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Deserax, The Sound Scout

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1 Growth 18 1 Growth 18
Health 360 (+70) Attack damage 51 (+3)
Health regen. 4.0 (+0.45) Attack speed 0.700 (+0.50%)
Mana 280 (+55) Armor 11 (+3)
Mana regen. 7.0 (+2.0) Magic resist. 20 (+1)
Attack range 550 (Ranged) Mov. speed N/A

Deserax, The Sound Scout is a custom champion in League of Legends.

Abilities

Innate Passive
ChampionSquare

For every spell cast, the width of Akimitsu's spells grows by 50. This effect stacks up to 4 times, and lasts for 7 seconds. This also showcase a scaling passive, such as 10 / 25 / 100 or 6 + (3 × level).


Impulse
RANGE: 750
COST: 50 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
ChampionSquare

Active: Deserax causes a sound wave to project in a targeted direction that deals Magical Damage to all it passes through. The first enemy hit is silenced for 1 second. Enemies past the first one hit takes 5% less damage, down to a minimum of 60%.

  • Magical Damage: 70 / 100 / 130 / 160 / 190 (+ 25% AP)


Passive & Active Ability
COST: 100 mana
COOLDOWN: 20
ChampionSquare

Passive: This is the description for W's passive ability. This showcase the basic layout for an ability with a passive ability.

  • Passive: 1.5 / 1.75 / 2 / 2.25 / 2.5

Active: This is the decription for W's active ability with bonus health scaling and mana scaling.

  • Active: 10 / 20 / 30 / 40 / 50 (+ 10% bonus health) (+ 10% max mana)


Echolocation
RANGE: 800/1000/1200/1400/1600
COST: 0 mana
COOLDOWN: 0
ChampionSquare

Passive: Any enemy champions that cast abilities within range are revealed for .5 seconds.

Acoustic Check
RANGE: 900
COST: 50/55/60/65/70 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
ChampionSquare

Active: Deserax places a small sound glyph at a target location that sets after a moment of delay. Any enemy champion that steps within 70 range of the glyph will trigger it and take magic damage. The glyph also gives sight for 1.50 seconds

Magic Damage: 30/60/90/120/150 (+25% AP)


Feedback
ChampionSquare

Akimitsu sends out all of his sound glyphs to create a massive wave of sound that travels for 4 seconds. It is able to bounce off of terrain, doing 10% less damage per bounce down to a minimum of 50%. For every enemy hit past the first bounce,


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