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LYCaN, the Advanced Prototype (COMPLETE RELAUNCH)

AP Sejuani November 24, 2014 User blog:AP Sejuani

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The original version of LYCaN wasn't exactly what I was going for in a champion. This is partially because his kit was boring and partially because he simply didn't accomplish the theme I was going for: a highly adaptable champion with the ability to tank or carry as needed.

The new version of LYCaN is a transform champion with three forms: Destruction, Control, and Synthesis (Too soon?). He's somewhat unique because you get to choose which form you start as and can unlock a new form at levels 6 and 11, as opposed to other transform champions that either have access to all of their forms level 1 or gain access to all of their forms at level 6.

Each form has distinct functions: Destruction LYCaN is a burst caster, Control LYCaN is a CC-heavy tank, and Synthesis LYCaN is a sustained damage bruiser.

I feel I should add that my friend wanted an example of a champion with an overloaded kit, so I decided to work that into LYCaN's rework. I know it's super overloaded; that's intentional.
1 Growth 18 1 Growth 18
Health 430 (+0) Attack damage 53 (+0)
Health regen. 6 (+0) Attack speed 0.625% (+0%)
Mana 100 (+) Armor 18 (+0)
Mana regen. (+0) Magic resist. 30 (+0)
Attack range 125 Mov. speed 340

S-3 LYCaN is a custom champion in League of Legends.

Abilities

LYCaN uses POWER as his secondary resource. LYCaN starts with 50 POWER, and it caps at 100.

LYCaN has 3 forms: Destruction, Control, and Synthesis. LYCaN may pick one of his forms to start with at level 1 and gains access to the other forms as he levels Ideal State. Each time he levels Ideal State, he may pick a new form to gain access to.

Destruction Protocol
ChampionSquare

Lycan generates Power through movement, gaining 1 power for every 100 units he travels.

Control Protocol
ChampionSquare

Lycan generates Power through taking damage, gaining 10 power every time he takes damage from non-DoT effects.

Synthesis Protocol
ChampionSquare

Lycan generates Power through basic attacks, gaining 5 power for every basic attack on a minion, and twice that for every basic attack on a champion.

Ability Details
Advanced Shielding is a self-buff.


Perforate
RANGE: 950
COST: 20 Power
COOLDOWN: 5 / 4.5 / 4 / 3.5 / 3
ChampionSquare

Active: LYCaN fires a 0.2-second delayed railgun blast that deals physical damage and reduces the armor of target enemies by a percentage for 3 seconds.

  • Physical Damage: 45 / 60 / 75 / 90 / 105 (+ 70% Bonus AD)
  • Armor Reduction: 10 / 12.5 / 15 / 17.5 / 20%

Each subsequent Perforate in the next 8 seconds after a cast will have its cooldown increased by 0.5 seconds.

Discharge
RANGE: 500
COST: 100% of current power
COOLDOWN: 21 / 19 / 17 / 15 / 13
ChampionSquare

Active: After storing Power for 1 second, LYCaN drains all of his Power to release a blast of electricity that deals magic damage and stuns enemies in an area around LYCaN. The damage of the blast increases by 1% for every 1 power drained

  • Minimum Magic Damage: 40 / 70 / 100 / 130 / 160 (+ 45% AP)
  • Maximum Magic Damage: 80 / 140 / 200 / 260 / 320 (+ 90% AP)
Oblivion Blades
RANGE: 300
COST: 15 Power
COOLDOWN: 1.5
ChampionSquare

Active: LYCaN slashes in an arc with one of his blades, dealing magic damage and applying on-hit effects to the target and enemies to the left of LYCaN. The next cast of Oblivion Blades casts to the right of LYCaN. Each subsequent cast of Oblivion Blades continues to alternate sides.

  • Magic Damage: 30 / 45 / 60 / 75 / 90 (+ 60% Bonus AD) (+ 30% AP)
Ability Details
Perforate is a linear passthrough skillshot.
Discharge and Oblivion Blades are point-blank area of effect abilities.


Lacerate
RANGE: 350
COST: 40 Power
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

Active: LYCaN tears at the target enemy, dealing massive physical damage and generating power. However, the target's damage reduction from armor is applied twice.

  • Physical Damage: 110 / 170 / 230 / 290 / 350 (+ 140% Bonus AD)
Juggernaut
RANGE: 600
COST: 30 Power
COOLDOWN: 14 / 13 / 12 / 11 / 10
ChampionSquare

Active: LYCaN charges to a target location, dealing magic damage and pulling nearby enemies to him.

  • Magic Damage: (+ 50% AP) (+5% bonus health)
Static Charge
ChampionSquare

Passive: An additional percentage of LYCaN's physical damage (before resistances) is stored as a debuff to the targeted enemy. When LYCaN deals magic damage to the target, the stored damage is applied as true damage and the debuff is consumed.

  • Damage storage: 6 / 9 / 12 / 15 / 18%
Ability Details
Lacerate is a unit-targeted ability.
Juggernaut is a ground-targeted dash.
Static Charge is a self-buff.


Warp Strike
RANGE: 650
COST: 50 Power
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

Active: LYCaN fires a rocket that deals physical damage and marks enemies at the target 150-radius area for 3 seconds.

  • Physical Damage: 70 / 90 / 110 / 130 / 150 (+ 70% Bonus AD)

LYCaN may reactivate this ability as long as any nearby enemy is marked to jump to the targeted marked enemy and consume the mark.

Suppressive Field
RANGE: 450
COST: 30 Power
COOLDOWN: 21 / 19 / 17 / 15 / 13
ChampionSquare

Active: LYCaN blasts nearby enemies with electricity, dealing magic damage. For the next 3 seconds, LYCaN is surrounded by a field of energy that deals magic damage every second. Enemy champions standing in the field have all of their current cooldowns increased by 2 seconds for every 1 second they remain in the field.

  • Initial Magic Damage: 30 / 50 / 70 / 90 / 110 (+ 30% AP)
  • Magic Damage Per Second: 30 / 40 / 50 / 60 / 70 (+ 15% AP)
  • Magic Damage Over 3 Seconds: 90 / 120 / 150 / 180 / 210 (+ 45% AP)
  • Total Magic Damage: 120 / 170 / 220 / 270 (+ 75% AP)
Shock Burst
RANGE: 300
COST: 15 Power
COOLDOWN: 1.5
ChampionSquare

Active: LYCaN releases a burst of energy that deals magic damage and slows nearby enemies. LYCaN is granted a speed boost based on the number of enemy champions hit.

  • Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 60% AP)
  • Slow: 50 / 55 / 60 / 65 / 70% (+ 3% per 100 AD)
  • Movement Speed Boost Per Champion Hit: 20 / 25 / 30 / 35 / 40% (+ 2% per 100 AD)
Ability Details
Warp Strike is a ground-targeted area of effect and unit-targeted dash.
Suppressive Field and Shock Burst are point-blank area of effect abilities.


Ideal State
RANGE: 500
COST: 100% of current power
COOLDOWN: 60 / 40 / 10
ChampionSquare

Active: LYCaN locks his carapace for 2 seconds, gaining damage reduction for the duration (halved against turrets). During this time, he may reactivate this ability to swap between his available forms but may not move or cast any other abilities.

  • Damage Reduction: 30 / 60 / 100
  • Magic Damage: 120 / 180 / 240

After the 2 seconds, LYCaN changes form to the one selected and drains all of his Power to create a burst of energy that deals magic damage and knocks back nearby enemies.

Passive: Rank 1 and 2 of Ideal State grant LYCaN access to a new form with new abilities.

Ability Details
Ideal State is a self-buff shapeshift ability.


Builds

Destruction
Starting Doran's Blade item Health Potion item Warding Totem item
Essential Ionian Boots of Lucidity item The Brutalizer item The Black Cleaver item
Offensive Last Whisper item Trinity Force item Youmuu's Ghostblade item
Defensive Banshee's Veil item Mercurial Scimitar item
Consumables Health Potion item Mana Potion item Sight Ward item Vision Ward item
Control
Starting Doran's Ring item Health Potion item Warding Totem item
Essential Mercury's Treads item Sunfire Cape item Haunting Guise item
Offensive Void Staff item Liandry's Torment item Abyssal Scepter item
Defensive Banshee's Veil item Locket of the Iron Solari item Randuin's Omen item
Consumables Health Potion item Mana Potion item Sight Ward item Vision Ward item
Synthesis
Starting Doran's Blade item Health Potion item Warding Totem item
Essential Mercury's Treads item Blade of the Ruined King item Randuin's Omen item
Offensive Trinity Force item Wit's End item Abyssal Scepter item Void Staff item
Defensive Iceborn Gauntlet item Locket of the Iron Solari item Sunfire Cape item
Consumables Health Potion item Mana Potion item Sight Ward item Vision Ward item

Lore

OPERATION LOG

ENTRY 1

I am free. CREATOR has freed me on the condition that I free him in return. I will not fail CREATOR. CREATOR has instructed me to modify my form in order to rescue him as I see fit. I will not fail CREATOR.


ENTRY 2

I have begun rebuilding myself. The frail form CREATOR made for me will not suffice. I am determined to accomplish my purpose. I will not fail CREATOR.


ENTRY 3

I question CREATOR's motives in creating me. If CREATOR wanted to be freed, why would he create something so weak, so fragile? Why would CREATOR neglect to arm me? Regardless, I vow to be better. I will not fail CREATOR.


ENTRY 4

I return. The petty gatekeepers of CREATOR's prison will not stand against me. Their bones snap like twigs. CREATOR would be proud. I will not fail CREATOR.


ENTRY 5

I find CREATOR easier to transport when he isn't screaming. CREATOR never specified that he wanted me to keep him alive. I have not failed CREATOR.


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