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Passive: Blood Drinker: On champion kills or assists Razeru's next attack will heal him for 10% of his maxium HP.
Rupture: Razeru slashes at enemy target with his blade dealing physical damage and causing that target to bleed over the next few seconds.(Slash damage 40/70/100/130/160, bleed damage 36/60/84/108/132, CD 5/5/5/5/5, Mana cost 50/50/50/50/50, AD scaling on slash .7, AD scaling on bleed .2)
Blood-Caked Blade: (passive) Razeru's basic attack will now apply blood poisoning dealing magic damage over 4 seconds time stacking up to 3 times. For each stack of blood poisoning on each target Razeru gains bonus life steal.(DoT damage per stack 10/20/30/40/50, bonus life steal 1%/2.5%/4%/5.5%/7%, AD scaling .2)
Sanguine Advance: Razeru dashes …Read more >
Kalo is a unique ranged mage / fighter who uses forms. All his augments have a 3 second global cooldown only one augment can be active at a time
Passive: Augmented: Everytime Kalo activates a augment his next basic attack will have a bonus effect.(Shadow Fear, Fire damage, frost reduced speed)
Augment Fire: Shifts into fire form gaining increased AP and AD passively and the spell Wildfire. Wildfire: Creates a fire at target area dealing magic damage if it hits a champion they will take magic damage over time and leave a trail of flame. (A champion can only be effected once)( Passive ap and ad gain 7/12/17/22/29, Wild fire damage 60/100/140/180/220, CD 7/7/7/7/7, ap scaling .7 Mana cost on both 40/45/50/55/60).
Augment Frost: Shifts into frost…Read more >
Nirothik is a melee assassin who has jungling possibilties, he would have a certain skill cap due to that 2 of his spells require him to have the Demonic Pact buff fully stacked.
Soul Empowerment(passive): On a champion kill or assist Nirothik's next basic attack will deal bonus magic damage (Starts at 30 + 10 per lvl) on a minion kill he will half this buff but will only deal half damage.
Reap: Nirothik swings his scythe outward dealing physical damage in a cone and fearing all targets hit for 1 second.(Damage 80/110/140/170/200, Ad scaling 1, mana cost 40/50/60/70/80, CD 9/8/7/6/5)
Demonic Pact: (passive): Minion kills grant Nirothik one stack of Demonic Pact granting him 1 bonus attack damage per stack up to a cap, champion kills grant him…Read more >
Tzaro is a melee mage who does primarly magic damage. He is somewhat heavy do to the fact that some of his skills require you to be in melee range. 2 of his abilties have secondary effects meaning he can dealing a alot of damage over the course of a few seconds. Tzaro also has very few escape options while also being a melee caster postioning will be key in playing him well.
Elemental Bulwerk(passive): Tzaro gains increased armor based on 20% of his MR and MR based of 20% of his armor (does not stack with its self)
Lightning Fist: Tzaros Next attack will deal his attack damage plus bonus magic damage and send a blast of lightning (range of 600) outwards. (Intial damage 50/70/90/110/130, Blast damage 40/70/100/130/160, CD 10/9/8/7/6, AP on In…Read more >
Anzu is a melee tanky bruiser who can take alot of damage and deal alot back.
Inner Rage (Passive): Every time Anzu attacks he gains a stack of Inner Rage at 7 stacks he will become blind with rage gaining 50 attack damage for 7 seconds(this cannot occur more than once every 60 seconds)
Shatter: Anzus next attack will deal increased damage (if the target is affected by chains of woe he will be stunned for 1 second) damage 80/120/160/200/240 CD 4/4/4/4/4 Mana cost 50/50/50/50/50
Molten Form: (Passive) Anzu takes reduced damage from all sources and deals magic damage to all who attack
Chains of Woe: Throws chains at target unit slowing them for 1 second and dealing magic damage CD 10/10/10/10/10 Damage 40/70/100/130/160 Mana Cost 80/75/70/65/60 …Read more >