Myosotis is a DPS melee Fighter that excels at chasing down fleeing opponents with her abilities. Unlike most Fighters, Myosotis relies more on Ability Power, and can deal a high amount of burst with high Ability Power builds.
(Innate): Myosotis' basic abilities mark her targets with a Light Ward. Myosotis' basic attacks against marked targets deal bonus magic damage equal to 15% / 20% / 25% of her AP, and heals her for 5% / 10% / 15% of total damage dealt. The Light Ward lasts 6 seconds.
Ability
Description
Leveling up
Path of Light
(Active): Myosotis' rapidly dashes in a straight line, dealing magic damage and blinding enemies hit.
(Active): Myosotis summons magical chains to tether enemy champions in a cone. Enemies tethered lose a percentage of their movespeed taking magic damage each second for 3 seconds, while Myosotis gains half of the movespeed stolen and is healed for half of the damage. Note : The duration of the tether is not affected by crowd control reduction. However, the duration of the slow is still affected.
Mana Cost: 85
Cooldown: 18 / 16 / 14 / 12 / 10 seconds
Damage per second: 12 / 24 / 36 / 48 / 60 (+0.2 per ability power)
Maximum damage: 36 / 72 / 108 / 148 / 180 (+0.6 per ability power)
Slow: 8 / 11 / 14 / 17 / 20 %
Movement speed stolen: 4 / 5.5 / 7 / 8.5 / 10 %
Tears Thunderbolt
(Active): Myosotis empowers her blade, causing her next attack to deal bonus magic damage. While her sword is still empowered, she may cast the skill again to fire the energy as a skillshot, dealing only the magic damage. Enemies hit will be revealed have their Magic Resistance reduced by 15% for 2 seconds. If the energy is not used at all, she is refunded half the mana cost.
(Passive): Reduces the duration of crowd control effects by 10% / 15% / 20%
(Active): Myosotis reaches a state of ascension, doubling her ultimate's passive, reducing all incoming damage, increasing the bonus damage for her innate by 25%, and increasing the innate healing.