League of Legends Wiki

  • Alien Paranoid

    Mid Season Juggernauts Update

    Hello guys, 

    today I'll share some of my thoughts about Juggernauts update. Riot has confirmed (not 100 % sure tho) that with Tanks Update there will also be tweaks to Tank items and Juggernauts' base stats. Possibly, Tank items will be nerfed and since Juggernauts usually build 5 or 4 Tank items and 1 or 2 offensive items like BC, SG, MoM, TH, TF etc, they somehow need better base stats to be tanky enough to dish out some damage before they die. Some Juggernauts already have good base stats, but others don't. I also want to buff those underplayed / underperforming Juggernauts (based on my experience and statistics from champion.gg) and nerf those who I think are on the stronger side (Darius, Nasus, Yorick).


    • HP in…

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  • Alien Paranoid

    The Goal of this Rework is:

    1. Make Dr. Mundo a Juggernaut. He should be picked for his damage and durability, not CC.

    2. Keep his niche - Unkillable Madman who can chase you for days.

    3. Make more interactive passive in the lane and more reasonable passive ouside of the laning phase.

    4. Make Infected Cleaver weaker in terms of poking, but stronger at close range.

    5. Reduce his health costs to compensate the removal of his old passive.


    STATISTICS:

    HEALTH increased to 590 (+ 95)

    HEALTH REGEN. increased to 9.5 (+ 0.9)

    ATTACK DAMAGE adjusted to 56 (+ 5)

    ATTACK SPEED decreased to 0.625 (+ 2%)

    ARMOR increased to 27 (+ 4)

    MOVE. SPEED decreased to 335


    % of his maximum health}} within last 4 seconds, he shields himself for % of his maximum health}}, decaying over 4 seconds and gains …


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  • Alien Paranoid

    The Goal of this Rework is:

    1. Make Skarner a Tank - Vanguard. This means less damage to squishy targets but more CC and better engage potential. Remove all AD scalings and push him from Juggernaut to Tank-Vanguard role.

    2. Make him good at controlling the jungle, ganking, locking down a single-target for his team.

    3. Keep his passive as it is but with some tweaks. Let Skarner be strong in his territory - jungle.

    4. To differentiate him from Rek'Sai:

    a.) Rek'Sai = More damage, physical damage, Fighter, Global Ult, More utility (tremor sense).

    b.) Skarner = Less damage, magic damage, Tank, Stronger team fighting Ult, More peeling.


    STATISTICS:

    HEALTH REGEN. decreased to 7 (+ 0.7)

    MANA increased to 400 (+ 40)

    MANA REGEN. decreased to 7 (+ 0.4)

    ATTACK RANGE increased to 150

    AT…

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  • Alien Paranoid

    The Goal of this Rework is:

    1. Make Cho'Gath a Tank - Warden. To deal more damage to those who dive your allies (Tanks, Juggernauts, Divers, Fighters) but less to ADCs and APCs. He should be able to lead a charge (like Maokai, Alistar, Poppy) and be good at Peeling his allies.

    2. Make more interactive passive in the lane and more reasonable passive ouside of the laning phase.

    3. Move his current Q to his new E's passive to provide higher diversity in his kit = more depth and skill ceiling.

    4. To differentiate him from other Tanks. Cho'Gath's role with his % true damages would be a Tank Buster.


    STATISTICS:

    HEALTH increased to 580 (+ 89)

    HEALTH REGEN. increased to 10 (+ 0.95)

    MANA increased to 320 (+ 45)

    MANA REGEN. increased to 8.5 (+ 0.65)

    ATTACK RANGE increased to 150

    A…

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  • Alien Paranoid

    The Goal of this Rework is:

    1. Make Volibear a Tank - Vanguard. This means less damage to squishy targets, less execution power but more CC and better engage potential.

    2. Make him better at chasing, ganking, team fighting and locking down a single-target for his team.

    3. Add to his thematics - Armored Bear, Thunder's Roar. This means better durability and more lightnings.


    STATISTICS:

    HEALTH increased to 585 (+ 90)

    ATTACK DAMAGE increased to 57 (+ 4)

    ATTACK SPEED increased to 0.694 (+ 2.7%)

    ARMOR adjusted to 29 (+ 3.3)

    MOVE. SPEED decreased to 335


    , Lightning Bolt strikes at Volibear's current location, dealing magic damage to all nearby enemies and then regenerates over 6 seconds. |static = 120 |range = 400 |targeting = Chosen of the Storm is an automatic…


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