League of Legends Wiki

Comments2

Fareign-The Drifter

Agitas February 20, 2015 User blog:Agitas
1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range Mov. speed N/A
Fareign, the Drifter is a champion in League of Legends.

Abilities

Critical Endeavor
ChampionSquare

Gives 10% bonus critical strike chance, and critical strikes deal an additional 10% damage. If Fareign gets a critical strike, he gets bonus attack speed for 3 seconds and bonus movement speed for 2 seconds.

  • bonus attack speed and movement speed: 15% / 20% / 25% / 30% / 35%


Striding Sprint
COST: 45 / 50 / 55 / 60 / 65 mana
COOLDOWN: 14 / 12 / 10 / 8 / 6
ChampionSquare

Active: Fareign gains bonus movement speed for 3 seconds and gives his next basic attack within 6 seconds 150 bonus range and bonus physical damage. If he lands it, he refreshes his movement speed buff. Critical strikes reduce the cooldown of this ability by 0.5 seconds.

  • Bonus movement speed: 15% / 20% / 25% / 30% / 35%
  • Bonus physical Damage: 20 / 35 / 50 / 65 / 80 (+45% AD)


Scouting Shot
RANGE: 900
COST: 45 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
ChampionSquare

Passive: Every third basic attack pierces the target, dealing bonus physical damage and breaking their armor by a flat amount for 4 seconds.

  • Physical damage: 10 / 20 / 30 / 40 / 50 (+15% AD)
  • Armor Break: 10 / 15 / 20 / 25 / 30

Active: Fareign fires a shot at a target location, dealing damage and revealing enemies hit by it for 4 seconds. The shot is then left behind to ward the area and grant bonus armor and magic resist to nearby allies for 6 seconds. Fareign can hold up to 2 charges of Scouting Shot, but the bonus resistances don't stack if you fire 2 shots.

  • Physical damage: 50 / 60 / 70 / 80 / 90 (+30% AD)
  • Bonus Armor and Magic Resist: 5 / 10 / 15 / 20 / 25


Disengage
RANGE: 450
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
ChampionSquare

Active: Fareign emits a powerful kinetic blast, dealing physical damage, knocking-back enemies a short distance, and gaining a shield and bonus armor and magic resist for 4 seconds. As he emits this blast, he teleports to a target location.

  • Physical damage: 80 / 120 / 160 / 200 / 240 (+ 50% AP)
  • shield strength: 60 / 65 / 70 / 75 / 80 (+7% Missing Health)
  • bonus armor and magic resist: 17 / 19 / 21 / 23 / 25



Assault Advancement
RANGE: 5550
COST: 100 / 100 / 100 mana
COOLDOWN: 140 / 130 / 120
ChampionSquare

Reveals a very large area, as well as granting true sight of all enemy champions in this area for 8 seconds. While enemy champions have this debuff, they will also lose armor and magic resist, and all allied champions gain 30% bonus movement speed when running towards them. In addition, if Fareign activates this ability again, he will shoot a long ranged arrow in target direction, dealing physical damage. This ability loses 5% damage for every unit hit, up to 35%.

  • Physical damage: 200 / 300 / 400 (+50% total AD) (+10% of Target's Missing Health
  • armor and magic resist reduction: 10 / 16 / 22


Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki