. Enemys can kill those chunks and destroy them, they have 35% Armor and Magic Resist.
Upon taking fatal damage, Zac releases 2/3/4 chunks and. Zac commands all nearby chunks and the chunks he released to combine with him. If any of these chunks reaches Zac, He will revive with of his 100% of bloblets health that reached after 8 seconds. This effect has a static cooldown and is unaffected by cooldown reduction, If Zac failed to revive cooldown will be reduced to 150 seconds. |cooldown=300 }}Zac lashes out with an elastic punch, dealing magic damage to enemies in a line and slowing them for 2 seconds.
|cooldown= |cost=3.5/4/4.5/5/5.5% |costtype=of current health |range=675 }}Zac's body explodes outward, dealing magic damage to all … Read more >
Xhypix Primary: Fighter Secondary: Mage
Health: 400 (+100)AD: 50 (+2.5)
Deffence: 60 HP Regen: 6 (+0.9) AS: 0.700 (+3%)
Mana: 300 (+30)Armor: 18 (+4)
Difficulty: 70 MP Regen: 6 (+0.5) MR: 25 (+2)
Range: 200 (Melee)Mov. Speed: 350
Passive: Horror Claw Passive: Auto attacks deal 20/25/30 true damage when at 50% or less mana.
Strikes an enemy dealing magic damage and slowing the target for 2 seconds.
Cooldown: 6 seconds
Damage: 30/60/90/120/140 (+ 1 per bonus AD)
W: Spirit Steal
Toggle off: Regens health each time he attacks.
Toggle on: His attacks heal double amount with cost of mana.
Cooldown: 1 second
Toggle off HP per attack: 5/7/10/12/15
Cost per attack: 25/22/20/17/15
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Health: 400 (+90) Attack Damage: 53 (+2.5)
Health Regen.: 5.0 (+0.6) Attack Speed: 0.630 (+2.7%)
Darkness:100 Armor: 18 (+3.2)
Darkness Regen.:None Magic Res.:29 (+1)
Range: 140 Mov. Speed:360
Name Ability Description Ability
Passive: Darkness Orbs/Horror Speed
When he is out of combat for 10 seconds he gains 37% more speed.
Whe he kills a enemy unit with basic attack or hits an enemy unit with a spell they drop an orb. If he takes them he regenerate Darkness.Drakness Regen.:5/5/10/10/15/15/20/20/25/25/30/30/35/35/40/40/45/50
Q:Deadly Magic Active: He throws a deadly magic powder in a line, dealing magic damage.
Magic Damage:25/40/55/70/85 (+ 10% of Ad)(+ 15% of Ap)
W:Area Of Dead Active: He throws an orb that deals magic da…
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