League of Legends Wiki

Alvaroxdm

56 Edits since joining this wiki
February 26, 2012
0 Discussion posts

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  • Alvaroxdm

    Note: Shein's ulti, does not require skillpoints, and will be available from lvl 1, just like Karma's.



    increased attack damage for each decoy active. Decoys have the same stats than Shein. For each Decoy active, Shein's AD and max Health is reduced by 20%. (With the 3 decoys out, all of them (Including Shein) will have 60% of Shein's stats. Decoy's have the same animation on death that Shein, and leave a corpse on the floor for 2 seconds.



    |firstname = Illusive Shock

    |firstinfo = (Active): Shein summons a decoy, then leaps to an enemy, dealing physical damage.

    • Decoy duration:' 5 seconds
    • Cooldown: 8 seconds

    |firstlevel =


    |firstrows = 2

    |firstname2 = Shocking Illusion

    |firstinfo2 = (Active): Shein summons a decoy, which leaps to an enemy, dealing…






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  • Alvaroxdm

    Ius, Empress of Peace

    April 28, 2012 by Alvaroxdm

    |secondname = Mercy

    |secondinfo = (Passive): Ius blesses an ally, reducing and sharing it's incoming damage for 8 seconds.

    • Range: 600

    |secondlevel =





    |thirdname = Vitality

    |thirdinfo = (Active): Ius encourages an ally, healing it and granting extra movement speed for 4 seconds.

    • Cooldown: 10 seconds
    • Range: 800

    |thirdlevel =





    |ultiname = Tranquility



    |ultiinfo = (Passive): Ius' tranquility heals and soothes nearby allies every second.

    • Radius: 600

    |ultilevel =

    |ultirows = 2

    |ultisinglepic = yes

    |ultiinfo2 = (Active):Enemies in range are silenced and remain silent for 1 second after leaving range. Ius is silenced and has her movement speed reduced by 75% for the duration.

    • Cost: 300'
    • Radius: 600

    |ultilevel2 =


    }}

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  • Alvaroxdm

    Concept: The idea was to make a zombie-tank, with a skillset that would make it useful for ganks, as well as a passive that would certainly get a bonus from it's build - without falling on the typical bonus based on health/armor/magic res. I believe it could make a vicious and agressive tank, though I'm not so familiar with tanks..so I hope some feeback comes by! :).

    Note: It is a melee champion, that will be pretty squishy in terms on armor and magic resistance. It will also have a low movement speed (So that call of the grave and bury will make a difference while fightning - and to make it's passive more balanced).



    % of their current HP consumed every second. (This skill's range is increased by 100 when burried or during death).

    *Range: 250







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  • Alvaroxdm

    Concept: A ranged champion, AP focused, which main pro/cons is the use of decoys.



    |secondname = Mirror Decoy

    |secondinfo = (Active): Zhaige summons a decoy of himself at target location. It will stealth after 1 second and trigger when an enemy champion comes near, focusing on it. The decoy can't target towers nor inhibitors and will cast Mirror Blast once after it's two first autoattacks. It lasts 80 seconds stealthed or 5 seconds after stealth (Only 3 decoys cast with this skill can be active at the same time) - at the end of its duration or when dying the clone will explode dealing magic damage to nearby enemies.

    • Cooldown: 20 seconds
    • Range: 400
    • Trigger Range: 300
    • Sight Range: 700

    |secondlevel =



    |thirdname = Conceal

    |thirdinfo = (Active): After a brief 1 sec…





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  • Alvaroxdm

    Name: Heyra, Soul of the Battlefield

    Concept (Look): I thought of her as a medieval warrior, a warlord. Armed with a spear and plated armor, light enough to be speedy, yet armored enough to be tanky.


    Note: (I suck at editing, so some things look **** up and don't show how they should :/. Hope you still can understand it. (If you can tell me how to fix it I'd be grateful).



    |secondname = Valiant Charge |secondinfo = (Passive): Heyra gains increased attack damage when she moves towards a nearby enemy champion.

    • Range: 600


    (Active): Heyra steps forward and lashes out a powerful slash that will damage and kock back all enemies nearby.

    • Range of dash: 300
    • Radius of damaging AoE: 300
    • Knockback: 200
    • Cost: 65 Mana
    • Cooldown: 20 seconds

    |secondlevel =




    |thirdname = St…










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