 25% / 37.5% / 50%
        • AoE Heal Radius: 600
        • Movement Speed: 20% / 30% / 40%

        UdyrEdit

        Global Cooldown now scales with CDR.

        Udyr
        the Spirit Walker
        Cost: IP 1350 or RP 585
        Fighter, Melee Release date 2 December 2009
        50
        80
        50
        70
        Statistics
        Health 427 (+99) Attack damage 52.91 (+3.2)
        Health regen. 7.45 (+0.75) Attack speed 0.658 (+2.67%)
        Mana 220 (+30) Armor 14.75 (+4)
        Mana regen. 6.4 (+0.45) Magic res. 30 (+1.25)
        Range 125 Mov. speed 345
        Monkey's Agility
          Monkey's Agility

          Udyr's attack speed is increased by 10%, his armor and magic resist are increased by 4% and his tenacity is increased by 5% for 5 seconds each time he switches stances. This effect can stack up to 3 times.

          Tiger Stance
          • Cooldown: 6
          • Cost: 45 mana
          Tiger Stance

          Stance Activation: Udyr double's his persistent attack speed buff for 5 seconds. Also, Udyr's next attack will deal bonus magic damage over 2 seconds to the target. If Udyr switches stances, this bonus damage on his next attack will remain available until Tiger Stance's temporary attack speed buff ends.

          Persistent effect: Udyr's attack speed is increased. He also gains the claws of a tiger, which increases his attack range by 25.

          • Persistent Attack Speed Bonus: 20% / 25% / 30% / 35% / 40%
          • Total Bonus Magic Damage: 0 / 50 / 100 / 150 / 200 (+ 150% AD)
          Turtle Stance
          • Cooldown: 6
          • Cost: 45 mana
          Turtle Stance

          Stance Activation: Udyr gains a shield that absorbs damage for 5 seconds or until it has absorbed the full amount of damage.

          Persistent effect: Udyr's attacks cannot crit, but they restore a percentage of his damage as health and mana.

          • Shield Strength: 60 / 95 / 130 / 165 / 200 (+ 75% AP)
          • Damage to Health Restored Ratio: 10 / 12 / 14 / 16 / 18 (+ 2% per 100 AP)
          • Damage to Mana Restored Ratio: 5 / 6 / 7 / 8 / 9 (+ 1% per 100 AP)
          Bear Stance
          • Cooldown: 6
          • Cost: 45 mana
          Bear Stance

          Stance Activation: Udyr gains increased movement speed for a few seconds.

          Persistent effect: Udyr mauls his enemies with such force that they are stunned for 1 second when they are hit. This effect can only occur once every 6 seconds on the same target. Also he gains the swiftness of a bear, which allows him to ignore unit collision.

          • Movement Speed Bonus: 22% / 24% / 26% / 28% / 30%
          • Movement Speed Duration: 3s / 3.5s / 4s / 4.5s / 5s
          Phoenix Stance
          • Cooldown: 6
          • Cost: 45 mana
          Phoenix Stance

          Stance Activation: Udyr sends out pulsing waves of fire dealing magic damage each second to nearby enemies for 5 seconds. During this time Udyr's ability power and attack damage are increased.

          Persistent effect: Every third attack, Udyr breathes fire in a cone in front of him, dealing magic damage to enemies hit.

          • Activation's Magic Damage Per Wave: 15 / 25 / 35 / 45 / 55 (+ 25% AP)
          • Activation's Total Magic Damage: 75 / 125 / 175 / 225 / 275 (+ 125% AP)
          • Magic Damage Per Third Attack: 60 / 90 / 120 / 150 / 180 (+ 75% AP)
          • Bonus Ability Power: 16 / 24 / 32 / 40 / 48
          • Bonus Attack Damage: 8 / 12 / 16 / 20 / 24
          • Flame range: 625
          • Wave diameter: ~500

          CC-BasherEdit

          LoreEdit

          After countless expeditions from Ezreal, he finally found something new interesting at the shadow ilse. An item which is glowing red. There was following written on it: "Whoever carries this item will be immune to the negative effects of the enemy." After he brought it back to the accademy, it was copied and now is avaiable as item for the league. But the original disappeared shortly after that, where, nobody knows. Some people say it was stolen by Mordekaiser, who brought it back to the shadow ilse.

          RecipeEdit

          CostEdit

          • 3500g

          EffectsEdit

          • 20 % Critical Strike Chance
          • 25 Attack Damage
          • 5% Movement Speed
          • 18% Attack Speed

          ActiveEdit

          • Unique: Only useable for meele champs(if you switch between meele and ranged, the effect is cancelled). Your champ gains immunity to any crowd control effects for 1 seconds. If your champ has 2.0 or more AS, the duration of the effect is 2 seconds. If your champ has 2.5 AS, the duration of the effect is 4 seconds. 60 seconds cooldown.

          Plate Armor of the ArmyEdit

          LoreEdit

          The Plate Armor of the Army is an old relic of the Demacian leaders coming from the rune war. It is said that it makes you immune to nearly any damage.

          RecipeEdit

          CostEdit

          • 2500g

          EffectsEdit

          Unique:

          • 65 Armor
          • 55 Magic Resistance

          Hidden PassiveEdit

          Unique: A champ with "Commando" skin gains 1 bonus armor and magic resistance from this item.

          MaladyEdit

          Availability
          Common
          Malady Cost: 3000 gold
          Sell Value 2143
          Item Code 3114
          Unqiue Passive: +15 magic penetration

          Unique Passive: Your basic attacks deal 20 + 15% AP bonus magic damage.
          Unique Passive: Your basic attacks reduce enemy magic resistance by 5% for 4 seconds (maximum 4 stacks).

          Stats
          +250 health
          +40% attack speed
          +30 ability power
          Recipe
          Haunting Guise itemDagger itemDagger item
          Emptylord Greed
          715g
          Transparent


          OhmwreckerEdit

          Availability
          S T D P
          Ohmwrecker Cost: 2200 gold
          Sell Value 1540
          Item Code 3056
          Unqiue Active: Prevents the closest enemy tower from attacking for 2.5 seconds (120 second cooldown). This effect cannot be used against the same tower more than once every 7.5 seconds. Stats
          +400 health
          +15 health regeneration
          +15 mana regeneration
          Recipe
          Giant's Belt itemPhilosopher's Stone item
          Emptylord Greed
          500g
          Transparent


          Hand of MidasEdit

          Availability
          S T D P
          Hand of Midas Cost: 1000 gold
          Sell Value 500
          Item Code 9999
          Unqiue Passive - Butcher: Damage dealt to monsters increased by 20%.
          Unique Passive - Rend: Your basic attacks deal 15 bonus true damage to monsters.
          Unqiue Passive: Gain of experience by jungle monsters inceased by 5% and 20 gold.
          Recipe
          Hunter's Machete item
          Emptylord Greed
          700g
          Transparent

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