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Champion Idea: Terramun, The Geomancer

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1 Growth 18 1 Growth 18
Health 430 (+87) Attack damage 55 (+3)
Health regen. 9.0 (+0.85) Attack speed 0.6 (+2.9%)
Mana 305 (+60) Armor 18 (+3.1)
Mana regen. 6.9 (+0.60) Magic resist. 30 (+0)
Attack range 125 Mov. speed N/A

Terramun, The Geomancer is not a champion in League of Legends.

Abilities

Patch Unknown
Ability.jpg
Worn Road
(Innate): Terramun's spells charge any enemy unit with Worn Road for 3 seconds. When allied champions deal any damage to those targets they deal 20 / 35 / 50 / 65 / 80 additional magic damage. This additional damage is counted as the ally's damage and it will benefit from their magic penetration.


Ability Description Leveling up
Ability.jpg
Rugged Terrain
(Active): Terramun causes the earth to become jagged in a targeted area, slowing enemies inside the area, and dealing physical damage every second for 5 seconds. At the end of the duration, sharp stones are shot out of the ground, stunning, and dealing additional damage to all enemies in the area. All sources of damage from Rugged Terrain apply Worn Road.
  • Cost: 90
  • Radius: 350
  • Range: to Center of AoE: 750
  • Cooldown: 10

Slow: 30 / 40 / 50 / 60 / 70

Damage per Second: 10 / 15 / 20 / 25 / 30 (+0.1 per ability power)

Damage at End of Duration: 25 / 40 / 55 / 70 / 85 (+0.3 per ability power)

Ability.jpg
Terraform
(Active): Terramun forces pillars of stone to jut out of the ground, knocking up anybody caught in the area, and creating a wall of impassable terrain 3/4/5/6/7 Pillars wide. This spell can be cast again within 5 seconds, to cause the pillars to crumble, damaging any nearby enemies, and applying Worn Road. If the second cast isn't used, the pillars will crumble on their own after 5 seconds.
  • Radius of Pillar: 150
  • Range to Center of Wall: 1000

Cost: 90 / 105 / 120 / 135 / 150

Cooldown: 11/10/9/8/7 seconds

Damage: 120 / 135 / 150 / 165 / 180 (+0.8 per ability power)

Ability.jpg
Power of Gaia
(Active): Terramun shakes the very earth, striking fear in his enemies, and rallying his allies. Enemies in the area have their armor decreased and are given a stack of Worn Road, while allies in the area are given bonus armor. Lasts 7 seconds.
  • Cost: 115 mana
  • Range: 750
  • Cooldown: 15

Armor Decrease: 15 / 20 / 25 / 30 / 35

Armor Increase: 25 / 30 / 35 / 40 / 45 (+0.1 per ability power)

Ability.jpg
Wrath of the Stone
(Active): Terramun incases himself in thick stone armor, increasing his armor for 10 seconds. Before the effect ends, he can cast the spell again to shatter the armor and damage, apply Worn Road, and stun all nearby enemies for 2.25 seconds.
  • Radius of Shatter: 700

Cost: 175 / 225 / 275 mana

Cooldown: 95 / 75 / 55 seconds

Damage: 150 / 225 / 300 (+0.5 per ability power)

Armor Increase: 35 / 45 / 55 (+0.3 per ability power)

References

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