Hello, welcome to my page. *Takes a gentleman's bow*
Very little is actually known about me, which is a good thing. Which as for my names, there's numerous. Reaching from Mipeidan to Mipesuves to Xareidan, to, my name now, which is AntiSkillshot. All of them having a link to the name Mipedian, a tribe from a card game named Chaotic. Mipedians were a tribe of lizards with the ability to turn invisible, making them extremely dangerous to single targets. Mipeidan is nothing more than a typo as the second 'i' is before the 'd' in this name. Mipesuves has two points of reference, one being the tribe and the other is of a man named "Marsuvees Black", a villain of the book series "Paradise". The name Xareidan (which is actually suppose to be "Xaredian", not "Xareidan") is somewhat a name of my own creation, still has references to the tribe and Marsuvees, but with my own mix by adding an "X" for an "M". However, AntiSkillshot has no references to either of those. However, it does reference to a fellow league player, which was known for his large ego on the NA League forums, EzSkillshot. Oh, and there's one last name... that i'll reveal sometime in the future.
I've made a total of 6 concept champions so far, one named Xaredian, Vanysh, Reborne, Hakai, Shura, and Riku. And I have plans for 7 more concepts, being named Amie, Aidan, Mabel, Lynks, Kelsie, Tiber and Alpha.
Xaredian, Hakai, Vanysh, Reborne, Shura, Amie, Aidan, Mabel, Lynks, Kelsie, Tiber, and Alpha are of a race called "Crystalline," which are elves with the ability to infuse with crystals to prolong their life. Riku is the only known human that's been infused with the crystals that prolong the life of the Crystalline, suggesting she may have some form of Crystalline ancestry. I'll be completely reworking all of my champions' lores (maybe, but Shura's will be changed for sure). Minus Riku's. So that they have some relations to the Darkin and the Watchers, and are the eternal guardians of Runeterra, and as such, will be the main fighting force against the Void.
Xaredian, Reborne, and Vanysh belong to the Crystalline tribe "The Scions of the Light." While Hakai, Shura, and Riku belong to the tribe "The Radiance of Darkness." Amie, Aidan, and Mabel belong to the tribe "The Eternal Flame." Lynks, Kelsie, and Tiber belong to "The Lightning's Strike." While, Alpha, is the King of the Crystalline, and is the most powerful of all Crystalline. Alpha's skillset will use a "Stance" style mechanic, similar to Elise's and Jayce's. In other words, he'll have more than 4 skills. In fact, he might have upwards to 12 skills, 3 for each group or tribe of Crystalline. Which means, he'll also use their cost system. Yes, Alpha might have 4 different resource systems all in one champion.
At this moment in time, only Riku's, Xaredian's, Vanysh's, Hakai's, Amie's, and Shura's lores are complete or have been redone.
Along time ago, before recorded Runeterrian history, the Crystalline and Darkin were in a 100 years war, as they saw the Darkin as a danger to all of Runeterra, resulting in the retreat of the Crystalline, into what is now known as the "Crystalline Caverns." But the Darkin suffered far worse than the Crystalline in the war, so much in fact, that only 5 Darkin survived the war.
The Crystalline eventually split into warring factions and groups vying for control of the caverns, the reason for the split was oppression on the Crystalline that used dark/black magic, such as life-theft and necromancy, which was hypocrisy by their oppressers, the light magic users, who used a type of necromancy to revive someone that just recently died (Think of those defibrillators from the Left 4 Dead series, kinda like how those work. Reviving something without actually controlling the revived being). The split wasn't a full split, like a country spliting into two or more countries, but more like states or city-states, similar to the ones of Ancient Greece. These states had their own rules and laws, which allowed any user of a certain type of magic to no longer be persecuted, but not the ones that didn't use that type of magic.
Later done the line, after Alpha, son of Zin, became King of the Crystalline, other groups started to appear, each using different types of magic, such as Fire, Lightning, Earth, Water, or the like. Making more "states" in the Crystalline kingdom, fracting the kingdom even more, not as a result of Alpha's own doing, however. As the kingdom started fracting even more, he started working on removing the old law of states and think of a new way to deal with the possibly of persecution, to unify the kingdom. Then all the Crystalline leaders felt it, a new danger, bigger than ones they've felt before, one coming from a realm not of their own, dark beings that have only one goal: to consume the world and all it's inhabitants.
Seeing his chance to unify the states, more so than they are now, Alpha told them they must join forces to crush this new threat. Surprisingly, all agreed to this, even the Leader of the Radiance, Hakai, who is rivals with Xaredian, the Leader of the Scions. Some even saying they're tired of this fractured kingdom, and wanted a new enemy that might prove a challange for a united army of Crystalline. All they can do now is to sit and wait...
"We will not bow to your logic. We will not bow to your force. We will not bow to your death."
The Scions of Light.
Also called "Scion/Scions," this group of Crystalline are normally depicted as the most powerful group of Crystalline. They, however, unlike their cousins, strive to completely unify the Crystalline nation to protect Runeterra and the "lesser beings" that live along side them. Also, unlike their cousins, they use a form of light magic that is so powerful, it can be molded and formed into varies things, such as armor or tools. They also have a form of necromancy that allows a recently dead being to be fully healed and recovered, without the caster being under control the recently dead person. They're leader is Xaredian.
Radiance of the Darkness.
Also called "Radiant/Radiance," this group of Crystalline are their "Scions of Light" "darker" cousins, and as such, are not liked by the Scions. Unusually evil for a Crystalline, these Crystalline have been known to kill Humans or other Crystalline without reason. They lack the power their lighter cousins have, but like their Scion cousins, they also want to unify the Crystalline, but not to protect the "lesser beings", but to enslave them (however, they seemingly can't get around to it. Something in their nature stops them from trying). They use a more traditional form of necromancy, and have the ability to steal life away from a victim. Their leader is Hakai (Meaning "Destruction" in Japanese).
The Eternal Flame.
Also called "Flame/Flames (for aduilts) or Flare/Flares (for children)," this group of Crystalline are more fiery then their cousins, as they like to fight and are quick to anger. They're more of a rebel-like group and don't like to be told what to do, however, they haven't been known to kill Humans or Crystalline without a reason. They don't care if the Crystalline are unified or not, they just want to fight. However, these type of Crystalline are extermely dangerous, as their magic has been known to burn through Scion Light armor, though, with some difficulty, but can't make their own armor through their own magic. Also, unlike their cousins, they have no healing or shielding type of magic, they are purely offense. Their leader is Amie, the oldest daughter of Xaredian.
The Lightning's Strike.
Also called "Striker/Strikers," this group of Crystalline are the slowest to anger, but are probably the most dangerous. They're much more random and are nearly unpredictable than any of the other groups, as such, they have been known to kill Humans or Crystalline, with or without a reason. They could careless if the Crystalline become unified or not. These Crystalline are quick on their feet and rarely wear armor, even when in a full blown battle or war, but as evasive as their are, armor is almost not needed. Their magic is both defensive and offensive rolled into one, as they use their magic to amplify their already evasive nature, to the point that they move so fast, that they are hard to see with the human eye. The only non-Striker to have use of this magic is Xaredian. Their leader is Lynks.
The Guardians of Heaven.
The King of the Crystalline is a Crystalline that's selected by the Caliber weapon, The Soul's Requirm. The King is an all-powerful Crystalline that knows all Crystalline magics, Scion, Striker, Radient, and Flame. Described as an unstoppable force, this Crystalline cannot be stopped by any means, except by the All-Creator himself. Known to live for thousands of years without the assistance of any Life Prolonging crystals, as the Caliber weapon is all that's needed to make this Crystalline live for a very long time. The King is currently Alpha, who was only a child during the 100 years war against the Darkin, and is the oldest Crystalline alive.
The Crystalline are an Elven race of Runeterra that have gained the ability to infuse with a life-prolonging crystal, thus giving them their name. The crystal grows in size over time, so, the larger the crystal, the older the Crystalline. The crystal is normally infused on the fore-arm of the Crystalline, resulting in a "not-quite-natural" looking arm, and is infused at birth. The result of being infused with a crystal not only prolongs the life of the infused, but the crystal also can amplify the Crystalline's already powerful magic, increasing the magic's power even farther. Life-prolonging crystals cannot be infused to humans, or the human will die. The only way this type of crystal can be succuesfully infused to a human is if the human has had an ancestor who was a Crystalline. Meaning that humans and Crystalline can breed with one another.
Yes, I know what you're thinking. "Are these like Soul Gems from the Elder Scrolls series?" The answer is, no. They are not the same. A Soul crystal is a crystal (duh?) that allows a certain Crystalline to be "linked" to it, so, when the Crystalline dies, the memories of the Crystalline are stored and saved in the crystal. These crystals are stored (after the Crystalline has died) in public areas and can be "viewed" using a type of magic that's taught to all Crystalline. Making Soul crystals more like Books or History Books than anything.
All Crystalline worship a being called "Cruthaitheoir", which if Irish Gaelic for "Creator". Nick-named "The Creator of All," or "The All-Creator," is the being that created Runeterra, humans, Yordles, and the Crystalline, as well as any animal that lives on Runeterra and Fizz's and Nami's race. The Crystalline were the first created and were tasked with safe-guarding Runeterra and all other beings from any would-be invaders or the like that try to take Runeterra for themeslves. Resulting in the 100 years war against the Darkin, a race that wasn't created by the All-Creator, but from an evil and malevolent force. Because of this tasking from the Creator of All, the Radiance couldn't come around to enslaving the other races. Every seventh month of each year, all Crystalline clans/tribes/groups set a side their differences to worship Cruthaitheoir, even the Radiance and the Flames. It is normally frown upon for a Crystalline to mate with a human. As such, it is not common for a human to have a Crystalline Ancestor.
The Priests of Cruthaitheoir aren't apart of any faction of Crystalline, and only serve Cruthaitheoir. Not even the King of the Crystalline can't order them around. They do have a voice in the king's court.
Influence on Runeterra.
Just like the Darkin and the Watchers and their influences, none beat the Crystalline in influencing Runeterra. Commonly viewed as angels or divine beings by the Yordles, they are worshipped by them, much to the Crystalline's distaste in Yordles and disappointment in being worshipped over Cruthaitheoir by a "lesser" race. The Crystalline had the biggest influence on the nations of Ionia and Demacia, with their beliefs and views on life, mostly in Demacia, as well as architecture, which is why the Demacian buildings can reach into the sky. The Shadow Isles even have some Crystalline influence flowing through it's land. Mostly from the Radiance, the magic that flows through that land is power-filled, destructive, and should not be tampered with if you're a human. In fact, the Shadow Isles were where the Radiance was founded. Some have theorised the Crystalline once had conquered all of Runeterra, though, Crystalline history saying different. As Crystalline is 100% correct and can't be disproven, they never did, or have conquered Runeterra.
Sometimes, rogue Crystalline can be found wandering Runeterra. Exiled for falling in love and mating with humans. However, they are blessed with a Soul Crystal, but their life-prolonging crystals are ripped off their body with powerful magic that only the Crystalline priests know how to cast. The removal of the crystals doesn't kill the Crystalline initially, but they only will have about another 50 years of their life available to them.
Technology and Military.
Surpassing all nations in Technology, including Piltover, by an easy 1000 years. They do not need magic to build houses or buildings of importance. They do not need steam to power their machinery, and understand the natural order of things, such as iron and other building materials, and have a clear and unprecedented understanding of the sciences. The Crystalline Military is made up of different groups, or Corps, which are divided into Divisions, into Brigades, all the way down to Teams. Much like the US Military. The Crystalline Military is vast and is nearly uncountable, thanks to the recent Crystalline unification.
Despite this, there are small groups of warriors that are trained in certain arts. These groups are:
The Knight-Paladins of the Light.
Which is a group of warriors, normally picked from the Scion territory, Elysium, that practice to be kind to the innocent and just to the guilty. They teach powerful light based magic to all its members, all the way down to even the most complex of spells. This group only serves the leader of the Scions and the King of the Crystalline.
The Shadow Claws.
Is a group of rogues, assassins, and theives, who normally recruit from the Radiant territory, Erebus. Best known to work in the shadows, stealing, backstabbing, or planting evidence on someone. This group teaches sneak, assassination, and guerrilla warfare tactics to its members. This group is only loyal to the leader of the Radiance.
The Prodigies of the Arcane.
This group is made of Wizards, Mages, and anyone that practices the arts of the Arcane. Normally recruiting from the Strike territory of Aether, which is where their tower is located. They teach all forms of magic, without limit, if one seeks such a thing. However, if one does so, they'll likely destroy themselves, as the magic would consume them. This group is very loyal to the leader of the Strikes, and is only secondly loyal to the King and the leader of the Scions.
The Arms of Brutes.
Based, and recruits out of the Flame territory of Olympia, this group of warriors favor the physical weapon over the power of the arcane. Trusting in their swordarm more than their arcanic abilities, this group fights one another to see who is stronger. Though, even for an unrulely group of warriors, they have rules on how these fights work. This group is largely loyal to the leader of the Flames. They also serve the King, happily.
The King's Guard.
Housed in the King's palace, Aetherius. This group of soldiers fight for only the King, and those he says to serve. Recruiting from every part of the Crystalline kingdom, they can be either a bruteish warrior, or a mage, to even an assassin. Despite each soldier's possible background difference to his brother-in-arms, this group works and fights as a well-oiled machine. Never underestimate these soldiers.
Caliber weapons are ancient artifacts that were left when the world of Runeterra was created. These weapons can't be destoryed by any means, and can cut through steel like a hot knife through butter. No one, even the Crystallines, know how these weapons were created. Meaning that they cannot be recreated. Just like a Soul crystal, these can be "linked" to a Crystalline, making them, what's called, a "Crystalline Prime". But unlike a Soul crystal, cannot be "viewed" through normal means. A Caliber weapon chooses its wielder, and when its past wielder has died, it will teleport to its next wielder, making him or her, a Crystalline Prime. A wielder of a Caliber is given the memory of its past wielders, as well as a given the power to be appointed to a position of power, like a general or a leader of a group. The Soul's Requirm is the only Caliber weapon that determines who the King is, as it is the most powerful of all Caliber weapons. All Caliber weapons are "shealthed" inside its wielders body till it's summoned by its wielder, working kinda like a Keyblade from the Kingdom Hearts series would when not in use.
Well known Caliber weapons are "The Caliber of the Soul," which is Xaredian's Zweihander. "The Edge of Souls," which is Hakai's Scythe. "The Soul's Desire," which is Amie's blade-whip. "The Soul's Strike," which is Lynks Broadsword. And Alpha's "The Soul's Requirm," which is a weapon that can change form to anything the wielder wishes.
Lesser known Caliber weapons are: Soul Shard (Gladius) and The Soul's Mirror (Parma) both belong to Vanysh. The Soul's Curve (Longbow) belongs to Reborne. Backlash of the Soul (Katana) belongs to Shura. The Soul's First (Rifle); Fast (Pistol); Last (Shotgun) all belong to Riku. The Soul's Left Claw and The Soul's Right Claw (Dual Cutlass) both belong to Aidan. Right eye of the Soul and Left eye of the Soul (High profile Brawler Knives) both belong to Mabel. The Soul's Fingers (Clawed Gloves) belongs to Kelsie. Swiftness of the Soul (Nunchuck) belongs to Tiber.
(note: I might make these into unique items for their wielders. Possibly, like how Rengar can buy bonetooth necklace. Either for free, for 300 gold, or some other level of cost.)
The Calibur of the Soul, allows its wielder to measure the power of a soul that the wielder is near, or fighting. It also allows its wielder to have tenfold of their normal endurance. (Reveals enemy units within a 450 area, including those in bushes. 150 bonus health. 450 bonus health at level 6. 750 bonus health at level 14. 1350 total bonus health from this item. 3.5% of this unit's total health is added to this unit's Attack Damage. 475G)
The Edge of Souls, allows its wielder to sense when a soul is about to leave this life, if the wielder is close enough. It also allows its wielder to have tenfold of their normal endurance. (Reveals enemy units that are below 50% within a 1500 unit area, the debuff is invisible to enemies. 150 bonus health. 450 bonus health at level 6. 750 bonus health at level 14. 1350 total bonus health from this item. 2% of this unit's total health is added to this unit's Lifesteal, capped at 50% from this item. 405G)
The Soul's Desire, allows its wielder to sense what a soul desires, or drives for. It also allows its wielder enhanced vision, being able to see in the darkest areas, or can look right at the sun for hours, without going blind, and fivefold in strength. (This unit is now immune to blinding effects. This unit is now immune to "black-out" effects. This unit can see a bonus of 250 units, for a sight range of 1450 units. +25 AD. +25 AD at level 6. +45 AD at level 14. +95 total bonus AD from this item 650G)
The Soul's Strike, allows its wielder to use a bit of their own soul as a weapon, to strike directly at another soul. The wielder can't do this to other Calibur weapon wielders. It also allows its wielder increased speed. (Active: Deal 15% of the enemy's currect health as true damage, with a minimun of 250 true damage. CD of 90 seconds. Passive: 25% increased movement speed. 500G)
The Soul's Requirm, allows its wielder to release a soul from a body. It also allows the wielder to return a soul to its body. Can't do this to other Calibur weapon wielders. It also gives tenfold in endurance, and fivefold in strength. (Active: Can instantly kill a minion at full health, an enemy champion that's below 20% of their total health, or deal a 3rd of the target's total health if they're a big monster. OR revive a nearby dead ally champion to 35% of their total health. Passive: 150 bonus health and +35 AD. 450 bonus health and +35 AD at level 6. 750 bonus health and +35 AD at level 14. 1350 total bonus health and 125 AD from this item. 950G)
The Soul Shard, allows its wielder to cut a bit of soul from a nearby being. It also gives twofold in strength. (Active: Deal 15% of the targets total health in magic damage. Passive: +25 AD. +25 AD at level 6. +35 AD at level 14. 85 total bonus AD from this item. 475G)
The Soul's Mirror, allows those around the wielder, to view their own soul, making them happy, or terrifed in what they're viewing. It also gives twentyfold to endurance to its wielder. (Active: If your target is an ally, thet are healed by 15% of their total and missing health. If the target is an enemy, they are feared for 2 seconds and take 15% increased damage from all sources for 5 seconds. Passive: +250 health. +450 health at level 6. +1250 health at level 14. 1950 total bonus health from this item. 1250G)
The Soul's Curve, allows its wielder to bend the soul of someone nearby, possibly, physically hurting them. It also gives its wielder twofold in strength, and enhanced vision, being able to see far off. (Active: Deals 250(+25% of your bonus AD) True damage to the target. Passive: +20 AD. +20 AD at level 6. +25 AD at level 14. +65 total AD from this item. Can see within brush that's within 450 units. This unit can see a bonus of 250 units, for a sight range of 1450 units. 550G)
Backlash of the Soul, allows its wielder to harm a nearby soul's body. The more powerful the soul, the more harm will happen to the body. (Active: Deals 25% of the target's max and missing health in True Damage. 1750G)
The Soul's First, fast, and last, allows its wielder to have twofold in speed, vision, and strength. (Passive: +20% movement speed. This unit can see a bonus of 250 units, for a sight range of 1450 units. +25 AD. +25 AD at level 6. +30 AD at level 14. +70 total bonus AD from this item. 650G)
The Soul's Claws, allow its wielder to slow people they hit, or burn them. They also give twofold in speed. (Toggle: Right claw: Basic attacks and abilities slow the target by 25%. Left claw: The target takes 25/35/45(+30% AP) magic damage per second (depending on level of the caster), from abilities and basic attacks, for 10 seconds. Passive: +20% movement speed. 475G)
Eyes of the Soul, allow their wielder to appear invisible for a short time. They also give twofold in speed. (Active: Turn invisible for 7 seconds. Attacking or casting an ability will reveal the champion. 30 second CD. Passive: +25% movement speed. 300G)
The Soul's Fingers, allow their wielder to burn people they hit. They also give enhanced magical abilities. (Passive: Abilities burn the target for 5 seconds, dealing a total of 10% of the targets total health. Hitting the target with another ability will not refresh the burn, nor will it stack. +55 Ability Power. 750G)
Swiftness of the Soul, gives its wielder the ability to attack faster, the more it moves. It also gives twofold to speed to its wielder. (Passive: This unit gains 3% attack speed for each basic attack they do. Up to 15 stacks. +20% movement speed. 475G)
Crystalline mottos and battlecries.
"Bás ... tá ciall." (Translation: "Death... is meaningless.") (This motto came to be, because a Crystalline can live for thousands of years, and never truly die)
"Eolas ... tá cumhacht." (Translation: "Knowledge... is power.") (This motto came to be, because of there vast knowledge of things, and as a result, are classed as the apex race)
"Táimid ag an enlightened fíor." (Translation: "We are the truly enlightened.") (This motto came to be, because of their faith in the All-Creator, and enlightenment and teachings)
"Tá muid ar an aingeal i measc na deamhain." (Translation: "We are the angels among demons.") (This motto came to be, because the Darkin and the Crystalline actually use to live in peace, if you want to call it that. Until humans were created, where the Darkin wanted to enslave them, while the Crystalline wanted to protect them)
"Ní bheidh orainn a Bow le do loighic. Ní bheidh orainn a Bow do bhfeidhm. Ní bheidh orainn a Bow chuig do bháis." (Translation: "We will not bow to your logic. We will not bow to your force. We will not bow to your death.") (This battlecry came to be, because the Crystalline don't follow human logic, and can't be forced by any other race or being that isn't the All-Creator. The last bit has to do with the Scion's Necromantic magic, as such, only that bit of the battlecry is yelled by the Scions)
"Cheat againn Báis de bharr a bua rightful. Is féidir aon duine defeat dúinn, tá áthas orainn a cosa chun tosaigh i ifreann plunge, ar an eolas go mbeidh muid ag ardú againn." (translation: "We cheat Death from his rightful victory. No one can defeat us, we are glad to plunge feet first into hell, in the knowledge that we will rise.")(This battlecry was sung during the war against the Darkin, before a Crystalline unit was sent out to attack with a very high chance that they may never come back. Normally, a unit that'd strike from the sky.)
Champions with a Crystalline Ancestor.
There's a few well known Champions in the League with a Crystalline Ancestor (This is non-Canon). They are the following:
Ashe (Liss, Ashe, and Sej all have the same, single Crystalline Ancestor)
"I feel a tide changing within me. I am no longer young. I must devote my energy to those who struggle for freedom. I will use my conviction in my creed to defend them, alongside anyone who will help me."