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Champion concept : Casper , The Fool's Fear

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Hello everyone ! 

I would like to share with you my 1st champion concept called : Casper , The Fool's Fear

Casper is a spiritual entity .

Role : Mage , Assasin , Tank , Fighter

Range : Mid-range  Ressource : None


PASSIVE : Division

Whenever Casper is damaged , one of his members separates from him . Capped to 5 .

Every separated member gives Casper additional HP and resistances . 

This effect lasts up to 6s , after the duration , the member reconnects to Casper's body .


Additional HP : +35 per stack up to a maximum of 160/225/275/325 HP .

Additional resistances : +4.5 Armor and MR per stack up to 22.5/27.5/32.5/37.5 .


Increasing every 5th champion level : lvl 1/lvl 6/ lvl 11 / lvl 16

HP per stack : +35 / +45 / +55 / +65

Arm and Mr per stack : +4.5 / +5.5 / +6.5 / +7.5

  

NOTE : The more tanky Casper is , the harder it is to reach maximum stacks . 



Q spell - Sacrifice (linear , slow , long range skillshot)


Damage : 45/80/120/160/185 + 75% AP

Cooldown : 15/12/10/9/8 s


Casper hurls one of his member, granting 1 stack , dealing magic damage to every unit it hits .

The damage is decreased the further the projectile travels.


The target is slowed by 30/35/40/45/50 % for 2 seconds . 


NOTE : Casper's hurled member will reconnect to his body after reaching the max range , although the stack will last for 6s .


W spell - Element of Surprise (ground targeted blink ability , area of efect ability)

Passive : After casting 3 abilities , Casper's next basic attack has an increased range .

Range : +15/+25/+35/+40/+45


Active  :  Casper vanishes and becomes untargettable for 0.25 / 0.5 / 0.75 / 1 / 1.25 s .

After this delay , Casper reappeares on top of selected champion/minion/neutral monster

and slams himself and the selected unit on the ground dealing magic damage .


Damage: 60/75/110/145/180 + 65% AP

Cooldown : 16/13/10/9/8 s


E - Thrill (on hit effect)


Active : Casper prepares to deal a powerful magic strike .

The next used ability is empowered and the basic attack will deal magic damage based on Casper's max health .


Damage: 30/35/40/45/50 + 5/6/7/8/9% of max HP

Cooldown : Fixed cooldown 8 s


R - Implosion / Explosion (channeled point blank area of effect ability)

Casper uses his spiritual nature and manipulates nearby ennemies .

Implosion : All nearby ennemies are slowly walking towards Casper (taunt mechanic) and become silenced for 1/1.25/1.75 sec . If an ennemy is already in Casper's AA range , he becomes rooted for 1/1.25/1.75 sec.

Slow intensity : 30/35/40 % 

Explosion : Once the silence and root are gone , nearby ennemies are quickly dragged and repulsed . 

Base damage : 300/450/550 + 75%AP

Cooldown : 100/80/65 s 

If Casper uses this ability while the passive is fully stacked , the damage and the crowd control durations are increased by 35% .  

Different interactions : 


If an ennemy hits another one , they become slowed for 1.5/2/2.5 sec and take physical damage based on target's max health .

Ex : If a champion hits another one , the damage is based on the 1st target max health .

Damage : 15%/18%/20% of target's max health   


If an ennemy is repulsed against the wall , he becomes stunned for 2.5 sec , and takes magical damage based .

If more champions are repulsed against a wall , the stun duration is decreased to 1.5 sec .


NOTE : Casper can cast this ability only once and cannot reactivate it . This ability can be interrupted by a knock up , stun , silence ... 


Feel free to comment :)

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