1. Make Dr. Mundo a Juggernaut. He should be picked for his damage and durability, not CC.
2. Keep his niche - Unkillable Madman who can chase you for days.
3. Make more interactive passive in the lane and more reasonable passive ouside of the laning phase.
4. Make Infected Cleaver weaker in terms of poking, but stronger at close range.
5. Reduce his health costs to compensate the removal of his old passive.
HEALTHincreasedto 590 (+ 95)
HEALTH REGEN.increasedto 9.5 (+ 0.9)
ATTACK DAMAGEadjustedto 56 (+ 5)
ATTACK SPEEDdecreasedto 0.625 (+ 2%)
ARMORincreasedto 27 (+ 4)
MOVE. SPEEDdecreasedto 335
STATIC COOLDOWN:14 - 9 (based on level)
When Dr. Mundo takes damage equal to 20% of his maximum health within last 4 seconds, he shields himself for 20% of his maximum health, decaying over 4 seconds and gains 40 - 210 (based on level)bonus attack damage and 15 - 40 (based on level)% bonus movement speed for the same duration.
Damage taken goes into account after Adrenaline Rush is ready to use.
Cooldown starts when the shield triggers not after the effect ends.
RANGE:1000 / 60
COST: 30 / 35 / 40 / 45 / 50 Health
Active:Dr. Mundo hurls a cleaver in the target direction, dealing 90% ADphysical damage (doubled against minions) to the first enemy it hits, slowing them by 40% for 2 seconds and infecting them for the same duration. Infected enemies take bonusmagic damage (capped at 300 against minions and monsters) over 2 seconds.
Magic Damage:5 / 7.5 / 10 / 12.5 / 15% of target's current health
Dr. Mundo's next basic attack against infected target refreshes the bonusmagic damage for another 2 seconds. If the target is already infected, next Infected Cleaver against them is empowered to deal 150% ADphysical damage.
Half of the cost is refunded if Infected Cleaver hits an enemy, the full cost is refunded if it kills an enemy.
Infected Cleaver is a linear, collision skillshot.
Burning Agony has no cast time and does not interrupt Dr. Mundo's previous orders.
As with all abilities with health costs Burning Agony will not reduce Dr. Mundo's health below 1.
It will however deactivate automatically if Dr. Mundo's health is lower than what would be needed to sustain it.
RANGE:「 150 」「 25 」
COST: 20 / 25 / 30 / 35 / 40 Health
Active:Dr. Mundo gains bonus attack speed on his next 3 basic attacks within 5 seconds, increased by 1% per 1% missing health, with the final attack gaining bonus range and dealing bonusphysical damage.