On every fourth ability use, Malzahar summons a Voidling that remains on the field until it is killed or 21 seconds have passed. If Malzahar dies, the Voidling stays behind but stops attacking.
Voidlings grow in size after 7 seconds, gaining 50% bonus attack damage and armor, and frenzy after 14 seconds, gaining 100% bonus attack speed.
Summon Voidling is a passive ability that gains a charge every time Malzahar uses a champion ablity. After gaining 3 charges, Malzahar's next ability cast will consume the charges to summon a Voidlingpet.
Call of the Void
RANGE:900 / 400
COST: 80 / 85 / 90 / 95 / 100 mana
Active:Malzahar summons two orbs at the target location perpendicular to which way he is facing after a 0.5-second delay, dealing magic damage to all enemies caught between the orbs and silencing them.
Null Zone begins dealing damage 0.25 seconds after being cast.
Null Zone has no cast time and does not interrupt Malzahar's previous orders. It will however, cancel Nether Grasp.
Liandry's Torment will deal up to 16% of the targets' current health in magic damage over 8 seconds. A single instance of damage will deal 6% of the targets' current health over 3 seconds, and any further damage will refresh the effect.
COST: 60 / 75 / 90 / 105 / 120 mana
COOLDOWN: 15 / 13 / 11 / 9 / 7
Active:Malzahar infects the target enemy's mind, dealing them magic damage every half second over 4 seconds.
Nether Grasp is a channeledtether-like damage over time ability. While in range of the tether, the target takes magic damage every 0.5 seconds. Both the suppression and tether are removed if the channel is stopped or interrupted.
Nether Grasp's suppression and tethered damage effects are separate. If the suppression is removed, Nether Grasp will continue to deal damage unless the channel is interrupted or the tether is broken by moving away.
Probably Bug: Olaf'sRagnarok will remove both the suppression and the tethered damage, and it will also prevent Malzahar from forming the tether if Ragnarok is already active (putting Nether Grasp on cooldown with no effect).
Like all channeled abilities, Nether Grasp will be interrupted by hard crowd control like stuns and silences, and will end prematurely if Malzahar attempts another action, e.g. moving or casting other abilities.
Voidlings gain bonuses to their attack damage, armor and attack speed as they last out on the field. After 7 seconds, they gain 50% increased armor and attack damage. After 14 seconds, they gain increased attack speed.
Enemy turrets will prioritize Voidlings directly above the chain of melee minions.
Possible Bug: When Malzahar dies, any active Voidlings will become idle for the rest of their lifespan. Occasionally, if Voidlings have an attack target when Malzahar dies, they will continue to chase their target - but they will not deal damage.