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Alterrea Alterrea 25 August 2013
8

Balancing - Abilities and Numbers

Welcome, fellow Summoners, and thanks for reading. Today, I'm going to write about the various issues with the champions' kits. So, let's begin, shall we?


  • 1 Mobility
  • 2 Pokes
  • 3 Initiate
  • 4 Crowd Control
  • 5 Damage
  • 6 Kit vs. Numbers
  • 7 Place in the meta
  • 8 Closing thoughts


One of the major determinig factor in today's metagame is the presence or lack of a gapclosing/speedboosting/escaping ablity in a champion's arsenal. While they still have Flash or Ghost to compenstae, they are Summoner Spells with high cooldowns, so they are often unavailbe in the most needed situations. And that is the reason for the increasing popularity of the dashes/flashes. This was the very thing that inspired the famous blue build . While this is a huge determining factor, it does not m…



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Alterrea Alterrea 22 July 2013
13

Adapting the meta

  • 1 Introduction
  • 2 About the meta
  • 3 Spreading as fire
  • 4 Ways and reasons of spreading
    • 4.1 Downwards
    • 4.2 Upwards
    • 4.3 Popularity spikes
    • 4.4 Self-formatting
    • 4.5 Touches from outside
    • 4.6 Different cultures
  • 5 Popular vs. Unpopular
  • 6 Closing thoughts


Welcome fellow Summoners, I'm writing this because I'm bored a bit  to find out/reveal the possible ways/directions of the adaptation to the current meta.


The meta in the current game can have may meanings. While the current meta, we can say, is the duo lane with a marksman (it's called now by Riot, and we should adapt, but for the oldschools its hard carry/ranged carry nevertheless) and a support, two bruisers/casters/assassins on the two sololanes (in any combination) and a usually bruisrr/tank jungle. If we look strictly, it…



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