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Astral, The Outlander

1 Growth 18 1 Growth 18
Health 430(+80) Attack damage 48(+3.1)
Health regen. 8(+0.75) Attack speed 0.651%(+0.035%)
Mana 250(+45) Armor 14(+2.1)
Mana regen. 6.7(+0.65) Magic resist. 28(+0)
Attack range 450 (Ranged) Mov. speed N/A



Astral has an ethereal shield that absorbs 25 damage. The shield activates upon dealing damage to an enemy and expires 30 seconds after initially being activated. The shield may be boosted through certain abilities, but the duration may not be increased.

Ability Details
Ether is a self-buff ability.

Additional Information:

  • Ether is put on cooldown when the shield reaches 0.
  • Ether will activate even if Astral is affected by crowd control.

Spirit Surge
RANGE: 470 / 490 / 510 / 530 / 560
COST: 50 / 55 / 60 / 75 / 80 Mana
VivAdrasteia Spirit Surge

Active: Astral leaps a short distance, damaging all enemies in her path. The cooldown is reduced by 1 second for each enemy and 2 seconds for every champion damaged by this ability, up to a maximum of 10 second reduction.

  • Magic Damage: 70 / 90 / 110 / 130 / 150 (+ 70% AP)
Ability Details
Spirit Surge is a linear dash ability.

Soul Channel
COST: 10 mana per attack
VivAdrasteia Soul Channel

Toggle on: Astral's autoattacks apply a mark to the target enemy. The mark is consumed upon dealing damage with any ability. When the mark is consumed, the target takes additional magic damage and Astral returns a percentage of the damage dealt as Ether.

  • Magic Damage:40 / 50 / 60 / 70 / 80(+ 30% AP)
  • Ether Steal:4% / 5% / 6% / 7% / 8% (+ 25% Spellvamp)

VivAdrasteia Soul Channel

Toggle off: Astral's autoattacks return a percentage of the damage dealt as ether.

  • Ether Steal:2% / 4% / 6% / 8% / 10% (+ 25% Lifesteal)
Ability Details
When activated, Soul Channel is a toggled ability that grants Astral an on-hit effect based on its current state.

Additional Information:

Ether Cascade
RANGE: 700
COST: 80 Mana
VivAdrasteia Ether Cascade

Active: Astral slows and deals damage to all enemies in front of her. of damage dealt to all targets is added to her ether. The slow increases based on her current ether.

  • Magic Damage: 50 / 65 / 80 / 105 / 120 (+ 60% AP)
  • Slow: 20%/25%/30%/35%/40% (+ 1% per 50 Ether)
  • Ether Steal: 5%(+ 10% Spellvamp)

Passive: The first autoattack after damaging an enemy with a spell cast returns 100% of all damage dealt as ether.

Ability Details
Ether Cascade is a conic area of effect ability.

Additional Information:

  • Ether Cascade grants vision for 0.5 seconds on enemies hit.
  • Ether Cascade's passive Ether Steal stacks additively with that of Soul Channel.

Voice of the Fallen
RANGE: 1450
COST: no cost
COOLDOWN: 120 / 100 / 80

Active: After focusing her energies for a quarter second, Astral fires a burst that increases in damage based on her current Ether. All of Astral's Ether is consumed.

  • True Damage: 100 / 150 / 200 (+ 1 / 1.5 / 2 per 1 Ether)
Ability Details
Voice of the Fallen is a linear, colliding skillshot that damages the first enemy unit it collides with.

Additional Information:

  • Cast times cannot be interrupted by crowd control effects. During the cast time, Astral will ignore crowd control effects but still suffers from them if the duration persists.

Author Notes

Astral is designed to be extremely versatile. She was designed primarily for jungle, but I wanted her to be able to function as an ADC or solo laner as well. Astral focuses on timing, as she is far more difficult to kill when she has her passive up. A teamfight as Astral hinges on preparation. If you can predict when a teamfight will break out, you will have a massive advantage with a long-range true damage nuke. However, if Astral initiates without her ether, she loses a huge part of her survivability as well as damage.

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