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Summon Voidling
Summon Voidling

 On every fourth ability use, Malzahar summons a VoidlingSquare Voidling that remains on the field until it is killed or 21 seconds have passed. If Malzahar dies, the Voidling stays behind but stops attacking.

Voidlings grow in size after 7 seconds, gaining 50% bonus attack damage and armor, and frenzy after 14 seconds, gaining 100% bonus attack speed.

Ability Details
Summon Voidling is a passive ability that gains a charge every time Malzahar uses a champion ablity. After gaining 3 charges, Malzahar's next ability cast will consume the charges to summon a Voidling pet.

Call of the Void
RANGE: 900 / 400
COST: 80 / 85 / 90 / 95 / 100 mana
Call of the Void

Active: Malzahar summons two orbs at the target location perpendicular to which way he is facing after a 0.5-second delay, dealing magic damage to all enemies caught between the orbs and Silence icon silencing them.

  • Magic Damage: 80 / 135 / 190 / 245 / 300 (+ 80% AP)
  • Silence Duration: 1.4 / 1.8 / 2.2 / 2.6 / 3
Ability Details
Call of the Void is a linear area of effect ability. After a 0.5 second delay, two waves of void energy are fired from each end point to the other.

Additional Information:

  • Call of the Void provides vision of a small area around it.

Null Zone
RANGE: 800 / 250
COST: 90 / 95 / 100 / 105 / 110 mana
Null Zone

Active: Malzahar creates a zone of negative energy for 5 seconds, dealing magic damage every second to all enemies standing on it, capped at 120 against minions and monsters

「 Magic Damage Per Second: 4 / 4.5 / 5 / 5.5 / 6% (+ 1% per 100 AP) of target's maximum health 」「 Total Magic Damage: 20 / 22.5 / 25 / 27.5 / 30% (+ 5% per 100 AP) of target's maximum health 」
Ability Details
Null Zone is a ground targeted area of effect ability.

Additional Information:

  • Null Zone begins dealing damage 0.25 seconds after being cast.
  • Null Zone has no cast time and does not interrupt Malzahar's previous orders.  It will however, cancel Nether Grasp.

Malefic Visions
RANGE: 650
COST: 60 / 75 / 90 / 105 / 120 mana
COOLDOWN: 15 / 13 / 11 / 9 / 7
Malefic Visions

Active: Malzahar infects the target enemy's mind, dealing them magic damage every half second over 4 seconds.

「 Magic Damage Per Half Second: 10 / 17.5 / 25 / 32.5 / 40 (+ 10% AP) 」「 Total Magic Damage: 80 / 140 / 200 / 260 / 320 (+ 80% AP) 」

If the target dies during this time, they pass Malefic Visions onto the closest enemy, refreshing the duration and restoring a portion of Malzahar's mana.

  • Mana restored: 10 / 14 / 18 / 22 / 26 mana
Ability Details
Malefic Visions is a single target damage over time ability that deals magic damage every 0.5 seconds.

Additional Information:

  • VoidlingSquare Voidlings will automatically attack the nearest target affected by Malefic Visions, prioritizing champions, if no target is affected by Nether Grasp.png Nether Grasp.
  • For the purposes of the Furor Enchantment and Hextech Gunblade, Malefic Visions does not count as a single target spell.

Nether Grasp
RANGE: 700
COST: 100 mana
COOLDOWN: 120 / 100 / 80
Nether Grasp

Active: Malzahar Grounded icon knocks down the target enemy champion and channels for up to 2.5 seconds, Suppression icon suppressing them and dealing them magic damage every half second while the channel holds. 

「 Magic Damage Per Half Second: 50 / 80 / 110 (+ 26% AP) 」「 Total Magic Damage: 250 / 400 / 550 (+ 130% AP) 」
Ability Details
Nether Grasp is a channeled tether-like damage over time ability. While in range of the tether, the target takes magic damage every 0.5 seconds. Both the suppression and tether are removed if the channel is stopped or interrupted.

Additional Information:

  • Nether Grasp's suppression and tethered damage effects are separate. If the suppression is removed, Nether Grasp will continue to deal damage unless the channel is interrupted or the tether is broken by moving away.
    • Probably Bug: Olaf Olaf's Ragnarok.png Ragnarok will remove both the suppression and the tethered damage, and it will also prevent Malzahar from forming the tether if Ragnarok is already active (putting Nether Grasp on cooldown with no effect). 
  • Like all channeled abilities, Nether Grasp will be interrupted by hard crowd control like stuns and silences, and will end prematurely if Malzahar attempts another action, e.g. moving or casting other abilities.
    • Malzahar can still use summoner spells (excluding Flash.png Flash and Teleport.png Teleport) and item activatables (excluding Zhonya's Hourglass item.png Zhonya's Hourglass and Seraph's Embrace item.png Seraph's Embrace) without interrupting the channel provided that Malzahar does not need to move to use them.
  • Malzahar is unable to make actions for the first 0.5 seconds of the ability to prevent Malzahar from accidentally cancelling his ultimate.
    • This was made due to high community demand, as the accident was often between players who like to click too much.


Summon Voidling.png Voidling
GOLD: 12 gold
EXP: 0 exp
Attack damage 25 - 110 (based on level) (+ 100% bonus AD)
Ability power N/A
Attack speed 0.831
250 - 1100 (based on level)
Health regen. N/A
Mov. speed 451
Magic res.
AoE mitigation N/A
Malzahar Voidling Render
Ability Details

Voidlings are autonomous minions that attack nearby enemy units. 

  • Voidlings have a leash range of 1700
  • Voidlings are classified as a minion for targeting purposes.
    • This is with the exception of Rylai's Crystal Scepter item.png Rylai's Crystal Scepter, which will apply a 20% Slow icon slow for 1 second whenever they attack, as it is specifically allows pets to apply the slow.
  • The "Voidlings" attacks CAN'T be Counter Strike.png dodged.
  • Voidlings gain bonuses to their attack damage, armor and attack speed as they last out on the field. After 7 seconds, they gain 50% increased armor and attack damage. After 14 seconds, they gain increased attack speed.
    • Attack damage after 7 seconds: 30 + (7.5 × Malzahar's level) (+ 150% bonus AD)
    • Armor after 7 seconds: 45
    • Attack speed after 14 seconds: 1.496
  • Voidlings' attack priorities (don't conflict with each other):
    • The current target of Malzahar's basic attacks
    • The nearest enemy unit.
  • Enemy turrets will prioritize Voidlings directly above the chain of melee minions.
  • Possible Bug: When Malzahar dies, any active Voidlings will become idle for the rest of their lifespan. Occasionally, if Voidlings have an attack target when Malzahar dies, they will continue to chase their target - but they will not deal damage. 


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