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My ideas on Kassadin

493msi February 28, 2015 User blog:493msi

I always liked Kassadin Kassadin's playstyle, however he got into interest of Rito and got nerfed a lot. So I decided to create custom rework for Kassadin him.

Abilities

Void Stone
Void Stone

Kassadin takes 10 + (0.5 × (level-1)) reduced magic damage and ignores unit collision.


Null Sphere
RANGE: 625
COST: 65 / 70 / 75 / 80 / 85 mana
COOLDOWN: 10.5 / 10 / 9.5 / 8.5 / 8
Null Sphere

Active: Kassadin fires an orb of void energy at a target enemy, dealing magic damage and Silence icon silencing for 0.3 second. Kassadin gains flat 30 movement speed for 2 seconds.

  • Damage: 80 / 110 / 140 / 170 / 200 (+ 70% AP)


Nether Blade
COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7
Nether Blade

Passive: Kassadin's basic attacks deal 10 (+ 15% AP) bonus magic damage on-hit.

Active: Kassadin charges his Nether Blade, causing his next basic attack to deal bonus magic damage, gains 50 range (200 total range).

  • Magic damage: 50 / 65 / 85 / 110 / 140 (+ 45% AP)


Force Pulse
RANGE: 650
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 8
Force Pulse

Passive: Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him (including his own spells). Upon reaching 7 charges, Kassadin gains the ability to cast Force Pulse.

Active: Kassadin can emit a pulse of void energy, dealing magic damage and Slow icon slowing enemies in a 75º cone in front of him for 2 seconds.

  • Magic damage: 70 / 100 / 130 / 160 / 190 (+ 70% AP)
  • Slow: 55 / 60 / 65 / 70 / 75%


Riftwalk
RANGE: 500
COST: 100 / 150 / 200 mana
STATIC COOLDOWN: 7.5 / 5 / 3.5
Riftwalk

Kassadin teleports to a nearby location, granting one stack and dealing magic damage to enemy units within 150 range upon arrival. Stacks themselves decay at rate of 1 stack per 10 / 8 / 6 seconds. At 4 stacks, stacks don't decay and Riftwalk goes on static cooldown of 30 / 25 / 20 seconds and when the cooldown ends, stack counter is reset to 0. Additionally, Null Sphere does 10 (+ 5% AP) bonus damage per stack. The damage and mana cost of Riftwalk do not increase.

  • Magic damage: 80 / 110 / 140 (+ 5% maximum mana) (+ 20% AP)


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