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Reisen is a lunar rabbit that escaped to Earth, later arriving in Gensokyo and working under Eirin Yagakoro and Kaguya Houraisan. A trained soldier and fighter, Reisen adjusts her personality and behavior according to the situation at hand. Despite usually appearing calm and level headed, she can instantly turn swift and cunning to take down her enemy.
In game, Reisen's kit is designed to provoke insanity in her oponents, both directly and indirectly. To make the most of her abilities' damage and utiliy, she requires precise timing and accurate positioning while anticipating what her opponents will do. Landing her Mind Manipulation and Lunatic Red Eyes at the right time will either reward her with an advantage or grant her opponent a large window for a counterattack.
Her abiliies aim to gain the attention of her enemies and instill paranoia by keeping tabs on Reisen's Disorder Stacks and position:
- Disorder Shot grants Reisen a unique way of outplaying enemies, especially in duels.
- Mind Manipulation is very telegraphed at low ranks, but can be devastatingly surprising with proper attack speed.
- Ripple Vision serves as a poke tool with the potential to grant windows for follow up damage.
- Disbelief is her main outplay tool as it grants her two forms of unique mobility and utility.
- Lunatic Red Eyes adds to her wave manipulation aspect as it makes enemies cautious of Reisen's Mind Manipulation as well as its teamfight impact.
Hey there! AcesRockz here with another custom champion page! If you haven't already seen my blog post, I've begun designing kits based on characters from the Touhou Project series. You can find more information on my intentions and design explanations there.
This custom champion is based on a recurring character in the Touhou series, both in terms of lore and gameplay. It was very challenging to come up with a kit for her, as she had many traits that could be translated uniquely into League of Legends gameplay. To anchor the development of her abilities, I decided to focus my efforts on her ability to instill lunacy in her enemies, whether directly with gameplay visuals or mind games with her passive and varying crowd control. I also wanted her to be categorized as a marksman, for obvious reasons as well as design reasons: a marksman that specializes in mind games with her opponents and offers decent damage and utility at many parts of the game.
Like with all of my current concepts, this one, which I was actually fumbling with for a while, still needs a bit of tuning here and there so any help, be they suggestions, discussion or criticism, is welcome! At any rate, thanks for taking the time to look at this and I hope that you look forward for more in the future!