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Marxell the Sharpshooter
Attributes: Ranged, Carry, Pusher
Health = 400 [+60]
HP regen = 2.8 [+0.74]
Mana = 160 [+33]
Mana regen = 5 [+0.41]
Range = 550
Damage = 50 [+3.3]
Attack Speed = 0.731 [+2.8%]
Armor = 15 [+3]
Magic Resistance = 29
Movement Speed = 335
Densed-core Ammunition [ Default Passive] : Every attack that is done will do 10% Magic Penetration [+1% Magic Penetration per 100 AP].
[Q] Turret Barricade [Active] : A stance that will allow Marxwell to be able to have far range of attack. and an increase of armour and magic resistance but at the expense of and immobility. Channel a few seconds to downroot and uproot, and take 10% less damage if being attack. Skill such as silence and stun would distrupt the uprooting and downrooting.
Root Channeling : 3.0/2.5/2.0/1.5/1.0 second
Cooldown : 3 seconds
Range : 400
Armour and Magic Resistance: 5/10/15/20/25
[W] Magical Ammo [Passive] :The power of ammunition that will change your basic attack into a powerful magical damage that can even reduce enemy MR, that will stack for 3 times that last for 4 seconds.
Basic Attack will use AP : 5%/10%/15%/20%/25%
MR reduction : 3/4/5/6/7
[E] Heat Seeking Missle [Active] : 1 missile that will seek the nearest enemy champion, and will explode on impact dealing half of the damage to the nearby enemies. Double the range when Turret Barricade is activated. Every basic attack will reduce the Cooldown by -1 second.
Range : 700
Cooldown: 25 seconds
Cost : 90 Mana
Diameter of Target AOE : 300
Damage : 30/50/70/90/110 [+50% AP]
Sight of Target : 300
[R] Nuclear [Active] : A huge AOE atomic bomb drops from the sky that will leave the area burn for 6 seconds and will burn the enemies for the next 3 seconds. The burn duration will be refreshed if the enemies enter the area again. While being burn, enemies will have healing and health regeneration reduction by 50%. Delay of 2.5 seconds upon casting.
Range : 2000/3000/4000
Cooldown: 130 seconds
Cost : 100/120/140 Mana
Diameter of Target AOE : 1000
Sight Diameter : 1000
Area of Burn Diameter = 1000
Initial Damage : 100/200/300 [+50% AP]
Burn Area Damage : 40/50/60 [+5 Magical Damage per 100 AP]