Callum the Marksman

Attributes : Ranged, Carry

Base stats: Health = 400 [+70]
HP regen = 3 [+0.70]
Mana = 200 [+30]
Mana regen = 6 [+0.7]
Range = 500
Damage = 55 [+3.5]
Attack Speed = 0.666 [+3.1%]
Armor = 15 [+2.7]
Magic Resistance = 29
Movement Speed = 350


Abilities:
Marksman principle [Default Passive] : Callum will block a status ailment towards him once every 1 minute, and if a spell is blocked, he will gain 40% Attack Speed and 10% Movement Speed for 3 seconds.


[Q] Eagle Eyes [Toggle] : Callum can further his attack range, but at the expense of mana.

Cost : 5%/4%/3%/2%/1% of max mana
Range increases = 100/150/200/250/300


[W] Power Shot [Active] : A powerful 1 second shot that will knock the champion back and damage it, when the champion hits a wall or collided with another champion, both will be stunned for 1 second and both will be damaged for the collision.

Cooldown = 25 seconds
Cost = 95 Mana
Initial Physical damage = 30/60/90/120/150 [+80% Attack Damage]
Physical damage on collision = 15/30/45/60/75 [+55% Attack Damage]
Range of Knockback = 50


[E] Explosive Arrow [Passive] : Callum arrow that will do an AOE damage on impact.

Splash AOE = 200
Splash Damage = 30%/35%/40%/45%/50%

[Active] : Callum activated the Explosive Arrow that will give a higher AOE damage for 8 seconds. The Passive is deactivated during cooldown.

Cooldown = 25 seconds
Cost = 200 Mana
Splash Damage = 100%


[R] Penetrating Shot [Passive] : Each basic attack will deal true damage only to the initial target.

True Damage = 10/20/30