Kastille's usage of her power is unwieldy, and causes her abilities to create void rifts if the conditions are met. Kastille may right click on a rift within 500 range to jump to it but may only do so once every 14 / 11 / 8 seconds.
Rifts last for 8 seconds.
COST: 100 / 110 / 120 / 130 / 140 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Active: Kastille forces open a rift in the target location. As the rift explodes to life over 1 second, enemies caught in the explosion take magic damage and are briefly silenced for 0.5 seconds.
Passive: Kastille recovers 10% of her missing health and mana after using a rift.
Active: Kastille summons forth energy from the void in the form of a blade. She swings this blade in an arc in front of her, dealing magic damage and reducing their magic resistance by 20% for 4 seconds, and opening a rift at the farthest point the blade touches. This ability is refreshed after using a rift.
Active: Kastille smashes her fist into the ground, creating a rift and dealing magic damage to nearby enemies and slowing them by 40%. She then forms a shield using the stone and dirt. If she uses a rift while the shield is up, 25% of the shield is converted to health.
Active: Kastille immediately cuts open a rift over 1 second and abducts a targetted enemy champion, swapping places with them. Upon arrival at her new location, Kastille gains a 40% boost to armor and magic resistance for 3 seconds. After using this ability, Kastille is counted as having used a rift after using this ability.