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Kalo the Elemental Guardian

AoSspartan October 18, 2012 User blog:AoSspartan

Kalo is a unique ranged mage / fighter who uses forms. All his augments have a 3 second global cooldown only one augment can be active at a time

Passive: Augmented: Everytime Kalo activates a augment his next basic attack will have a bonus effect.(Shadow Fear, Fire damage, frost reduced speed)

Augment Fire: Shifts into fire form gaining increased AP and AD passively and the spell Wildfire. Wildfire: Creates a fire at target area dealing magic damage if it hits a champion they will take magic damage over time and leave a trail of flame. (A champion can only be effected once)( Passive ap and ad gain 7/12/17/22/29, Wild fire damage 60/100/140/180/220, CD 7/7/7/7/7, ap scaling .7 Mana cost on both 40/45/50/55/60).

Augment Frost: Shifts into frost state gaining increased armor and MR and the ability Ice Barrier. Ice Barrier: places a shield on Kalo for 5 seconds absorbing damage, if the shield is not destroyed Kalo will gain half the mana cost back. (Passive gain 10/17/24/31/39, AP scaling .3, CD 15/13/11/9/7, Mana cost on augment 40/45/50/55/60 mana cost on barrier 100 at all levels).

Augment Shadow: Shifts into a shadowy state in this form Kalo has increased movespeed and grants the ability Shadow Barrage. Shadow Barrage: Sends out a skill shot that will damage and slow the first target it hits, if it hits a enemy champion the cooldown is reset.(Passive Gain 3/6/9/12/15% move speed, .6 Ap scaling, CD 5/5/5/5/5 Mana cost on augment: 40/45/50/55/60, Mana Cost on Shadow Barrage 40/40/40/40/40, Damage 40/70/100/130/160).

Elemental Mastery: This ability varies depending on what augment you have on. Fire: Fire Storm: Channels a deadly fire storm dealing massive amounts of magic damage in a large area over 5 seconds. Frost: Ice Tomb: On activation places a marker on yourself that lasts for 10 seconds, any attack that would bring you below 30% hp woulld instead freeze you making you invunrable to all damage but unable to move or act(can be reactivated to break tomb). Lasts 5 seconds. Shadow: Shadowfury: Instantly doubles your passive movement speed bonus and causes your basic attacks and spells to deal bonus true damage over time. (CD on all 220/190/160, Mana cost on all 150/150/150, AP scaling on fire .8, Fire damage 70/140/210 damage a second, Frost tomb duration 3/6/9, Shadowfury true damage 40/80/120)

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