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Fareign-The Drifter

Agitas February 20, 2015 User blog:Agitas

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1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range Mov. speed N/A

Fareign, the Drifter is a champion in League of Legends.

Abilities

Critical Endeavor
ChampionSquare

Gives 10% bonus critical strike chance, and critical strikes deal an additional 10% damage. If Fareign gets a critical strike, he gets bonus attack speed for 3 seconds and bonus movement speed for 2 seconds.

  • bonus attack speed and movement speed: 15% / 20% / 25% / 30% / 35%


Striding Sprint
COST: 45 / 50 / 55 / 60 / 65 mana
COOLDOWN: 14 / 12 / 10 / 8 / 6
ChampionSquare

Active: Fareign gains bonus movement speed for 3 seconds and gives his next basic attack within 6 seconds 150 bonus range and bonus physical damage. If he lands it, he refreshes his movement speed buff. Critical strikes reduce the cooldown of this ability by 0.5 seconds.

  • Bonus movement speed: 15% / 20% / 25% / 30% / 35%
  • Bonus physical Damage: 20 / 35 / 50 / 65 / 80 (+45% AD)


Scouting Shot
RANGE: 900
COST: 45 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
ChampionSquare

Passive: Every third basic attack pierces the target, dealing bonus physical damage and breaking their armor by a flat amount for 4 seconds.

  • Physical damage: 10 / 20 / 30 / 40 / 50 (+15% AD)
  • Armor Break: 10 / 15 / 20 / 25 / 30

Active: Fareign fires a shot at a target location, dealing damage and revealing enemies hit by it for 4 seconds. The shot is then left behind to ward the area and grant bonus armor and magic resist to nearby allies for 6 seconds. Fareign can hold up to 2 charges of Scouting Shot, but the bonus resistances don't stack if you fire 2 shots.

  • Physical damage: 50 / 60 / 70 / 80 / 90 (+30% AD)
  • Bonus Armor and Magic Resist: 5 / 10 / 15 / 20 / 25


Disengage
RANGE: 450
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
ChampionSquare

Active: Fareign emits a powerful kinetic blast, dealing physical damage, knocking-back enemies a short distance, and gaining a shield and bonus armor and magic resist for 4 seconds. As he emits this blast, he teleports to a target location.

  • Physical damage: 80 / 120 / 160 / 200 / 240 (+ 50% AP)
  • shield strength: 60 / 65 / 70 / 75 / 80 (+7% Missing Health)
  • bonus armor and magic resist: 17 / 19 / 21 / 23 / 25



Assault Advancement
RANGE: 5550
COST: 100 / 100 / 100 mana
COOLDOWN: 140 / 130 / 120
ChampionSquare

Reveals a very large area, as well as granting true sight of all enemy champions in this area for 8 seconds. While enemy champions have this debuff, they will also lose armor and magic resist, and all allied champions gain 30% bonus movement speed when running towards them. In addition, if Fareign activates this ability again, he will shoot a long ranged arrow in target direction, dealing physical damage. This ability loses 5% damage for every unit hit, up to 35%.

  • Physical damage: 200 / 300 / 400 (+50% total AD) (+10% of Target's Missing Health
  • armor and magic resist reduction: 10 / 16 / 22


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