Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
|(Innate): Allies around Latria get a attack and move speed bonus. Bonus have some levels, depeding how much HP Latria have now(kinda 80/60/40/20/0%). Aura persist 5 second after leaving area of effect, or after Latria's death.
|(Active): Deals physical damage to target and steals AD, armor, and MR for a duration of X seconds.
Latria can cast Q a second time within 5 seconds to replace the steal with a spell shield, which will last for 5 seconds. If Latria does not cast a second time, the original duration is extended by X seconds.
|(Passive): Latria gains bonus health regen (%) as a percentage of his missing health.|
|(Active): Latria sacrifices his own health to unleash divine energies, healing an ally or damaging an enemy. For the next 15 seconds, Latria may cast the spell up to 3 additional times (paying the full cost each time). After 15 seconds, the ability goes on cooldown. Damage/Heal power scales off of AP and Latria's % of missing health. Damaging has less total power than Heal.|
|(Active): Latria grants an ally bonus Armor and MR as a % of Latria's own defensive stats. Additionally, Latria creates a "leash" to the ally. Until the spell ends or the "leash" is broken, a percentage of damage dealt to the ally is transferred as magic damage to Latria.|
|(Active): Latria channels for X seconds to create the Sanctuary aura. Enemies affected by Sanctuary are feared and move away from the center. Also aura blocks enemies, so they cant pass into it. Every second of chanelling costs Latria a % of his health as true damage, dealing the same flat damage as true damage to all enemies in the Sanctuary (this damage does not proc spell vampirism).|
Sry for mistakes, if u find it ;) First publication here, so sry if u find some plagiarism :3
Manaless support/tank, that have great synergy with losing his own HP by his spells, increasing allies move and attack speed by Crusade.
Q spell name its a reference to one of a Lineage 2 tank's skills.
E spell mechanics have similar effect as "Bodyguard" Templar spell from Aion.
R ult. spell its reference to a Diablo 3 Monk skill "Inner Sanctuary"