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Template:Champion info

Abilities

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Hawkshot old

More information on abilities in the details.

Info
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One with the Jungle

Camouflage

GUERRILLA TACTICS: Teemo gains invisibility if he stands still for 1.5 seconds without acting or being acted upon. He will remain invisible so long as he doesn't move, doesn't act, or is Template:Cctip. If within a brush brush, Teemo gains invisibility after 0.75 seconds even while moving and may move freely within its boundaries without breaking stealth.

Toxic Shot

KUMUNGU TOXINS: Teemo's basic attacks Template:Cctip his target for 2 seconds on-hit. Enemies Template:Cctip by Kumungu Toxins take Template:Pp18 (+ Template:Pp18 magic damage per second. Subsequent applications extend the Template:Cctip's duration by 2 seconds, capping at 10 seconds for a maximum of Template:Pp18 (+ Template:Pp18} magic damage over 10 seconds.

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Blinding Dart

Blinding Dart

First Cast: Teemo’s channels for 1.5 seconds, coating one of his darts in fresh Puffshroom extract.

  • Bonus Damage Increase: 10 / 20 / 30 / 40 / 50 / 60%

Teemo can still move while channeling, but is Template:Cctip by 10% and cannot use basic attacks or abilities other than Move Quick. At the end of the channel, Teemo may cast this ability again within 10 seconds to empower his next basic attack.

Second Cast: Teemo's next basic attack against an enemy champion applies Template:Cctip for 2.5 seconds to his target on-hit and increases their damage taken from Kumungu Toxins for the next 10 seconds. In addition, minions and monsters are Template:Cctip for 2 seconds.

Blinding Dart's second cast will reset the auto attack timer.

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Move Quick

Element of Surprise

Passive: Teemo gradually gains bonus movement speed while visible and moving, but this bonus is drastically reduced upon taking damage from enemy champions and holding still. The reduction is lessened against area of effect and damage over time abilities.

「 Bonus Movement Speed: 10 / 14 / 18 / 22 / 26 / 30% 」「 Active Bonus Movement Speed: 20 / 28 / 36 / 44 / 52 / 60% 」

Active: Teemo doubles his bonus movement speed ramping and current bonus for 3 seconds and prevents it from being reduced by damage. If Teemo attempts to Forage while Move Quick is active, he will search at double his normal pace. If cast from stealth, Move Quick's duration is extended by 3 seconds and Teemo gains Error: Parameter '3' is not accepted.% bonus attack speed for 3 seconds.

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Puffshroom Trap

Noxious Trap

Active: Teemo plants a mushroom trap on the ground that stealths and arms after 1 second, lasting up to 7 minutes. While armed, mushrooms grant Template:Cctip around them.

If an enemy champion steps on a mushroom, it detonates, marking them for 12 seconds and applying spell effects and a rapidly decaying Template:Cctip to all nearby enemies for 3 seconds.

Enemies marked by Teemo’s mushrooms leave behind footprints for Teemo and his allies to follow. These tracks fade over time.

Mushrooms have 6 health, can only be damaged by champion basic attacks and take 2 damage from ranged attacks and 3 from melee attacks.

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Forage

Move Quick

Passive: Adept at combing the jungle for natural resources, Teemo can forage to find and store special mushrooms to use to his advantage. In addition, large minions and monsters that have recently died leave behind materials for Teemo to scavenge, granting gold and experience based on their size and numbers. Teemo can find between Error: Parameter '3' is not accepted. mushrooms at a time and can store a maximum of up to Error: Parameter '3' is not accepted. mushrooms at once.

Active:: Teemo channels for up to 3 seconds, scampering about in search of mushrooms or minion/monster leftovers. At the end of the channel, or if interrupted, Teemo has a chance of yielding materials in proportion to the time spent searching. Recently searched regions will yield fewer resources.

Teemo begins the game with Scavenge but cannot increase its rank. Instead, his basic abilities each have 6 ranks.

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References

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