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User blog:Alien Paranoid/Skarner: Champion rework

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Skarner: Champion rework

1 Growth 18 1 Growth 18
Health 601.28 (+90) 2131.3 Attack damage 60 (+4) 128
Health regen. 7 (+0.7) 18.9 Attack speed 0.670 (+3.4%) 58.5%
Mana 400 (+40) 1080 Armor 29 (+4) 97
Mana regen. 7 (+0.4) 13.8 Magic resist. 32.1 (+1.25) 53.4
Attack range Melee icon 150 Mov. speed 340

Goals of this Rework

  1. Make Skarner a Tank - Vanguard. This means less damage to squishy targets but more CC and better engage potential. Remove all AD scalings and push him from Juggernaut to Tank-Vanguard role.
  2. Make him good at controlling the jungle, ganking, locking down a single-target for his team.
  3. Keep his passive as it is but with some tweaks. Let Skarner be strong in his territory - jungle.
  4. Differentiate him from Rek'Sai:
  • Rek'Sai Rek'Sai: More damage, physical damage, Fighter, Global Ult, More utility (tremor sense).
  • Skarner Skarner: Less damage, magic damage, Tank, Stronger team fighting Ult, More peeling.
    • Increased Model Size by 5%

Abilities

Crystal Spires
RANGE: 675 / 950
Crystal Spires

Crystal Spires: Skarner's presence causes a number of Crystal Spires to appear at set points on the battlefield.

Crystal Charge: While within range of a Crystal Spire, Skarner gains 40 - 100 (based on level) bonus movement speed and 100% base health regeneration and base mana regeneration, persisting 1 second after leaving Crystal Spire.

Ability Details
Crystal Spires is a self-buff.

Additional Information:

  • Crystal Spire distribution is as follows:
    • Ten in Summoner's Rift
      • One Large Crystal Spire beside Baron Nashor Baron Nashor's pit
      • One Large Crystal Spire beside Dragon Dragon's pit
      • Four Small Crystal Spires in each jungle side
    • Five in Twisted Treeline
      • One Large Crystal Spire within Vilemaw Vilemaw's pit
      • One Large Crystal Spire nearby each Golem Golem
      • One Large Crystal Spire nearby each Giant Wolf Giant Wolf
    • Five in Howling Abyss
      • One Large Crystal Spire in each brush
      • One Large Crystal Spire in each team's base (below each inhibitor)
  • The Crystal Spires near Baron Nashor Baron Nashor, Dragon Dragon, Vilemaw Vilemaw, and the central brush in Howling Abyss spawns at (7:30).
    • Crystal Spires in allied jungle spawns at (1:30).
    • Crystal Spires in enemy jungle spawns at (5:00).



Crystal Quake
RANGE: 425
COST: 40 Mana
COOLDOWN: 10
Crystal Slash

Active: Skarner creates Crystal Quake around himself as he moves, producing first ground shake on cast and then one ground shake every second for a total of four ground shakes over 3 seconds.

Each ground shake deals magic damage to all enemies within range, Slow icon slowing them for 0.75 seconds.

「 Ground Shake Magic Damage: 25 / 40 / 55 / 70 / 85 (+ 15% AP) 」「 Maximum Single-Target Damage: 100 / 160 / 220 / 280 / 340 (+ 60% AP) 」

  • Slow: 26 / 30 / 34 / 38 / 42%
Ability Details
Crystal Slash is a point-blank area of effect.

Additional Information:

  • Crystal Slash has no cast time and does not interrupt Skarner's previous orders.



Crystalline Exoskeleton
COST: 60 Mana
COOLDOWN: 13 / 12.5 / 12 / 11.5 / 11
Crystalline Exoskeleton

Active: Skarner shields himself for up to 4 seconds, gaining bonus movement speed that increases by an additional 18% over 2.5 seconds while the shield holds.

  • Shield Strength: 12 / 12.5 / 13 / 13.5 / 14% maximum health (+ 60% AP)
「 Initial Bonus Movement Speed: 6 / 9 / 12 / 15 / 18% 」「 Maximum Bonus Movement Speed: 24 / 27 / 30 / 33 / 36% 」

If Crystalline Exoskeleton is cast inside the Crystal Spires.png Crystal Spires, Skarner gains bonus 20 - 150 (based on level) shield.

Ability Details
Crystalline Exoskeleton is a self-buff.

Additional Information:

  • Crystalline Exoskeleton has no cast time and does not interrupt Skarner's previous orders.



Fracture
RANGE: 850 / 80
SPEED: 1400
COST: 55 Mana
COOLDOWN: 14 / 13.5 / 13 / 12.5 / 12
Fracture

Active: Skarner launches a blast of energy forward in a line that deals magic damage and Slow icon slows all enemies hit for 1.75 seconds, decreasing over duration, as well as marking them with Crystallizing Sting.png Crystallizing Sting for 5 seconds.

  • Magic Damage: 50 / 80 / 110 / 140 / 170 (+ 40% AP)
  • Slow: 50 / 55 / 60 / 65 / 70%

Fracture's projectile can create a path through narrow terrain for 5 seconds, allowing Skarner to use the path, consuming it in the process.

Skarner's next basic attack against a target marked with Crystallizing Sting.png Crystallizing Sting consumes the mark to deal them 6% of their maximum health as bonus magic damage (capped at 300 against minions and monsters) and Stun icon stun them for 1 second.

Fracture's cooldown is reduced by 1 second whenever he Stun icon stuns a target with Fracture and 1.75 seconds whenever he Suppression icon suppresses an enemy with Impale.png Impale.

Ability Details
Fracture is a linear pass-through skillshot.

Additional Information:

Fracture will be disabled during Impale.png Impale.



Impale
RANGE: 350
COST: 100 Mana
COOLDOWN: 130 / 110 / 90
Impale

Active: Skarner rears his stinger and brings it down, Root icon rooting the target enemy for 0.25 seconds, dealing magic damage and Suppression icon suppressing them for 1.75 seconds. At the end of the duration, the target takes the same damage again.

「 Magic Damage: 75 / 125 / 175 (+ 40% AP) 」「 Total Magic Damage: 150 / 250 / 350 (+ 80% AP) 」

For the duration, Skarner can move freely and drag his victim around with him but cannot attack them.

Skarner can drag his victim through path created by Fracture.png Fracture's projectile.

Ability Details
Impale is a single-targeted ability.

Additional Information:

  • The target will not take Impale's secondary damage if the suppression is removed (Quicksilver, Remove Scurvy.png Remove Scurvy)
  • Impale is canceled (but does not go on cooldown) if Skarner loses sight of his target or if they exceed a range threshold (whether by being mid-dash, removing the root and backing away, or Skarner being displaced) during the initial 0.25 seconds.
  • Skarner's target will follow him around regardless of how they move (walking, dashing, Buster Shot.png Buster Shot, Dark Passage.png Dark Passage)
  • While Impale's suppression is active, and for the purposes of direction-conditioned abilities (Petrifying Gaze.png Petrifying Gaze, Mocking Shout.png Mocking Shout) Skarner is considered to be facing in the direction he is moving and not the one his model is facing.