Nasus drains his foe's spiritual energy, giving him a natural 14 / 17 / 20% lifesteal.
Siphoning Strike
Cooldown: 4 seconds
Cost: 20 mana
Active: Nasus' next attack within 10 seconds will deal additional damage. Siphoning Strike permanently gains damage if it kills an enemy unit. This bonus is different at different levels and enemies. If Nasus striked a target with Siphoning Strike without killing it, while it died a maximum of 2 seconds after, he gains 1/2 of the stacks.
Active: Nasus ages his target, slowing their movement and attack speed by 35% for 5 seconds. An additional movement speed slowing effect increases over the duration. If the duration of Wither is reduced, the added slowing effect is applied faster.
Additional Movement speed slow per second: 2 / 4 / 6 / 8 / 10%
Max Slow: 42 / 51 / 59 / 67 / 75%
Spirit Fire
Range: 650
Cooldown: 12
Cost: 70 / 85 / 100 / 115 / 130 mana
Active: Nasus unleashes a spirit flame at a target location, dealing magic damage to enemies caught in 800 diameter area. The spirit flame burns for 5 seconds afterwards, dealing magic damage each second and reducing the armor of enemies within the area.
Active: Nasus summons a sandstorm to empower himself for 15 seconds, gaining bonus health, 50 bonus attack range, and 100 bonus cast range.
While the storm rages, enemies within 250 range take magic damage equal to a percentage of their maximum health (max of 240 magic damage per second for minions and monsters). Nasus converts 6.375% of the damage done by the sandstorm into bonus attack damage for himself.
Health Gained: 300 / 450 / 600
Max Health to Magic Damage Ratio Per Second: 3% / 4% / 5% (+ 1.5% per 100 AP)
Total Max Health to Magic Damage Ratio: 45% / 60% / 75% (+ 22.5% per 100 AP)
Master Yi strikes twice every 5th basic attack. The second strike also deals 30 / 50 / 70 / 90 / 110 / 130(+ 30% AP) bonus magic damage.
Alpha Strike
Range: 600, bounce range 400
Cooldown: 14 / 13 / 12 / 11 / 10
Cost: 80 mana
Active: Master Yi leaps across the battlefield striking up to 5 enemies, dealing magic damage directly on contact to each enemy, 200% base damage to monsters and 150% base damage to minions. Has an aiming system. Champs(low HP)>Monsters(low HP)>Minions(low HP)
Passive: All of Master Yi's attacks deal 50% of their physical damage instead in magic damage. Master Yi is healed by 25% of the magic damage from basic attacks.
Active: Master Yi can activate this ability to receive bonus attack damage, further increased of his AP. Duration: 8 seconds
Active: Increases Master Yi's movement speed by 40% and attack speed for a few seconds, as well as making him immune to any slow effects at (100 AP), knockup effects at (200 AP) and knockback effects at (300 AP) for the duration. Also grants cc-reduction against other spells, further increased by AP. Additionally, kills or assists during the duration will refresh all of Master Yi's ability cooldowns.
Sion has a 40% chance to ignore up to 30 / 40 / 50 damage each time he is hit by an autoattack. The damage reduction is calculated before armor and percentage damage reduction benefits are taken into account.
Cryptic Strike
Range: 650
Cooldown: 12 / 11 / 10 / 9 / 8
Cost: 50 / 60 / 70 / 80 / 90 Mana
Active: Sion strikes towards his target with his cryptic force, dealing magic damage and force his target to flee in terror from Sion for 1 second.
Active: Sion surrounds himself with a shield which absorbs damage for up to 10 seconds. After 4 seconds, if the shield has not been destroyed, the ability can be cast again to explode and deal magic damage to surrounding enemies. It will explode automatically after the 10 seconds have passed.
Toggle: Each of Sion's autoattacks will deal extra physical damage at the cost of some health. While Enrage is active, Sion permanently increases his maximum health by 3 whenever he kills a unit with either his attacks or abilities. This effect is doubled against champions and large units.
Extra Physical Damage: 25 / 35 / 45 / 55 / 65
Cannibalism
Cooldown: 90
Cost: 100 Mana
Active: For 20 seconds, Sion gains bonus lifesteal, movement speed and 50% attack speed. Additionally, Sion's autoattacks will heal surrounding allies for a percentage of the damage dealt.
Udyr's attack speed is increased by 10%, his armor and magic resist are increased by 4% and his tenacity is increased by 5% for 5 seconds each time he switches stances. This effect can stack up to 3 times.
Tiger Stance
Cooldown: 6
Cost: 45 mana
Stance Activation: Udyr double's his persistent attack speed buff for 5 seconds. Also, Udyr's next attack will deal bonus magic damage over 2 seconds to the target. If Udyr switches stances, this bonus damage on his next attack will remain available until Tiger Stance's temporary attack speed buff ends.
Persistent effect: Udyr's attack speed is increased. He also gains the claws of a tiger, which increases his attack range by 25.
Damage to Health Restored Ratio: 10 / 12 / 14 / 16 / 18 (+ 2% per 100 AP)
Damage to Mana Restored Ratio: 5 / 6 / 7 / 8 / 9 (+ 1% per 100 AP)
Bear Stance
Cooldown: 6
Cost: 45 mana
Stance Activation: Udyr gains increased movement speed for a few seconds.
Persistent effect: Udyr mauls his enemies with such force that they are stunned for 1 second when they are hit. This effect can only occur once every 6 seconds on the same target. Also he gains the swiftness of a bear, which allows him to ignore unit collision.
Stance Activation: Udyr sends out pulsing waves of fire dealing magic damage each second to nearby enemies for 5 seconds. During this time Udyr's ability power and attack damage are increased.
Persistent effect: Every third attack, Udyr breathes fire in a cone in front of him, dealing magic damage to enemies hit.
After countless expeditions from Ezreal, he finally found something new interesting at the shadow ilse. An item which is glowing red. There was following written on it: "Whoever carries this item will be immune to the negative effects of the enemy." After he brought it back to the accademy, it was copied and now is avaiable as item for the league. But the original disappeared shortly after that, where, nobody knows. Some people say it was stolen by Mordekaiser, who brought it back to the shadow ilse.
Unique: Only useable for meele champs(if you switch between meele and ranged, the effect is cancelled). Your champ gains immunity to any crowd control effects for 1 seconds. If your champ has 2.0 or more AS, the duration of the effect is 2 seconds. If your champ has 2.5 AS, the duration of the effect is 4 seconds. 60 seconds cooldown.
The Plate Armor of the Army is an old relic of the Demacian leaders coming from the rune war. It is said that it makes you immune to nearly any damage.
Unqiue Active: Prevents the closest enemy tower from attacking for 2.5 seconds (120 second cooldown). This effect cannot be used against the same tower more than once every 7.5 seconds.
Unqiue Passive - Butcher: Damage dealt to monsters increased by 20%. Unique Passive - Rend: Your basic attacks deal 15 bonus true damage to monsters. Unqiue Passive: Gain of experience by jungle monsters inceased by 5% and 20 gold.