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Kumori, The Shadowseeker - custom champion idea

Acryote July 11, 2014 User blog:Acryote

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1 Growth 18 1 Growth 18
Health 442 (+87) 1921 Attack damage 51.7 (+3.2) 106.1
Health regen. 5.1 (+0.6) 15.3 Attack speed 0.657 (+3.25%) 55.9%
Mana (+0) Armor 18.75 (+3.75) 82.5
Mana regen. (+) Magic resist. 32.1 (+1.25) 53.4
Attack range Mov. speed 335


Kumori, The Shadowseeker is a custom champion in League of Legends.

Abilities

Absorption
ChampionSquare

Innate: Kumori is ever seeking for his targets' shadows; upon killing champions and large monsters he absorbs them, reducing his basic abilities' current cooldowns by 50%, aswell as healing Kumori for 5% of his max. health. Triggering Absortion with enemy champions will also affect Disembody's current cooldown.

Ability Details
Absortion is a self-targeted heal and buff, which triggers upon killing champions and monsters.


Shadowmancy
RANGE: 650
COST: 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
ChampionSquare

Active: Kumori commands shadows to sift over a 400-range area, dealing physical damage to enemy units within the area. Over the next 3 seconds, all enemy units within are Slow icon slowed.

  • Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 40% AD) (+ 4 / 5.5 / 7 / 8.5 / 10% of enemies' max. health)
  • Slow: 25 / 30 / 35 / 40 / 45%
Ability Details
Shadowmancy is a ground-targeted area of effect ability.

Additional Information:

  • Shadowmancy grants sight of the targeted area for a short duration on-cast, in a smaller area than the spell's area of effect.


Shroud
COST: 65 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
ChampionSquare

Active: For 1.5 seconds, Kumori attempts to shroud himself in darkness, entering stealth. Shroud's cast time may be delayed by up to 6 seconds if Kumori takes damage before he goes invisible.

  • Stealth Duration: 3 / 4 / 5 / 6 / 7

Casting spells or attacking will end his stealth prematurely. When Kumori unstealths, he gains 10% bonus movement speed for Shroud's remaining duration.

Ability Details
Ambush is a self-targeted buff.

Additional Information:

  • Shroud has no cast time and does not interrupt Kumori's previous orders.
  • Taking damage while stealthed will not break stealth, even if revealed by true sight.
  • Using Recall.png Recall or Teleport.png Teleport when Shroud is activated will cause Kumori to exit stealth.
    • Using Recall.png Recall or Teleport.png Teleport during Shroud's fade time will cause Kumori to enter stealth, but continue channeling the spell.
  • Activating consumable items will not break stealth (Such as placing a Sight Ward item.png Stealth Ward or using a Health Potion item.png Health Potion). However, activating most items, such as Blade of the Ruined King item.png Blade of the Ruined King, will break stealth.
    • Activating Zhonya's Hourglass item.png Zhonya's Hourglass after activating Shroud but before entering stealth will not break stealth.


Shadowseeker
RANGE: 850
COST: 70 / 65 / 60 / 55 / 50 Mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
ChampionSquare

Passive: Kumori's bonus movement speed amplifiers are increased by 5% when moving towards all champions.

Active: Kumori appears at his target's shadow. Kumori's basic attacks within the next 3 seconds will deal bonus true damage.

  • Bonus True Damage: 10 / 15 / 20 / 25 / 30 (+ 10 / 12.5 / 15 / 17.5 / 20% AD)

Shadowseeker can be used on allies within 5 seconds to blink to them, and gain 10% movement speed for 10 seconds.

Ability Details
Shadowseeker's Passive is a statistic self-targeted buff.

Shadowseeker's Active is a single targeted blink and non-physical on-hit effect.

Additional Information:


Disembody
RANGE: 900
COST: 90 / 145 / 200 Mana
COOLDOWN: 120 / 105 / 90
ChampionSquare

Active: Kumori forcibly separates an enemy champion's shadow from its body for 6 seconds, dealing physical damage and Airborne icon knocking it back. Over Disembody's duration, the target is dealt additional physical damage each 0.3 seconds, equal to the distance this travels.

  • Knockback Distance: 600 / 800 / 1000
  • Total Physical Damage: 150 / 200 / 250 + 10 / 25 / 40% of the distance travelled

If Kumori arrives at the shadow before the enemy champion does, Kumori is healed for a percentage of the damage dealt; if the enemy champion arrives first, Disembody's damage over time ends prematurely.

  • Heal From Damage: 50 / 75 / 100%
Ability Details
Disembody is a single targeted ability.

Additional Information:

  • Disembody's effects can be removed with abilities like Unbreakable Will.png Unbreakable Will, Remove Scurvy.png Remove Scurvy and Quicksilver Sash item.png Quicksilver Sash. This will inmediatly remove the target's shadow generated by Disembody.
  • The target's shadow behaves like a valid targetable unit for the effects of Teleport.png Teleport, Safeguard.png Safeguard, Shunpo.png Shunpo and Leap Strike.png Leap Strike for both allies and enemies. This is intentional.
  • Including the initial damage (Both the base damage and a tick of the persistent damage), Disembody deals 21 instances of damage.
    • Disembody will apply the passive armor shred of The Black Cleaver item.png Black Cleaver for every tick of the damage.
  • Factoring the distance travelled by Disembody's Airborne icon knock back, the initial damage is 210 / 400 / 650.
  • Once Komuri succeeds or fails on healing himself by Disembody's shadow, any further tick of damage dealt by the ability won't be considered.
  • Disembody will knock enemies through most walls.
  • Disembody's damage over time benefits from any movement displacing effect, including Airborne icon airborne crowd control effects (Except knock ups), dashes, blinks, Kalista Kalista's Fate's Call.png Fate's Call and Thresh Thresh's Dark Passage.png Dark Passage.


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