The Goal of this Rework is:
- Make Skarner a Tank - Vanguard. This means less damage to squishy targets but more CC and better engage potential. Remove all AD scalings and push him from Juggernaut to Tank-Vanguard role.
- Make him good at controlling the jungle, ganking, locking down a single-target for his team.
- Keep his passive as it is but with some tweaks. Let Skarner be strong in his territory - jungle.
- To differentiate him from Rek'Sai:
- Rek'Sai = More damage, physical damage, Fighter, Global Ult, More utility (tremor sense).
- Skarner = Less damage, magic damage, Tank, Stronger team fighting Ult, More peeling.
- HEALTH REGEN. decreased to 7 (+ 0.7)
- MANA increased to 400 (+ 40)
- MANA REGEN. decreased to 7 (+ 0.4)
- ATTACK RANGE increased to 150
- ATTACK DAMAGE adjusted to 60 (+ 4)
- ATTACK SPEED increased to 0.67 (+ 3.4%)
- ARMOR increased to 29 (+ 4)
- MOVE. SPEED increased to 340
- Increased Model Size by 5%