Ismo bellows whenever he moves himself or an enemy champion with one of his abilities, granting him bonus movement speed and attack damage that fades over 3 seconds. Boarding Party stacks up to 3 times, and nearby allies moving toward Ismo gain 20 movement speed while he has this bonus.
Movement Speed: 8%
Bonus Attack Damage Per Stack: (2 × level).
COST: 85 / 100 / 115 / 130 / 145 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Active: Ismo fires a harpoon and, after 1.25 seconds, pulls himself to the target location, dealing magic damage to enemies and structures in the area when he arrives.
The cooldown is reduced by 1 second for each enemy champion damaged by Fly Tackle.
Ismo can cast other abilities while moving as a result of Fly Tackle.
Active: Ismo fires a pass-through line skillshot, slowing all enemies hit. If the last enemy hit remains within 1550 units of Ismo for 1.25 seconds, it is pulled toward Ismo's current location. Enemies in the path are knocked aside and take physical damage.
Maximum Physical Damage:(+6 / 9 / 12 / 15 / 18% target's max health)
Slow: 35 / 40 / 45 / 50 / 55 (+1% per 100 AP)
Tag and Release
COST: 65 / 75 / 85 / 95 / 105 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Ismo fires a line skillshot, stopping at the first enemy or ally champion hit and creating a leash between the target and Ismo.
Active – On Enemy Hit: Ismo damages the first target hit and reveals it for 1.25 seconds. If the target remains within 1550 range during this time, Ismo can reactivate Tag and Release to deal extra damage and knock the target back. The knock back is further the closer Ismo is to the target.
Active – On Ally or Structure Hit: After 1.25 seconds, if Ismo remains within 1550 range of the target, he will be pulled in the direction of the target and thrown beyond it. Ismo flies further the longer the length of the leash.
Minimum Flight Distance: 400
Maximum Flight Distance: 775
COOLDOWN: 140 / 125 / 110
Ismo releases Herman, his techmaturgically animated parrot, at a target location, revealing it for 35 seocnds. Enemies and structures near Herman take magic damage per second. All of Ismo's basic abilities are duplicated by Herman. Any enemies hit by both abilities take half damage from the second.
Herman can be destroyed and moved Ismo's abilities, but is otherwise immobile.