Each time Zac uses an ability, he sheds a chunk of himself to a nearby location. Happens every 3 seconds. Zac can move over these chunks to reabsorb them, regaining 2.5% of his maximum health. Enemys can kill those chunks and destroy them, they have 35% Armor and Magic Resist.
Upon taking fatal damage, Zac releases 2/3/4 chunks and. Zac commands all nearby chunks and the chunks he released to combine with him. If any of these chunks reaches Zac, He will revive with of his 100% of bloblets health that reached after 8 seconds. This effect has a static cooldown and is unaffected by cooldown reduction, If Zac failed to revive cooldown will be reduced to 150 seconds.
COST: 3.5/4/4.5/5/5.5% of current health
COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7
Active: Zac lashes out with an elastic punch, dealing magic damage to enemies in a line and slowing them for 2 seconds.
Active: Zac's body explodes outward, dealing magic damage to all nearby enemies.
Magic damage: 40 / 55 / 70 / 85 / 100
(+ 7.5% of Bonus Health)
COST: 6/6/7/7/8% of current health
COOLDOWN: 24 / 21 / 18 / 15 / 12
Active: Zac faces the cursor and begins channeling. After channeling or after reactivating the ability he launches himself towards the target location, dealing magic damage to all enemies hit and knocking them back for 0.5 seconds. The range of Elastic Slingshot increases based on how long Zac channels.
Can be cancelled by moving, refunding 50% of the health cost and halving the cooldown.
Active: Zac leaps into the air and begins to bounce on the ground, up to a maximum of 4 bounces. Each bounce deals magic damage to nearby enemies upon impact, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up.
Zac gains an accelerating movement speed buff 80% and 50% crowd control reduction while bouncing. During this time, Zac can still move and use Unstable Matter, but is unable to activate Stretching Strike or Elastic Slingshot.