League of Legends Wiki

Arcaneelf

88 Edits since joining this wiki
December 9, 2012
0 Discussion posts
  • I live in Malaysia
  • My occupation is Between Jobs
  • I am Male

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  • Arcaneelf

    Dietrix the Dual Worshipper


    Attributes: Ranged,Mage


    Base stats:

    Health = 400 [+70]

    HP regen = 4.8 [+0.44]

    Mana = 260 [+43]

    Mana regen = 7 [+0.81]

    Range = 550

    Damage = 50 [+3.2]

    Attack Speed = 0.731 [+1.3%]

    Armor = 13 [+3.7]

    Magic Resistance = 25 [+1]

    Movement Speed = 345


    Abilities:

    Nature affinity [ Default Passive] : Each of her spells that hits champion will make her gain back her mana. For single spell target, she will gain half of the mana cost, while if it is a multiple target spell, she will gain 1/3 of the mana cost.


    [Q] Magic Missile [Active] : She will shoot 5 magic missiles that will hit the nearest enemy. Each Enemy can be hit with only two missiles at per cast. Will not be able to cast on invisible enemy champion or unseen enemy in the brush.


    Ran…






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  • Arcaneelf

    Jakhrul the Boxer

    January 11, 2013 by Arcaneelf

    Jakhrul The Boxer


    Attributes : Melee, Fighter

    Base stats :

    Health = 440 [+92]

    HP regen = 8.8 [+0.74]

    Stamina = 200

    Stamina regen = 10

    Range = 125

    Damage = 55 [+3.3]

    Attack Speed = 0.739 [+3.8%]

    Armor = 19 [+3.4]

    Magic Resistance = 36 [1.33]

    Movement Speed = 335


    Abilities:

    Combination [ Default Passive] : Increase the damage output of the next skill if connected with the first one. It can only occur within the next 7 seconds after the activation of the first skill. Only applicable with Sucker Punch skill, Corkscrew Punch skill and Liver Shot skill. The damage boost will scale for 10% for each next ability, and max to 50%. It will scale down to 10% after reaching the highest damage boost. Only work to the same champion.


    [Q] Sucker Punch [Active]: The next attack …




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  • Arcaneelf

    Marxell the Sharpshooter

    Attributes: Ranged, Carry, Pusher

    Base stats:
    Health = 400 [+60]
    HP regen = 2.8 [+0.74]
    Mana = 160 [+33]
    Mana regen = 5 [+0.41]
    Range = 550
    Damage = 50 [+3.3]
    Attack Speed = 0.731 [+2.8%]
    Armor = 15 [+3]
    Magic Resistance = 29
    Movement Speed = 335


    Abilities:
    Densed-core Ammunition [ Default Passive] : Every attack that is done will do 10% Magic Penetration [+1% Magic Penetration per 100 AP].


    [Q] Turret Barricade [Active] : A stance that will allow Marxwell to be able to have far range of attack. and an increase of armour and magic resistance but at the expense of and immobility. Channel a few seconds to downroot and uproot, and take 10% less damage if being attack. Skill such as silence and stun would distrupt the uprooting and downr…














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  • Arcaneelf

    Callum the Marksman

    Attributes : Ranged, Carry

    Base stats: Health = 400 [+70]
    HP regen = 3 [+0.70]
    Mana = 200 [+30]
    Mana regen = 6 [+0.7]
    Range = 500
    Damage = 55 [+3.5]
    Attack Speed = 0.666 [+3.1%]
    Armor = 15 [+2.7]
    Magic Resistance = 29
    Movement Speed = 350


    Abilities:
    Marksman principle [Default Passive] : Callum will block a status ailment towards him once every 1 minute, and if a spell is blocked, he will gain 40% Attack Speed and 10% Movement Speed for 3 seconds.


    [Q] Eagle Eyes [Toggle] : Callum can further his attack range, but at the expense of mana.

    Cost : 5%/4%/3%/2%/1% of max mana
    Range increases = 100/150/200/250/300


    [W] Power Shot [Active] : A powerful 1 second shot that will knock the champion back and damage it, when the champion hits a wall or co…















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  • Arcaneelf

    Yang The Healer

    Attributes : Melee, Support, Tank

    Base stats:

    Health = 430 [+90]

    HP regen = 8.8 [+0.74]

    Mana = 200 [+33]

    Mana regen = 5 [+0.49]

    Range = 125

    Damage = 50 [+3.3]

    Attack Speed = 0.631 [+2.8%]

    Armor = 15 [+3.4]

    Magic Resistance = 33 [1.33]

    Movement Speed = 325


    Abilities:

    Pressure Point [ Default Passive] : Using his skillful hands, Yang  can stuns the target for 1.5 second, on the fifth attack. This stun cannot occur to the same target within 10 seconds.


    [Q] EMT-Paramedic [Active] : For the next 7 seconds, every basic attack that Yang does will heal himself based on his Ability Power.

    Cooldown: 40 seconds

    Cost : 140 Mana

    Heal percentage : 3%/6%/9%/12%/15%


    [W] Trauma Care [Active] :The ability to either nullify negative status effect on an ally or de…




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