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|(Innate): Terramun's spells charge any enemy unit with Worn Road for 3 seconds. When allied champions deal any damage to those targets they deal
additional magic damage. This additional damage is counted as the ally's damage and it will benefit from their magic penetration.|
|(Active): Terramun causes the earth to become jagged in a targeted area, slowing enemies inside the area, and dealing physical damage every second for 5 seconds. At the end of the duration, sharp stones are shot out of the ground, stunning, and dealing additional damage to all enemies in the area. All sources of damage from Rugged Terrain apply Worn Road.
Slow: 30 / 40 / 50 / 60 / 70
Damage per Second: 10 / 15 / 20 / 25 / 30 (+0.1 per ability power)
Damage at End of Duration: 25 / 40 / 55 / 70 / 85 (+0.3 per ability power)
|(Active): Terramun forces pillars of stone to jut out of the ground, knocking up anybody caught in the area, and creating a wall of impassable terrain 3/4/5/6/7 Pillars wide. This spell can be cast again within 5 seconds, to cause the pillars to crumble, damaging any nearby enemies, and applying Worn Road. If the second cast isn't used, the pillars will crumble on their own after 5 seconds.
Cost: 90 / 105 / 120 / 135 / 150
Cooldown: 11/10/9/8/7 seconds
Damage: 120 / 135 / 150 / 165 / 180 (+0.8 per ability power)
Power of Gaia
|(Active): Terramun shakes the very earth, striking fear in his enemies, and rallying his allies. Enemies in the area have their armor decreased and are given a stack of Worn Road, while allies in the area are given bonus armor. Lasts 7 seconds.
Armor Decrease: 15 / 20 / 25 / 30 / 35
Armor Increase: 25 / 30 / 35 / 40 / 45 (+0.1 per ability power)
Wrath of the Stone
|(Active): Terramun incases himself in thick stone armor, increasing his armor for 10 seconds. Before the effect ends, he can cast the spell again to shatter the armor and damage, apply Worn Road, and stun all nearby enemies for 2.25 seconds.
Cost: 175 / 225 / 275 mana
Cooldown: 95 / 75 / 55 seconds
Damage: 150 / 225 / 300 (+0.5 per ability power)
Armor Increase: 35 / 45 / 55 (+0.3 per ability power)