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Zac Ability Rework!

123skh123 August 20, 2013 User blog:123skh123

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Abilities

Cell Division
COOLDOWN: 300
Cell Division

Each time Zac uses an ability, he sheds a chunk of himself to a nearby location. Happens every 3 seconds. Zac can move over these chunks to reabsorb them, regaining 2.5% of his maximum health. Enemys can kill those chunks and destroy them, they have 35% Armor and Magic Resist. Upon taking fatal damage, Zac releases 2/3/4 chunks and. Zac commands all nearby chunks and the chunks he released to combine with him. If any of these chunks reaches Zac, He will revive with of his 100% of bloblets health that reached after 8 seconds. This effect has a static cooldown and is unaffected by cooldown reduction, If Zac failed to revive cooldown will be reduced to 150 seconds.


Stretching Strike
RANGE: 675
COST: 3.5/4/4.5/5/5.5% of current health
COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7
Stretching Strike

Active: Zac lashes out with an elastic punch, dealing magic damage to enemies in a line and slowing them for 2 seconds.

  • Magic damage: 90 / 120 / 160 / 190 / 220 (+ 65% of AP)
  • Slow: 25 / 27 / 30 / 32 / 45%


Unstable Matter
COST: 5/7/9/11/13% of current health
COOLDOWN: 4
Unstable Matter

Active: Zac's body explodes outward, dealing magic damage to all nearby enemies.

  • Magic damage: 40 / 55 / 70 / 85 / 100
(+ 7.5% of Bonus Health)


Elastic Slingshot
COST: 6/6/7/7/8% of current health
COOLDOWN: 24 / 21 / 18 / 15 / 12
Elastic Slingshot

Active: Zac faces the cursor and begins channeling. After channeling or after reactivating the ability he launches himself towards the target location, dealing magic damage to all enemies hit and knocking them back for 0.5 seconds. The range of Elastic Slingshot increases based on how long Zac channels. Can be cancelled by moving, refunding 50% of the health cost and halving the cooldown.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
  • Max Channel Time: 1.4 / 1.3 / 1.2 / 1.1 / 1
  • Max Range: 1150 / 1250 / 1350 / 1450 / 1550


Let’s Bounce!
COST: 40/50/60% of Bonus Health
COOLDOWN: 100
Let's Bounce!

Active: Zac leaps into the air and begins to bounce on the ground, up to a maximum of 4 bounces. Each bounce deals magic damage to nearby enemies upon impact, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up. Zac gains an accelerating movement speed buff 80% and 50% crowd control reduction while bouncing. During this time, Zac can still move and use Unstable Matter.png Unstable Matter, but is unable to activate Stretching Strike.png Stretching Strike or Elastic Slingshot.png Elastic Slingshot.

  • Magic Damage Per Bounce: 120 / 200 / 280 (+ 40% AP)
  • Max Magic Damage to the same target: 300 / 500 / 700 (+ 100% AP)


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